Cache Steam ID and rendered forms when caching networkID
This commit is contained in:
parent
f1dc24c089
commit
1bf4eb80bd
@ -403,12 +403,9 @@ void PlayerManager::RunAuthChecks()
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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{
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{
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pPlayer = &m_Players[m_AuthQueue[i]];
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pPlayer = &m_Players[m_AuthQueue[i]];
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#if SOURCE_ENGINE == SE_DOTA
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pPlayer->UpdateAuthIds();
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
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#else
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authstr = pPlayer->m_AuthID.c_str();
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authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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#endif
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pPlayer->SetAuthString(authstr);
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if (!pPlayer->IsAuthStringValidated())
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if (!pPlayer->IsAuthStringValidated())
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{
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{
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@ -620,15 +617,10 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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{
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{
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/* Run manual connection routines */
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/* Run manual connection routines */
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char error[255];
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char error[255];
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const char *authid;
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#if SOURCE_ENGINE == SE_DOTA
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authid = engine->GetPlayerNetworkIDString(client - 1);
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#else
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authid = engine->GetPlayerNetworkIDString(pEntity);
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#endif
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pPlayer->SetAuthString(authid);
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pPlayer->Authorize();
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pPlayer->m_bFakeClient = true;
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pPlayer->m_bFakeClient = true;
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pPlayer->UpdateAuthIds();
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pPlayer->Authorize();
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/*
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/*
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* While we're already filtered to just bots, we'll do other checks to
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* While we're already filtered to just bots, we'll do other checks to
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@ -720,13 +712,13 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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{
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{
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pListener = (*iter);
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pListener = (*iter);
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pListener->OnClientAuthorized(client, authid);
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pListener->OnClientAuthorized(client, pPlayer->m_AuthID.c_str());
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}
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}
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/* Finally, tell plugins */
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/* Finally, tell plugins */
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if (m_clauth->GetFunctionCount())
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if (m_clauth->GetFunctionCount())
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{
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{
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m_clauth->PushCell(client);
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m_clauth->PushCell(client);
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m_clauth->PushString(authid);
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m_clauth->PushString(pPlayer->m_AuthID.c_str());
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m_clauth->Execute(NULL);
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m_clauth->Execute(NULL);
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}
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}
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pPlayer->Authorize_Post();
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pPlayer->Authorize_Post();
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@ -1914,7 +1906,6 @@ CPlayer::CPlayer()
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m_bIsSourceTV = false;
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_Serial.value = -1;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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#endif
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@ -1963,14 +1954,99 @@ void CPlayer::Connect()
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}
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}
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}
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}
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void CPlayer::SetAuthString(const char *steamid)
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void CPlayer::UpdateAuthIds()
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{
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{
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if (m_IsAuthorized)
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if (m_IsAuthorized)
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{
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{
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return;
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return;
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}
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}
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// First cache engine networkid
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const char *authstr;
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#if SOURCE_ENGINE == SE_DOTA
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authstr = engine->GetPlayerNetworkIDString(m_iIndex - 1);
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#else
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authstr = engine->GetPlayerNetworkIDString(m_pEdict);
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#endif
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m_AuthID.assign(authstr);
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// Then, cache SteamId
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if (IsFakeClient())
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{
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m_SteamId = k_steamIDNil;
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}
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else
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{
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#if SOURCE_ENGINE < SE_ORANGEBOX
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
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k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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#else
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const CSteamID *steamId;
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#if SOURCE_ENGINE == SE_DOTA
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steamId = engine->GetClientSteamID(m_iIndex);
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#else
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steamId = engine->GetClientSteamID(m_pEdict);
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#endif
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m_AuthID.assign(steamid);
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if (steamId)
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{
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m_SteamId = (*steamId);
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}
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#endif
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}
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// Now cache Steam2/3 rendered ids
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if (IsFakeClient())
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{
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m_Steam2Id = "BOT";
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m_Steam3Id = "BOT";
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return;
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}
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if (!m_SteamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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m_Steam2Id = "STEAM_ID_LAN";
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m_Steam3Id = "STEAM_ID_LAN";
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return;
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}
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else
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{
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m_Steam2Id = "STEAM_ID_PENDING";
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m_Steam3Id = "STEAM_ID_PENDING";
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}
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return;
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}
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EUniverse steam2universe = m_SteamId.GetEUniverse();
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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steam2universe = k_EUniverseInvalid;
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}
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char szAuthBuffer[64];
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "STEAM_%u:%u:%u", steam2universe, m_SteamId.GetAccountID() & 1, m_SteamId.GetAccountID() >> 1);
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m_Steam2Id = szAuthBuffer;
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// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
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if (m_SteamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
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{
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID());
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}
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else
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{
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snprintf(szAuthBuffer, sizeof(szAuthBuffer), "[U:%u:%u:%u]", m_SteamId.GetEUniverse(), m_SteamId.GetAccountID(), m_SteamId.GetUnAccountInstance());
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}
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m_Steam3Id = szAuthBuffer;
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}
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}
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// Ensure a valid AuthString is set before calling.
