Move funcommands material and sound defs to gamedata (bug 6085, r=asherkin).
This commit is contained in:
@@ -91,27 +91,33 @@ public Action:Timer_Beacon(Handle:timer, any:value)
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new Float:vec[3];
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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if (team == 2)
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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}
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else if (team == 3)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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}
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else
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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}
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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GetClientEyePosition(client, vec);
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EmitAmbientSound(SOUND_BLIP, vec, client, SNDLEVEL_RAIDSIREN);
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if (team == 2)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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}
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else if (team == 3)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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}
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else
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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}
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TE_SendToAll();
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}
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if (g_BlipSound[0])
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{
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GetClientEyePosition(client, vec);
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EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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return Plugin_Continue;
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}
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+37
-22
@@ -109,12 +109,18 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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if (g_FireBombTime[client] > 1)
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{
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color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
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EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BeepSound[0])
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{
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EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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else
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{
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color = 0;
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EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_FinalSound[0])
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{
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EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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SetEntityRenderColor(client, 255, color, color, 255);
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@@ -123,13 +129,16 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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}
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return Plugin_Continue;
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}
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else
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@@ -140,21 +149,27 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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TE_SendToAll();
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}
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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}
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EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BoomSound[0])
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{
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EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
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KillFireBomb(client);
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+50
-28
@@ -51,9 +51,12 @@ FreezeClient(client, time)
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SetEntityMoveType(client, MOVETYPE_NONE);
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SetEntityRenderColor(client, 0, 128, 255, 192);
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new Float:vec[3];
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GetClientEyePosition(client, vec);
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EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_FreezeSound[0])
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{
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new Float:vec[3];
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GetClientEyePosition(client, vec);
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EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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g_FreezeTime[client] = time;
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g_FreezeSerial[client] = ++ g_Serial_Gen;
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@@ -67,12 +70,15 @@ UnfreezeClient(client)
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if (IsClientInGame(client))
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{
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new Float:vec[3];
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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GetClientEyePosition(client, vec);
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EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_FreezeSound[0])
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{
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new Float:vec[3];
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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GetClientEyePosition(client, vec);
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EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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SetEntityMoveType(client, MOVETYPE_WALK);
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@@ -189,13 +195,13 @@ public Action:Timer_Freeze(Handle:timer, any:value)
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if (g_GlowSprite > -1)
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{
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TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
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TE_SendToAll();
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}
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else
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else if (g_HaloSprite > -1)
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{
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TE_SetupGlowSprite(vec, g_HaloSprite, 0.95, 1.5, 50);
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TE_SendToAll();
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}
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TE_SendToAll();
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return Plugin_Continue;
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}
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@@ -224,12 +230,18 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
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if (g_FreezeBombTime[client] > 1)
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{
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color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
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EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BeepSound[0])
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{
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EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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else
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{
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color = 0;
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EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_FinalSound[0])
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{
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EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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SetEntityRenderColor(client, color, color, 255, 255);
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@@ -238,13 +250,16 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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}
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return Plugin_Continue;
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}
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else
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@@ -255,7 +270,10 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
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TE_SendToAll();
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}
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EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BoomSound[0])
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{
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EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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KillFreezeBomb(client);
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FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
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@@ -286,15 +304,19 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
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continue;
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}
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if (g_BeamSprite2 > -1)
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if (g_HaloSprite > -1)
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{
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TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
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if (g_BeamSprite2 > -1)
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{
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TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
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TE_SendToAll();
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}
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else if (g_BeamSprite > -1)
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{
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TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
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TE_SendToAll();
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}
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}
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else
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{
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TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
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}
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TE_SendToAll();
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FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
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}
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@@ -102,12 +102,18 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
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if (g_TimeBombTime[client] > 1)
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{
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color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
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EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BeepSound[0])
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{
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EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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else
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{
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color = 0;
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EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_FinalSound[0])
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{
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EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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SetEntityRenderColor(client, 255, 128, color, 255);
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@@ -116,13 +122,16 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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{
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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}
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return Plugin_Continue;
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}
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else
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@@ -133,7 +142,10 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
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TE_SendToAll();
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}
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EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
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if (g_BoomSound[0])
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{
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EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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ForcePlayerSuicide(client);
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KillTimeBomb(client);
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