Another build fix.
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@ -587,45 +587,6 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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crf.Reset();
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crf.Reset();
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crf.Initialize(player, 1);
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crf.Initialize(player, 1);
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
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soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
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(&IEngineSound::EmitSound))
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(crf,
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player[0],
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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else
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{
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engsound->EmitSound(crf,
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player[0],
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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#else
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if (g_InSoundHook)
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if (g_InSoundHook)
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{
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{
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SH_CALL(enginesoundPatch,
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SH_CALL(enginesoundPatch,
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@ -666,6 +627,45 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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soundtime,
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soundtime,
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speakerentity);
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speakerentity);
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}
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}
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#else
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float,
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soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
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(&IEngineSound::EmitSound))
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(crf,
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player[0],
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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else
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{
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engsound->EmitSound(crf,
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player[0],
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channel,
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sample,
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vol,
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(soundlevel_t)level,
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flags,
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pitch,
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pOrigin,
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pDir,
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pOrigVec,
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updatePos,
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soundtime,
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speakerentity);
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}
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#endif
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#endif
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}
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}
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} else {
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} else {
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