Added SetUserInfo command to sdktools.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402247
This commit is contained in:
Matt Woodrow 2008-06-09 07:12:32 +00:00
parent 9ac54e5fb2
commit 22aa6561b5
4 changed files with 133 additions and 0 deletions

View File

@ -37,6 +37,8 @@
#include "vhelpers.h"
#include "vglobals.h"
#include "CellRecipientFilter.h"
#include <inetchannel.h>
#include <iclient.h>
SourceHook::List<ValveCall *> g_RegCalls;
SourceHook::List<ICallWrapper *> g_CallWraps;
@ -916,6 +918,64 @@ static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
if (!player->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo params[2];
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
else if (!pCall)
{
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialized");
}
}
static int changedOffset = -1;
if (changedOffset == -1)
{
if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
}
INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(params[1]));
IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
unsigned char *CGameClient = (unsigned char *)pClient - 4;
START_CALL();
/* Not really a CBaseEntity* but this works */
CBaseEntity **ebuf = (CBaseEntity **)vptr;
*ebuf = (CBaseEntity *)CGameClient;
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(NULL);
uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
*changed = 1;
return 1;
}
sp_nativeinfo_t g_Natives[] =
{
{"ExtinguishEntity", ExtinguishEntity},
@ -942,5 +1002,6 @@ sp_nativeinfo_t g_Natives[] =
{"GetServerNetStats", GetServerNetStats},
{"EquipPlayerWeapon", WeaponEquip},
{"ActivateEntity", ActivateEntity},
{"SetClientInfo", SetClientInfo},
{NULL, NULL},
};

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@ -411,4 +411,34 @@
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
"linux" "55"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "164"
"linux" "152"
}
}
}
}

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@ -1858,5 +1858,35 @@
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
"linux" "53"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "164"
"linux" "152"
}
}
}
}

View File

@ -308,3 +308,15 @@ native EquipPlayerWeapon(client, weapon);
* @error Invalid entity or lack of mod support.
*/
native ActivateEntity(entity);
/**
* Sets values to client info buffer keys and notifies the engine of the change.
* The change does not get propogated to mods until the next frame.
*
* @param client Player's index.
* @param key Key string.
* @param value Value string.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native SetClientInfo(client, const String:key[], const String:value[]);