Merge pull request #21 from alliedmodders/components

Convert build scripts to the new project-based API.
This commit is contained in:
David Anderson 2014-05-31 21:02:33 -07:00
commit 195104487e
5 changed files with 144 additions and 135 deletions

View File

@ -75,6 +75,12 @@ class SMConfig(object):
def use_auto_versioning(self):
return builder.backend == 'amb2'
@property
def tag(self):
if builder.options.debug == '1':
return 'Debug'
return 'Release'
def detectProductVersion(self):
builder.AddConfigureFile('product.version')
@ -275,8 +281,7 @@ class SMConfig(object):
cxx.includes += [os.path.join(builder.buildPath, 'includes')]
cxx.includes += [os.path.join(builder.sourcePath, 'versionlib')]
def LibraryBuilder(self, compiler, name):
binary = compiler.Library(name)
def AddVersioning(self, binary):
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
binary.compiler.rcdefines += [
@ -286,40 +291,25 @@ class SMConfig(object):
if self.use_auto_versioning():
binary.compiler.rcdefines += ['SM_GENERATED_BUILD']
elif builder.target_platform == 'mac':
binary.compiler.postlink += [
'-compatibility_version', '1.0.0',
'-current_version', self.productVersion
]
if self.use_auto_versioning():
binary.compiler.linkflags += [self.versionlib]
binary.compiler.sourcedeps += SM.generated_headers
return binary
def ProgramBuilder(self, compiler, name):
binary = compiler.Program(name)
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
binary.compiler.rcdefines += [
'BINARY_NAME="{0}"'.format(binary.outputFile),
'RC_COMPILE',
]
if self.use_auto_versioning():
binary.compiler.rcdefines += ['SM_GENERATED_BUILD']
if binary.type == 'library':
binary.compiler.postlink += [
'-compatibility_version', '1.0.0',
'-current_version', self.productVersion
]
if self.use_auto_versioning():
binary.compiler.linkflags += [self.versionlib]
binary.compiler.sourcedeps += SM.generated_headers
return binary
def Library(self, context, name):
compiler = context.compiler.clone()
return self.LibraryBuilder(compiler, name)
binary = context.compiler.Library(name)
return self.AddVersioning(binary)
def Program(self, context, name):
compiler = context.compiler.clone()
return self.ProgramBuilder(compiler, name)
binary = context.compiler.Program(name)
return self.AddVersioning(binary)
def ExtCompiler(self, context):
compiler = context.compiler.clone()
def ConfigureForExtension(self, context, compiler):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(context.currentSourcePath, 'sdk'),
@ -330,8 +320,13 @@ class SMConfig(object):
]
return compiler
def HL2Compiler(self, context, sdk):
compiler = self.ExtCompiler(context)
def ExtLibrary(self, context, name):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.AddVersioning(binary)
def ConfigureForHL2(self, binary, sdk):
compiler = binary.compiler
if sdk.name == 'episode1':
mms_path = os.path.join(self.mms_root, 'core-legacy')
@ -345,6 +340,7 @@ class SMConfig(object):
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [
['public'],
['public', 'engine'],
@ -388,15 +384,6 @@ class SMConfig(object):
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
return compiler
def ExtLibrary(self, context, name):
compiler = self.ExtCompiler(context)
return self.LibraryBuilder(compiler, name)
def HL2Library(self, context, name, sdk):
compiler = self.HL2Compiler(context, sdk)
if builder.target_platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
@ -425,7 +412,7 @@ class SMConfig(object):
if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
binary = self.LibraryBuilder(compiler, name)
self.AddVersioning(binary)
dynamic_libs = []
if builder.target_platform == 'linux':
@ -437,7 +424,7 @@ class SMConfig(object):
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif builder.target_platform == 'mac':
binary.compiler.linkflags.append('-liconv')
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif builder.target_platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
@ -445,7 +432,7 @@ class SMConfig(object):
libs.append('interfaces')
for lib in libs:
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
binary.compiler.linkflags.append(binary.Dep(lib_path))
compiler.linkflags.append(compiler.Dep(lib_path))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
@ -458,10 +445,24 @@ class SMConfig(object):
return link
linker = make_linker(source_path, output_path)
binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]
compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
return binary
def HL2Library(self, context, name, sdk):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.ConfigureForHL2(binary, sdk)
def HL2Project(self, context, name):
project = context.compiler.LibraryProject(name)
self.ConfigureForExtension(context, project.compiler)
return project
def HL2Config(self, project, name, sdk):
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
return self.ConfigureForHL2(binary, sdk)
SM = SMConfig()
SM.detectProductVersion()
SM.detectSDKs()

