Added SetUserInfo command to sdktools.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402247
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@ -37,6 +37,8 @@
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#include "vhelpers.h"
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#include "vhelpers.h"
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#include "vglobals.h"
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#include "vglobals.h"
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#include "CellRecipientFilter.h"
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#include "CellRecipientFilter.h"
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#include <inetchannel.h>
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#include <iclient.h>
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SourceHook::List<ValveCall *> g_RegCalls;
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SourceHook::List<ValveCall *> g_RegCalls;
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SourceHook::List<ICallWrapper *> g_CallWraps;
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SourceHook::List<ICallWrapper *> g_CallWraps;
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@ -916,6 +918,64 @@ static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
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return 1;
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return 1;
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}
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}
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static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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if (player == NULL)
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{
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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}
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if (!player->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo params[2];
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InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
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{
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return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
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}
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else if (!pCall)
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{
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return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialized");
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}
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}
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static int changedOffset = -1;
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if (changedOffset == -1)
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{
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if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
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{
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return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
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}
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}
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INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(params[1]));
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IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
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unsigned char *CGameClient = (unsigned char *)pClient - 4;
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START_CALL();
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/* Not really a CBaseEntity* but this works */
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CBaseEntity **ebuf = (CBaseEntity **)vptr;
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*ebuf = (CBaseEntity *)CGameClient;
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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FINISH_CALL_SIMPLE(NULL);
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uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
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*changed = 1;
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return 1;
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}
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sp_nativeinfo_t g_Natives[] =
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sp_nativeinfo_t g_Natives[] =
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{
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{
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{"ExtinguishEntity", ExtinguishEntity},
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{"ExtinguishEntity", ExtinguishEntity},
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@ -942,5 +1002,6 @@ sp_nativeinfo_t g_Natives[] =
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{"GetServerNetStats", GetServerNetStats},
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{"GetServerNetStats", GetServerNetStats},
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{"EquipPlayerWeapon", WeaponEquip},
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{"EquipPlayerWeapon", WeaponEquip},
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{"ActivateEntity", ActivateEntity},
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{"ActivateEntity", ActivateEntity},
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{"SetClientInfo", SetClientInfo},
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{NULL, NULL},
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{NULL, NULL},
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};
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};
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@ -411,4 +411,34 @@
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}
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}
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}
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "17"
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"linux" "55"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+98h], 0
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* Win: mov byte ptr [esi+0A4h], 0
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*/
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"InfoChanged"
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{
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"windows" "164"
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"linux" "152"
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}
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}
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}
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}
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}
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@ -1858,5 +1858,35 @@
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}
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}
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}
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "17"
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"linux" "53"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+98h], 0
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* Win: mov byte ptr [esi+0A4h], 0
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*/
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"InfoChanged"
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{
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"windows" "164"
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"linux" "152"
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}
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}
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}
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}
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}
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@ -308,3 +308,15 @@ native EquipPlayerWeapon(client, weapon);
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* @error Invalid entity or lack of mod support.
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* @error Invalid entity or lack of mod support.
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*/
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*/
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native ActivateEntity(entity);
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native ActivateEntity(entity);
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/**
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* Sets values to client info buffer keys and notifies the engine of the change.
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* The change does not get propogated to mods until the next frame.
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*
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* @param client Player's index.
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* @param key Key string.
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* @param value Value string.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native SetClientInfo(client, const String:key[], const String:value[]);
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