Something was throwing fits when those were Event earlier.
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@ -129,7 +129,7 @@ native Event CreateEvent(const char name[], bool force=false);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void FireEvent(Event event, bool dontBroadcast=false);
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native void FireEvent(Handle event, bool dontBroadcast=false);
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/**
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* Cancels a previously created game event that has not been fired.
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@ -138,7 +138,7 @@ native void FireEvent(Event event, bool dontBroadcast=false);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void CancelCreatedEvent(Event event);
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native void CancelCreatedEvent(Handle event);
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/**
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* Returns the boolean value of a game event's key.
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@ -149,7 +149,7 @@ native void CancelCreatedEvent(Event event);
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* @return The boolean value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native bool GetEventBool(Event event, const char key[], bool defValue=false);
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native bool GetEventBool(Handle event, const char key[], bool defValue=false);
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/**
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* Sets the boolean value of a game event's key.
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@ -160,7 +160,7 @@ native bool GetEventBool(Event event, const char key[], bool defValue=false);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventBool(Event event, const char key[], bool value);
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native void SetEventBool(Handle event, const char key[], bool value);
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/**
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* Returns the integer value of a game event's key.
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@ -171,7 +171,7 @@ native void SetEventBool(Event event, const char key[], bool value);
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* @return The integer value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native int GetEventInt(Event event, const char key[], int defValue=0);
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native int GetEventInt(Handle event, const char key[], int defValue=0);
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/**
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* Sets the integer value of a game event's key.
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@ -187,7 +187,7 @@ native int GetEventInt(Event event, const char key[], int defValue=0);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventInt(Event event, const char key[], int value);
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native void SetEventInt(Handle event, const char key[], int value);
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/**
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* Returns the floating point value of a game event's key.
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@ -198,7 +198,7 @@ native void SetEventInt(Event event, const char key[], int value);
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* @return The floating point value of the specfied event key.
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* @error Invalid or corrupt Handle.
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*/
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native float GetEventFloat(Event event, const char key[], float defValue=0.0);
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native float GetEventFloat(Handle event, const char key[], float defValue=0.0);
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/**
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* Sets the floating point value of a game event's key.
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@ -209,7 +209,7 @@ native float GetEventFloat(Event event, const char key[], float defValue=0.0);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventFloat(Event event, const char key[], float value);
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native void SetEventFloat(Handle event, const char key[], float value);
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/**
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* Retrieves the string value of a game event's key.
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@ -222,7 +222,7 @@ native void SetEventFloat(Event event, const char key[], float value);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void GetEventString(Event event, const char key[], char value[], int maxlength, const char defvalue[]="");
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native void GetEventString(Handle event, const char key[], char value[], int maxlength, const char defvalue[]="");
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/**
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* Sets the string value of a game event's key.
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@ -233,7 +233,7 @@ native void GetEventString(Event event, const char key[], char value[], int maxl
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void SetEventString(Event event, const char key[], const char value[]);
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native void SetEventString(Handle event, const char key[], const char value[]);
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/**
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* Retrieves the name of a game event.
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@ -244,7 +244,7 @@ native void SetEventString(Event event, const char key[], const char value[]);
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* @noreturn
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* @error Invalid or corrupt Handle.
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*/
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native void GetEventName(Event event, char name[], int maxlength);
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native void GetEventName(Handle event, char name[], int maxlength);
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/**
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* Sets whether an event's broadcasting will be disabled or not.
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@ -257,7 +257,7 @@ native void GetEventName(Event event, char name[], int maxlength);
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* @noreturn
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* @error Invalid Handle.
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*/
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native void SetEventBroadcast(Event event, bool dontBroadcast);
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native void SetEventBroadcast(Handle event, bool dontBroadcast);
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methodmap Event < Handle {
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public Event() = CreateEvent;
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