Updated TF2_GetPlayerConditionFlags to match Valve's current logic.
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@ -390,7 +390,7 @@ stock TF2_RemoveAllWeapons(client)
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*/
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stock TF2_GetPlayerConditionFlags(client)
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{
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return GetEntProp(client, Prop_Send, "m_nPlayerCond");
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return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits");
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}
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/**
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