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// Ensure a valid AuthString is set before calling.
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@ -1988,6 +2064,9 @@ void CPlayer::Disconnect()
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m_Name.clear();
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m_Name.clear();
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m_Ip.clear();
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m_Ip.clear();
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m_AuthID.clear();
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m_AuthID.clear();
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m_SteamId = k_steamIDNil;
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m_Steam2Id = "";
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m_Steam3Id = "";
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m_pEdict = NULL;
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m_pEdict = NULL;
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m_Info = NULL;
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m_Info = NULL;
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m_bAdminCheckSignalled = false;
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m_bAdminCheckSignalled = false;
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@ -1997,7 +2076,6 @@ void CPlayer::Disconnect()
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m_bIsSourceTV = false;
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m_bIsSourceTV = false;
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m_bIsReplay = false;
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m_bIsReplay = false;
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m_Serial.value = -1;
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m_Serial.value = -1;
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m_SteamId = k_steamIDNil;
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#if SOURCE_ENGINE == SE_CSGO
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#if SOURCE_ENGINE == SE_CSGO
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m_LanguageCookie = InvalidQueryCvarCookie;
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m_LanguageCookie = InvalidQueryCvarCookie;
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#endif
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#endif
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@ -2035,116 +2113,33 @@ const char *CPlayer::GetAuthString(bool validated)
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const CSteamID &CPlayer::GetSteamId(bool validated)
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const CSteamID &CPlayer::GetSteamId(bool validated)
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{
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{
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if (IsFakeClient() || (validated && !IsAuthStringValidated()))
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if (validated && !IsAuthStringValidated())
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{
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{
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static const CSteamID invalidId = k_steamIDNil;
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static const CSteamID invalidId = k_steamIDNil;
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return invalidId;
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return invalidId;
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}
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}
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if (m_SteamId.IsValid())
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{
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return m_SteamId;
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}
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#if SOURCE_ENGINE < SE_ORANGEBOX
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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{
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m_SteamId = CSteamID(atoi(&pAuth[8]) | (atoi(&pAuth[10]) << 1),
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k_unSteamUserDesktopInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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#else
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const CSteamID *steamId;
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#if SOURCE_ENGINE == SE_DOTA
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steamId = engine->GetClientSteamID(m_iIndex);
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#else
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steamId = engine->GetClientSteamID(m_pEdict);
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#endif
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if (steamId)
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{
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m_SteamId = (*steamId);
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}
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#endif
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return m_SteamId;
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return m_SteamId;
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}
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}
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bool CPlayer::GetSteam2Id(char *out, size_t maxlen, bool validate)
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const char *CPlayer::GetSteam2Id(bool validated)
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{
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{
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if (IsFakeClient())
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if (validated && !IsAuthStringValidated())
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{
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{
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snprintf(out, maxlen, "BOT");
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return NULL;
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return true;
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}
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}
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auto steamId = GetSteamId(validate);
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return m_Steam2Id.chars();
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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EUniverse universe = steamId.GetEUniverse();
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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universe = k_EUniverseInvalid;
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}
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snprintf(out, maxlen, "STEAM_%u:%u:%u", universe, steamId.GetAccountID() & 1, steamId.GetAccountID() >> 1);
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return true;
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}
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}
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bool CPlayer::GetSteam3Id(char *out, size_t maxlen, bool validate)
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const char *CPlayer::GetSteam3Id(bool validated)
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{
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{
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if (IsFakeClient())
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if (validated && !IsAuthStringValidated())
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{
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{
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snprintf(out, maxlen, "BOT");
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return NULL;
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return true;
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}
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}
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auto steamId = GetSteamId(validate);
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return m_Steam3Id.chars();
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
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if (steamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
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{
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snprintf(out, maxlen, "[U:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID());
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}
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else
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{
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snprintf(out, maxlen, "[U:%u:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID(), steamId.GetUnAccountInstance());
