Something was throwing fits when those were Event earlier.

This commit is contained in:
Ross Bemrose 2014-11-07 16:30:29 -05:00
parent 66bfd126b2
commit 21ea3c03b5

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@ -129,7 +129,7 @@ native Event CreateEvent(const char name[], bool force=false);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void FireEvent(Event event, bool dontBroadcast=false); native void FireEvent(Handle event, bool dontBroadcast=false);
/** /**
* Cancels a previously created game event that has not been fired. * Cancels a previously created game event that has not been fired.
@ -138,7 +138,7 @@ native void FireEvent(Event event, bool dontBroadcast=false);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void CancelCreatedEvent(Event event); native void CancelCreatedEvent(Handle event);
/** /**
* Returns the boolean value of a game event's key. * Returns the boolean value of a game event's key.
@ -149,7 +149,7 @@ native void CancelCreatedEvent(Event event);
* @return The boolean value of the specfied event key. * @return The boolean value of the specfied event key.
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native bool GetEventBool(Event event, const char key[], bool defValue=false); native bool GetEventBool(Handle event, const char key[], bool defValue=false);
/** /**
* Sets the boolean value of a game event's key. * Sets the boolean value of a game event's key.
@ -160,7 +160,7 @@ native bool GetEventBool(Event event, const char key[], bool defValue=false);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void SetEventBool(Event event, const char key[], bool value); native void SetEventBool(Handle event, const char key[], bool value);
/** /**
* Returns the integer value of a game event's key. * Returns the integer value of a game event's key.
@ -171,7 +171,7 @@ native void SetEventBool(Event event, const char key[], bool value);
* @return The integer value of the specfied event key. * @return The integer value of the specfied event key.
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native int GetEventInt(Event event, const char key[], int defValue=0); native int GetEventInt(Handle event, const char key[], int defValue=0);
/** /**
* Sets the integer value of a game event's key. * Sets the integer value of a game event's key.
@ -187,7 +187,7 @@ native int GetEventInt(Event event, const char key[], int defValue=0);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void SetEventInt(Event event, const char key[], int value); native void SetEventInt(Handle event, const char key[], int value);
/** /**
* Returns the floating point value of a game event's key. * Returns the floating point value of a game event's key.
@ -198,7 +198,7 @@ native void SetEventInt(Event event, const char key[], int value);
* @return The floating point value of the specfied event key. * @return The floating point value of the specfied event key.
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native float GetEventFloat(Event event, const char key[], float defValue=0.0); native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
/** /**
* Sets the floating point value of a game event's key. * Sets the floating point value of a game event's key.
@ -209,7 +209,7 @@ native float GetEventFloat(Event event, const char key[], float defValue=0.0);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void SetEventFloat(Event event, const char key[], float value); native void SetEventFloat(Handle event, const char key[], float value);
/** /**
* Retrieves the string value of a game event's key. * Retrieves the string value of a game event's key.
@ -222,7 +222,7 @@ native void SetEventFloat(Event event, const char key[], float value);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void GetEventString(Event event, const char key[], char value[], int maxlength, const char defvalue[]=""); native void GetEventString(Handle event, const char key[], char value[], int maxlength, const char defvalue[]="");
/** /**
* Sets the string value of a game event's key. * Sets the string value of a game event's key.
@ -233,7 +233,7 @@ native void GetEventString(Event event, const char key[], char value[], int maxl
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void SetEventString(Event event, const char key[], const char value[]); native void SetEventString(Handle event, const char key[], const char value[]);
/** /**
* Retrieves the name of a game event. * Retrieves the name of a game event.
@ -244,7 +244,7 @@ native void SetEventString(Event event, const char key[], const char value[]);
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.
*/ */
native void GetEventName(Event event, char name[], int maxlength); native void GetEventName(Handle event, char name[], int maxlength);
/** /**
* Sets whether an event's broadcasting will be disabled or not. * Sets whether an event's broadcasting will be disabled or not.
@ -257,7 +257,7 @@ native void GetEventName(Event event, char name[], int maxlength);
* @noreturn * @noreturn
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native void SetEventBroadcast(Event event, bool dontBroadcast); native void SetEventBroadcast(Handle event, bool dontBroadcast);
methodmap Event < Handle { methodmap Event < Handle {
public Event() = CreateEvent; public Event() = CreateEvent;