Cache Steam ID and rendered forms when caching networkID

This commit is contained in:
Nicholas Hastings 2014-09-04 16:14:34 -07:00
parent f1dc24c089
commit 1bf4eb80bd
4 changed files with 136 additions and 146 deletions

View File

@ -403,12 +403,9 @@ void PlayerManager::RunAuthChecks()
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
pPlayer = &m_Players[m_AuthQueue[i]];
#if SOURCE_ENGINE == SE_DOTA
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
#else
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
#endif
pPlayer->SetAuthString(authstr);
pPlayer->UpdateAuthIds();
authstr = pPlayer->m_AuthID.c_str();
if (!pPlayer->IsAuthStringValidated())
{
@ -620,15 +617,10 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
{
/* Run manual connection routines */
char error[255];
const char *authid;
#if SOURCE_ENGINE == SE_DOTA
authid = engine->GetPlayerNetworkIDString(client - 1);
#else
authid = engine->GetPlayerNetworkIDString(pEntity);
#endif
pPlayer->SetAuthString(authid);
pPlayer->Authorize();
pPlayer->m_bFakeClient = true;
pPlayer->UpdateAuthIds();
pPlayer->Authorize();
/*
* While we're already filtered to just bots, we'll do other checks to
@ -720,13 +712,13 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
{
pListener = (*iter);
pListener->OnClientAuthorized(client, authid);
pListener->OnClientAuthorized(client, pPlayer->m_AuthID.c_str());
}
/* Finally, tell plugins */
if (m_clauth->GetFunctionCount())
{
m_clauth->PushCell(client);
m_clauth->PushString(authid);
m_clauth->PushString(pPlayer->m_AuthID.c_str());
m_clauth->Execute(NULL);
}
pPlayer->Authorize_Post();
@ -1914,7 +1906,6 @@ CPlayer::CPlayer()
m_bIsSourceTV = false;
m_bIsReplay = false;
m_Serial.value = -1;
m_SteamId = k_steamIDNil;
#if SOURCE_ENGINE == SE_CSGO
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
@ -1963,14 +1954,99 @@ void CPlayer::Connect()
}
}
void CPlayer::SetAuthString(const char *steamid)
void CPlayer::UpdateAuthIds()
{
if (m_IsAuthorized)
{
return;
}
m_AuthID.assign(steamid);
// First cache engine networkid
const char *authstr;
#if SOURCE_ENGINE == SE_DOTA
authstr = engine->GetPlayerNetworkIDString(m_iIndex - 1);
#else
authstr = engine->GetPlayerNetworkIDString(m_pEdict);
#endif
m_AuthID.assign(authstr);
// Then, cache SteamId
if (IsFakeClient())
{
m_SteamId = k_steamIDNil;
}
else
{
#if SOURCE_ENGINE < SE_ORANGEBOX
const char * pAuth = GetAuthString();
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
{
m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
}
#else
const CSteamID *steamId;
#if SOURCE_ENGINE == SE_DOTA
steamId = engine->GetClientSteamID(m_iIndex);
#else
steamId = engine->GetClientSteamID(m_pEdict);
#endif
if (steamId)
{
m_SteamId = (*steamId);
}
#endif
}
// Now cache Steam2/3 rendered ids
if (IsFakeClient())
{
m_Steam2Id = "BOT";
m_Steam3Id = "BOT";
return;
}
if (!m_SteamId.IsValid())
{
if (g_HL2.IsLANServer())
{
m_Steam2Id = "STEAM_ID_LAN";
m_Steam3Id = "STEAM_ID_LAN";
return;
}
else
{
m_Steam2Id = "STEAM_ID_PENDING";
m_Steam3Id = "STEAM_ID_PENDING";
}
return;
}
EUniverse steam2universe = m_SteamId.GetEUniverse();
if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
{
steam2universe = k_EUniverseInvalid;
}
char szAuthBuffer[64];
snprintf(szAuthBuffer, sizeof(szAuthBuffer), "STEAM_%u:%u:%u", steam2universe, m_SteamId.GetAccountID() & 1, m_SteamId.GetAccountID() >> 1);
m_Steam2Id = szAuthBuffer;
// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
if (m_SteamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
{
snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID());
}
else
{
snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID(), m_SteamId.GetUnAccountInstance());
}
m_Steam3Id = szAuthBuffer;
}
// Ensure a valid AuthString is set before calling.
@ -1988,6 +2064,9 @@ void CPlayer::Disconnect()
m_Name.clear();
m_Ip.clear();
m_AuthID.clear();
m_SteamId = k_steamIDNil;
m_Steam2Id = "";
m_Steam3Id = "";
m_pEdict = NULL;
m_Info = NULL;
m_bAdminCheckSignalled = false;
@ -1997,7 +2076,6 @@ void CPlayer::Disconnect()
m_bIsSourceTV = false;
m_bIsReplay = false;
m_Serial.value = -1;
m_SteamId = k_steamIDNil;
#if SOURCE_ENGINE == SE_CSGO
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
@ -2035,116 +2113,33 @@ const char *CPlayer::GetAuthString(bool validated)
const CSteamID &CPlayer::GetSteamId(bool validated)
{
if (IsFakeClient() || (validated && !IsAuthStringValidated()))
if (validated && !IsAuthStringValidated())
{
static const CSteamID invalidId = k_steamIDNil;
return invalidId;
}
if (m_SteamId.IsValid())
{
return m_SteamId;
}
#if SOURCE_ENGINE < SE_ORANGEBOX
const char * pAuth = GetAuthString();
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
{
m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
}
#else
const CSteamID *steamId;
#if SOURCE_ENGINE == SE_DOTA
steamId = engine->GetClientSteamID(m_iIndex);
#else
steamId = engine->GetClientSteamID(m_pEdict);
#endif
if (steamId)
{
m_SteamId = (*steamId);
}
#endif
return m_SteamId;
}
bool CPlayer::GetSteam2Id(char *out, size_t maxlen, bool validate)
const char *CPlayer::GetSteam2Id(bool validated)
{
if (IsFakeClient())
if (validated && !IsAuthStringValidated())
{
snprintf(out, maxlen, "BOT");
return true;
return NULL;
}
auto steamId = GetSteamId(validate);
if (!steamId.IsValid())
{
if (g_HL2.IsLANServer())
{
snprintf(out, maxlen, "STEAM_ID_LAN");
return true;
}
else if (!validate)
{
snprintf(out, maxlen, "STEAM_ID_PENDING");
return true;
}
else
{
return false;
}
}
EUniverse universe = steamId.GetEUniverse();
if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
{
universe = k_EUniverseInvalid;
}
snprintf(out, maxlen, "STEAM_%u:%u:%u", universe, steamId.GetAccountID() & 1, steamId.GetAccountID() >> 1);
return true;
return m_Steam2Id.chars();
}
bool CPlayer::GetSteam3Id(char *out, size_t maxlen, bool validate)
const char *CPlayer::GetSteam3Id(bool validated)
{
if (IsFakeClient())
if (validated && !IsAuthStringValidated())
{
snprintf(out, maxlen, "BOT");
return true;
return NULL;
}
auto steamId = GetSteamId(validate);
if (!steamId.IsValid())
{
if (g_HL2.IsLANServer())
{
snprintf(out, maxlen, "STEAM_ID_LAN");
return true;
}
else if (!validate)
{
snprintf(out, maxlen, "STEAM_ID_PENDING");
return true;
}
else
{
return false;
}
}
// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
if (steamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
{
snprintf(out, maxlen, "[U:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID());
}
else
{
snprintf(out, maxlen, "[U:%u:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID(), steamId.GetUnAccountInstance());
}
return true;
return m_Steam3Id.chars();
}
unsigned int CPlayer::GetSteamAccountID(bool validated)