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}
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return true;
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}
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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@ -41,6 +41,7 @@
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#include <sh_string.h>
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#include <sh_string.h>
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#include <sh_list.h>
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#include <sh_list.h>
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#include <sh_vector.h>
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#include <sh_vector.h>
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#include <am-string.h>
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#include "ConVarManager.h"
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#include "ConVarManager.h"
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#include <steam/steamclientpublic.h>
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#include <steam/steamclientpublic.h>
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@ -75,8 +76,8 @@ public:
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unsigned int GetSteamAccountID(bool validated = true);
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unsigned int GetSteamAccountID(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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bool GetSteam2Id(char *out, size_t maxlen, bool validated = true);
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const char *GetSteam2Id(bool validated = true);
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bool GetSteam3Id(char *out, size_t maxlen, bool validated = true);
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const char *GetSteam3Id(bool validated = true);
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edict_t *GetEdict();
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edict_t *GetEdict();
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bool IsInGame();
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bool IsInGame();
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bool WasCountedAsInGame();
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bool WasCountedAsInGame();
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@ -109,7 +110,7 @@ private:
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void Disconnect();
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void Disconnect();
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void SetName(const char *name);
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void SetName(const char *name);
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void DumpAdmin(bool deleting);
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void DumpAdmin(bool deleting);
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void SetAuthString(const char *auth);
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void UpdateAuthIds();
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void Authorize();
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void Authorize();
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void Authorize_Post();
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void Authorize_Post();
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void DoPostConnectAuthorization();
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void DoPostConnectAuthorization();
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@ -123,6 +124,8 @@ private:
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String m_Ip;
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String m_Ip;
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String m_IpNoPort;
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String m_IpNoPort;
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String m_AuthID;
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String m_AuthID;
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ke::AString m_Steam2Id;
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ke::AString m_Steam3Id;
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AdminId m_Admin;
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AdminId m_Admin;
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bool m_TempAdmin;
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bool m_TempAdmin;
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edict_t *m_pEdict;
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edict_t *m_pEdict;
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@ -352,41 +352,37 @@ static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authTyp
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{
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{
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return pCtx->ThrowNativeError("Client %d is not connected", index);
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return pCtx->ThrowNativeError("Client %d is not connected", index);
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}
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}
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const char *authstr;
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switch (authType)
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switch (authType)
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{
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{
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case AuthIdType::Engine:
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case AuthIdType::Engine:
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authstr = pPlayer->GetAuthString(validate);
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if (!authstr || authstr[0] == '\0')
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{
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{
|
||||||
const char *authstr = pPlayer->GetAuthString(validate);
|
return 0;
|
||||||
if (!authstr || authstr[0] == '\0')
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
pCtx->StringToLocal(local_addr, bytes, authstr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||||
break;
|
break;
|
||||||
case AuthIdType::Steam2:
|
case AuthIdType::Steam2:
|
||||||
|
authstr = pPlayer->GetSteam2Id(validate);
|
||||||
|
if (!authstr || authstr[0] == '\0')
|
||||||
{
|
{
|
||||||
char szAuth[64];
|
return 0;
|
||||||
if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
pCtx->StringToLocal(local_addr, bytes, szAuth);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||||
break;
|
break;
|
||||||
case AuthIdType::Steam3:
|
case AuthIdType::Steam3:
|
||||||
|
authstr = pPlayer->GetSteam3Id(validate);
|
||||||
|
if (!authstr || authstr[0] == '\0')
|
||||||
{
|
{
|
||||||
char szAuth[64];
|
return 0;
|
||||||
if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
pCtx->StringToLocal(local_addr, bytes, szAuth);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pCtx->StringToLocal(local_addr, bytes, authstr);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case AuthIdType::SteamId64:
|
case AuthIdType::SteamId64:
|
||||||
|
@ -280,24 +280,20 @@ namespace SourceMod
|
|||||||
/**
|
/**
|
||||||
* @brief Returns the client's Steam ID rendered in Steam2 format.
|
* @brief Returns the client's Steam ID rendered in Steam2 format.
|
||||||
*
|
*
|
||||||
* @param out Buffer in which to output the id.
|
|
||||||
* @param maxlen Maximum length of the output buffer in bytes.
|
|
||||||
* @param validated Check backend validation status.
|
* @param validated Check backend validation status.
|
||||||
*
|
*
|
||||||
* @return True on success or false if not available.
|
* @return True on success or false if not available.
|
||||||
*/
|
*/
|
||||||
virtual bool GetSteam2Id(char *out, size_t maxlen, bool validated = true) =0;
|
virtual const char *GetSteam2Id(bool validated = true) =0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Returns the client's Steam ID rendered in Steam3 format.
|
* @brief Returns the client's Steam ID rendered in Steam3 format.
|
||||||
*
|
*
|
||||||
* @param out Buffer in which to output the id.
|
|
||||||
* @param maxlen Maximum length of the output buffer in bytes.
|
|
||||||
* @param validated Check backend validation status.
|
* @param validated Check backend validation status.
|
||||||
*
|
*
|
||||||
* @return True on success or false if not available.
|
* @return True on success or false if not available.
|
||||||
*/
|
*/
|
||||||
virtual bool GetSteam3Id(char *out, size_t maxlen, bool validated = true) =0;
|
virtual const char *GetSteam3Id(bool validated = true) =0;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Loading…
Reference in New Issue
Block a user