Add support for sending gameevent to specific client. (#505)
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@@ -48,6 +48,8 @@
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using namespace SourceHook;
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class IClient;
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#define PLAYER_LIFE_UNKNOWN 0
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#define PLAYER_LIFE_ALIVE 1
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#define PLAYER_LIFE_DEAD 2
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@@ -104,6 +106,9 @@ public:
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void DoBasicAdminChecks();
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void MarkAsBeingKicked();
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int GetLifeState();
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// This can be NULL for fakeclients due to limitations in our impl
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IClient *GetIClient() const;
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private:
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void Initialize(const char *name, const char *ip, edict_t *pEntity);
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void Connect();
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