A2S_Rules fix: Only change host_rules_show if patching was successful (#1459)
If lookup of the patch location failed, don't turn on responding to A2S_Rules queries. Otherwise we'll see the log getting spammed with too large packet sizes again. #1447
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@ -46,21 +46,21 @@ RulesFix::RulesFix() :
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{
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}
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void SetMTUMax(int iValue)
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bool SetMTUMax(int iValue)
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{
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static int iOriginalValue = -1;
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static int *m_pMaxMTU = nullptr;
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//If we never changed skip resetting
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if (iOriginalValue == -1 && iValue == -1)
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return;
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return true;
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if (m_pMaxMTU == nullptr)
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{
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if (!g_pGameConf->GetAddress("MaxMTU", (void **)&m_pMaxMTU))
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{
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g_pSM->LogMessage(myself, "[CStrike] Failed to locate NET_SendPacket signature.");
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return;
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return false;
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}
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SourceHook::SetMemAccess(m_pMaxMTU, sizeof(int), SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
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@ -72,6 +72,7 @@ void SetMTUMax(int iValue)
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*m_pMaxMTU = iOriginalValue;
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else
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*m_pMaxMTU = iValue;
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return true;
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}
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void RulesFix::OnLoad()
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@ -79,11 +80,12 @@ void RulesFix::OnLoad()
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host_rules_show = g_pCVar->FindVar("host_rules_show");
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if (host_rules_show)
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{
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// Default to enabled. Explicit disable via cfg will still be obeyed.
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host_rules_show->SetValue(true);
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SetMTUMax(5000);
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bPatched = true;
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if (SetMTUMax(5000))
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{
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// Default to enabled. Explicit disable via cfg will still be obeyed.
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host_rules_show->SetValue(true);
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bPatched = true;
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}
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}
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SH_ADD_HOOK(IServerGameDLL, GameServerSteamAPIActivated, gamedll, SH_MEMBER(this, &RulesFix::Hook_GameServerSteamAPIActivated), true);
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@ -122,17 +124,19 @@ static void OnConVarChanged(IConVar *var, const char *pOldValue, float flOldValu
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{
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if (!bPatched)
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{
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SetMTUMax(5000);
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bPatched = true;
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NotifyAllCVars();
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if (SetMTUMax(5000))
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{
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bPatched = true;
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NotifyAllCVars();
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}
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}
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}
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else
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{
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if (bPatched)
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{
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SetMTUMax(-1);
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bPatched = false;
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if (SetMTUMax(-1))
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bPatched = false;
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}
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}
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}
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