View File

@ -41,6 +41,7 @@
#include <sh_string.h>
#include <sh_list.h>
#include <sh_vector.h>
#include <am-string.h>
#include "ConVarManager.h"
#include <steam/steamclientpublic.h>
@ -75,8 +76,8 @@ public:
unsigned int GetSteamAccountID(bool validated = true);
const CSteamID &GetSteamId(bool validated = true);
uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
bool GetSteam2Id(char *out, size_t maxlen, bool validated = true);
bool GetSteam3Id(char *out, size_t maxlen, bool validated = true);
const char *GetSteam2Id(bool validated = true);
const char *GetSteam3Id(bool validated = true);
edict_t *GetEdict();
bool IsInGame();
bool WasCountedAsInGame();
@ -109,7 +110,7 @@ private:
void Disconnect();
void SetName(const char *name);
void DumpAdmin(bool deleting);
void SetAuthString(const char *auth);
void UpdateAuthIds();
void Authorize();
void Authorize_Post();
void DoPostConnectAuthorization();
@ -123,6 +124,8 @@ private:
String m_Ip;
String m_IpNoPort;
String m_AuthID;
ke::AString m_Steam2Id;
ke::AString m_Steam3Id;
AdminId m_Admin;
bool m_TempAdmin;
edict_t *m_pEdict;

View File

@ -353,40 +353,36 @@ static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authTyp
return pCtx->ThrowNativeError("Client %d is not connected", index);
}
const char *authstr;
switch (authType)
{
case AuthIdType::Engine:
authstr = pPlayer->GetAuthString(validate);
if (!authstr || authstr[0] == '\0')
{
const char *authstr = pPlayer->GetAuthString(validate);
if (!authstr || authstr[0] == '\0')
{
return 0;
}
pCtx->StringToLocal(local_addr, bytes, authstr);
return 0;
}
pCtx->StringToLocal(local_addr, bytes, authstr);
break;
case AuthIdType::Steam2:
authstr = pPlayer->GetSteam2Id(validate);
if (!authstr || authstr[0] == '\0')
{
char szAuth[64];
if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
{
return 0;
}
pCtx->StringToLocal(local_addr, bytes, szAuth);
return 0;
}
pCtx->StringToLocal(local_addr, bytes, authstr);
break;
case AuthIdType::Steam3:
authstr = pPlayer->GetSteam3Id(validate);
if (!authstr || authstr[0] == '\0')
{
char szAuth[64];
if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
{
return 0;
}
pCtx->StringToLocal(local_addr, bytes, szAuth);
return 0;
}
pCtx->StringToLocal(local_addr, bytes, authstr);
break;
case AuthIdType::SteamId64:

View File

@ -280,24 +280,20 @@ namespace SourceMod
/**
* @brief Returns the client's Steam ID rendered in Steam2 format.
*
* @param out Buffer in which to output the id.
* @param maxlen Maximum length of the output buffer in bytes.
* @param validated Check backend validation status.
*
* @return True on success or false if not available.
*/
virtual bool GetSteam2Id(char *out, size_t maxlen, bool validated = true) =0;
virtual const char *GetSteam2Id(bool validated = true) =0;
/**
* @brief Returns the client's Steam ID rendered in Steam3 format.
*
* @param out Buffer in which to output the id.
* @param maxlen Maximum length of the output buffer in bytes.
* @param validated Check backend validation status.
*
* @return True on success or false if not available.
*/
virtual bool GetSteam3Id(char *out, size_t maxlen, bool validated = true) =0;
virtual const char *GetSteam3Id(bool validated = true) =0;
};
/**