Move funcommands material and sound defs to gamedata (bug 6085, r=asherkin).

This commit is contained in:
Nicholas Hastings
2014-03-29 15:07:07 -04:00
parent fdae6cf1b0
commit 217ca928d5
7 changed files with 272 additions and 119 deletions
+24 -18
View File
@@ -91,27 +91,33 @@ public Action:Timer_Beacon(Handle:timer, any:value)
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
if (team == 2)
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
}
else if (team == 3)
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
}
else
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
}
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_BLIP, vec, client, SNDLEVEL_RAIDSIREN);
if (team == 2)
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
}
else if (team == 3)
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
}
else
{
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
}
TE_SendToAll();
}
if (g_BlipSound[0])
{
GetClientEyePosition(client, vec);
EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN);
}
return Plugin_Continue;
}
+37 -22
View File
@@ -109,12 +109,18 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
if (g_FireBombTime[client] > 1)
{
color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BeepSound[0])
{
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
else
{
color = 0;
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
if (g_FinalSound[0])
{
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
SetEntityRenderColor(client, 255, color, color, 255);
@@ -123,13 +129,16 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
GetClientName(client, name, sizeof(name));
PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
}
return Plugin_Continue;
}
else
@@ -140,21 +149,27 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
TE_SendToAll();
}
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
}
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BoomSound[0])
{
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
}
IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
KillFireBomb(client);
+50 -28
View File
@@ -51,9 +51,12 @@ FreezeClient(client, time)
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 192);
new Float:vec[3];
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
if (g_FreezeSound[0])
{
new Float:vec[3];
GetClientEyePosition(client, vec);
EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
}
g_FreezeTime[client] = time;
g_FreezeSerial[client] = ++ g_Serial_Gen;
@@ -67,12 +70,15 @@ UnfreezeClient(client)
if (IsClientInGame(client))
{
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
if (g_FreezeSound[0])
{
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
GetClientEyePosition(client, vec);
EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
}
SetEntityMoveType(client, MOVETYPE_WALK);
@@ -189,13 +195,13 @@ public Action:Timer_Freeze(Handle:timer, any:value)
if (g_GlowSprite > -1)
{
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
TE_SendToAll();
}
else
else if (g_HaloSprite > -1)
{
TE_SetupGlowSprite(vec, g_HaloSprite, 0.95, 1.5, 50);
TE_SendToAll();
}
TE_SendToAll();
return Plugin_Continue;
}
@@ -224,12 +230,18 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
if (g_FreezeBombTime[client] > 1)
{
color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BeepSound[0])
{
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
else
{
color = 0;
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
if (g_FinalSound[0])
{
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
SetEntityRenderColor(client, color, color, 255, 255);
@@ -238,13 +250,16 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
GetClientName(client, name, sizeof(name));
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
}
return Plugin_Continue;
}
else
@@ -255,7 +270,10 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
TE_SendToAll();
}
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BoomSound[0])
{
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
}
KillFreezeBomb(client);
FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
@@ -286,15 +304,19 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
continue;
}
if (g_BeamSprite2 > -1)
if (g_HaloSprite > -1)
{
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
if (g_BeamSprite2 > -1)
{
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
TE_SendToAll();
}
else if (g_BeamSprite > -1)
{
TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
TE_SendToAll();
}
}
else
{
TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
}
TE_SendToAll();
FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
}
+21 -9
View File
@@ -102,12 +102,18 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
if (g_TimeBombTime[client] > 1)
{
color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BeepSound[0])
{
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
else
{
color = 0;
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
if (g_FinalSound[0])
{
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
SetEntityRenderColor(client, 255, 128, color, 255);
@@ -116,13 +122,16 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
GetClientName(client, name, sizeof(name));
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
}
return Plugin_Continue;
}
else
@@ -133,7 +142,10 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
TE_SendToAll();
}
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
if (g_BoomSound[0])
{
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
}
ForcePlayerSuicide(client);
KillTimeBomb(client);