View File

@ -1,11 +1,54 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = SM.HL2Project(builder, 'sourcemod')
project.sources += [
'MenuStyle_Valve.cpp',
'logic_bridge.cpp',
'smn_entities.cpp',
'sm_stringutil.cpp',
'MenuVoting.cpp',
'smn_events.cpp',
'smn_menus.cpp',
'CDataPack.cpp',
'frame_hooks.cpp',
'smn_nextmap.cpp',
'sourcemm_api.cpp',
'ChatTriggers.cpp',
'smn_player.cpp',
'sourcemod.cpp',
'concmd_cleaner.cpp',
'HalfLife2.cpp',
'NextMap.cpp',
'ConCmdManager.cpp',
'ConVarManager.cpp',
'LibrarySys.cpp',
'PlayerManager.cpp',
'TimerSys.cpp',
'CoreConfig.cpp',
'Logger.cpp',
'smn_halflife.cpp',
'smn_console.cpp',
'UserMessages.cpp',
'MenuManager.cpp',
'smn_core.cpp',
'smn_hudtext.cpp',
'smn_usermsgs.cpp',
'MenuStyle_Base.cpp',
'smn_keyvalues.cpp',
'smn_vector.cpp',
'EventManager.cpp',
'MenuStyle_Radio.cpp',
'sm_autonatives.cpp',
'sm_srvcmds.cpp',
'ConsoleDetours.cpp'
]
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
binary_name = 'sourcemod.' + sdk.ext
binary = SM.HL2Library(builder, binary_name, sdk)
binary = SM.HL2Config(project, binary_name, sdk)
compiler = binary.compiler
if sdk.name == 'csgo':
@ -50,48 +93,6 @@ for sdk_name in SM.sdks:
else:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs' + vs_year, 'libprotobuf.lib')
compiler.linkflags.insert(0, binary.Dep(lib_path))
binary.sources += [
'MenuStyle_Valve.cpp',
'logic_bridge.cpp',
'smn_entities.cpp',
'sm_stringutil.cpp',
'MenuVoting.cpp',
'smn_events.cpp',
'smn_menus.cpp',
'CDataPack.cpp',
'frame_hooks.cpp',
'smn_nextmap.cpp',
'sourcemm_api.cpp',
'ChatTriggers.cpp',
'smn_player.cpp',
'sourcemod.cpp',
'concmd_cleaner.cpp',
'HalfLife2.cpp',
'NextMap.cpp',
'ConCmdManager.cpp',
'ConVarManager.cpp',
'LibrarySys.cpp',
'PlayerManager.cpp',
'TimerSys.cpp',
'CoreConfig.cpp',
'Logger.cpp',
'smn_halflife.cpp',
'smn_console.cpp',
'UserMessages.cpp',
'MenuManager.cpp',
'smn_core.cpp',
'smn_hudtext.cpp',
'smn_usermsgs.cpp',
'MenuStyle_Base.cpp',
'smn_keyvalues.cpp',
'smn_vector.cpp',
'EventManager.cpp',
'MenuStyle_Radio.cpp',
'sm_autonatives.cpp',
'sm_srvcmds.cpp',
'ConsoleDetours.cpp'
]
if sdk.name in ['csgo', 'dota']:
binary.sources += ['smn_protobuf.cpp']
@ -115,5 +116,5 @@ for sdk_name in SM.sdks:
os.path.join(sdk.path, 'public', 'game', 'shared', 'dota', 'protobuf', 'dota_usermessage_helpers.cpp'),
]
SM.binaries += [builder.Add(binary)]
SM.binaries += builder.Add(project)

