added a crapload of random natives
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40538
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@@ -77,6 +77,18 @@ native InsertServerCommand(const String:format[], {Handle,Float,String,_}:...);
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*/
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native ServerExecute();
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/**
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* Executes a client command. Note that this will not work on clients unless
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* they have cl_restrict_server_commands set to 0.
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*
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* @param client Index of the client.
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* @param fmt Format of the client command.
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* @param ... Format parameters/
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native ClientCommand(client, const String:fmt[], {String,Float,Handle,_}:...);
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/**
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* Sends a message to the server console.
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*
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@@ -373,6 +373,112 @@ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
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*/
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native GetRandomInt(nmin, nmax);
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/**
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* Returns whether a map is valid or not.
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*
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* @param Map name, excluding .bsp extension.
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* @return True if valid, false otherwise.
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*/
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native bool:IsMapValid(const String:map[]);
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/**
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* Returns whether the server is dedicated.
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*
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* @return True if dedicated, false otherwise.
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*/
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native bool:IsDedicatedServer();
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/**
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* Returns the number of entities in the server.
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*
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* @return Number of entities in the server.
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*/
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native GetEntityCount();
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/**
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* Returns whether or not an entity is valid.
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*
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* @param entity Index of the entity.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEntity(entity);
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/**
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* Creates a new edict (the basis of a networkable entity)
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*
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* @return Index of the entity, 0 on failure.
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*/
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native CreateEdict();
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/**
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* Removes an edict from the world.
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*
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* @param entity Index of the entity.
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* @noreturn
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* @error Invalid entity index.
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*/
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native RemoveEntity(entity);
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/**
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* Returns a high-precision time value for profiling the engine.
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*
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* @return A floating point time value.
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*/
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native Float:GetEngineTime();
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/**
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* Returns the game time based on the game tick.
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*
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* @return Game tick time.
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*/
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native Float:GetGameTime();
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/**
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* Creates a fake client.
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*
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* @param name Name to use.
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* @return Client index on success, 0 otherwise.
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*/
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native CreateFakeClient(const String:name[]);
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/**
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* Sets a convar value on a fake client.
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*
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* @param client Client index.
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* @param cvar ConVar name.
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* @param value ConVar value.
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* @noreturn
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* @error Invalid client index, client not connected,
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* or client not a fake client.
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*/
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native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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/**
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* Returns the game description from the mod.
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*
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* @param buffer Buffer to store the description.
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* @param maxlength Maximum size of the buffer.
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* @param original If true, retrieves the original game description,
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* ignoring any potential hooks from plugins.
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* @return Number of bytes written to the buffer (UTF-8 safe).
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*/
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native GetGameDescription(String:buffer[], maxlength, bool:original=false);
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/**
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* Returns the maximum number of entities.
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*
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* @return Maximum number of entities.
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*/
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native GetMaxEntities();
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/**
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* Returns the current map name.
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*
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* @param buffer Buffer to store map name.
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* @param maxlength Maximum length of buffer.
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* @return Number of bytes written (UTF-8 safe).
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*/
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native GetCurrentMap(String:buffer[], maxlength);
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#include <usermessages>
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#include <helpers>
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