Fix TF2_MakeBleed using incorrect custom damage type (#1163)
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@ -86,7 +86,7 @@ cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
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int, // Damage amount
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bool, // Permanent
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int> // Custom Damage type (bleeding)
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vstk(obj, pAttacker, NULL, sp_ctof(params[3]), 4, false, 32);
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vstk(obj, pAttacker, NULL, sp_ctof(params[3]), 4, false, 34);
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pWrapper->Execute(vstk, nullptr);
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return 1;
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