View File

@ -1,21 +1,24 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = SM.HL2Project(builder, 'game.cstrike.ext')
project.sources += [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'util_cstrike.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c'
]
for sdk_name in ['css', 'csgo']:
if sdk_name not in SM.sdks:
continue
sdk = SM.sdks[sdk_name]
binary = SM.HL2Library(builder, 'game.cstrike.ext.' + sdk.ext, sdk)
binary.sources += [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'forwards.cpp',
'util_cstrike.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c'
]
SM.extensions += [builder.Add(binary)]
SM.HL2Config(project, 'game.cstrike.ext.' + sdk.ext, sdk)
SM.extensions += builder.Add(project)

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@ -1,21 +1,23 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = SM.HL2Project(builder, 'sdkhooks.ext')
project.sources += [
'extension.cpp',
'natives.cpp',
'takedamageinfohack.cpp',
'util.cpp',
'../../public/smsdk_ext.cpp'
]
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
binary = SM.HL2Library(builder, 'sdkhooks.ext.' + sdk.ext, sdk)
binary = SM.HL2Config(project, 'sdkhooks.ext.' + sdk.ext, sdk)
binary.compiler.cxxincludes += [
os.path.join(sdk.path, 'game', 'shared')
]
if binary.compiler.cxx.behavior == 'gcc':
binary.compiler.cxxflags += ['-Wno-invalid-offsetof']
binary.sources += [
'extension.cpp',
'natives.cpp',
'takedamageinfohack.cpp',
'util.cpp',
'../../public/smsdk_ext.cpp'
]
SM.extensions += [builder.Add(binary)]
SM.extensions += builder.Add(project)

View File

@ -1,10 +1,37 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = SM.HL2Project(builder, 'sdktools.ext')
project.sources += [
'extension.cpp',
'inputnatives.cpp',
'output.cpp',
'outputnatives.cpp',
'tempents.cpp',
'tenatives.cpp',
'teamnatives.cpp',
'trnatives.cpp',
'vcaller.cpp',
'vcallbuilder.cpp',
'vdecoder.cpp',
'vglobals.cpp',
'vhelpers.cpp',
'vnatives.cpp',
'voice.cpp',
'vsound.cpp',
'clientnatives.cpp',
'hooks.cpp',
'gamerulesnatives.cpp',
'vstringtable.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c'
]
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
binary = SM.HL2Library(builder, 'sdktools.ext.' + sdk.ext, sdk)
binary = SM.HL2Config(project, 'sdktools.ext.' + sdk.ext, sdk)
binary.compiler.cxxincludes += [
os.path.join(sdk.path, 'game', 'shared'),
os.path.join(builder.sourcePath, 'public', 'jit'),
@ -17,29 +44,4 @@ for sdk_name in SM.sdks:
if binary.compiler.cxx.behavior == 'gcc':
binary.compiler.cxxflags += ['-Wno-invalid-offsetof']
binary.sources += [
'extension.cpp',
'inputnatives.cpp',
'output.cpp',
'outputnatives.cpp',
'tempents.cpp',
'tenatives.cpp',
'teamnatives.cpp',
'trnatives.cpp',
'vcaller.cpp',
'vcallbuilder.cpp',
'vdecoder.cpp',
'vglobals.cpp',
'vhelpers.cpp',
'vnatives.cpp',
'voice.cpp',
'vsound.cpp',
'clientnatives.cpp',
'hooks.cpp',
'gamerulesnatives.cpp',
'vstringtable.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c'
]
SM.extensions += [builder.Add(binary)]
SM.extensions += builder.Add(project)