internal reorganization
renamed edict to entity where appropriate --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40560
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@@ -0,0 +1,66 @@
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _entity_included
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#endinput
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#endif
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#define _entity_included
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/**
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* Returns the maximum number of entities.
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*
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* @return Maximum number of entities.
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*/
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native GetMaxEntities();
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/**
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* Returns the number of entities in the server.
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*
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* @return Number of entities in the server.
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*/
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native GetEntityCount();
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/**
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* Returns whether or not an entity is valid. Returns false
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* if there is no matching CBaseEntity for this edict index.
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*
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* @param edict Index of the entity.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEntity(edict);
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/**
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* Returns whether or not an edict index is valid.
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*
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* @param edict Index of the edict.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEdict(edict);
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/**
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* Creates a new edict (the basis of a networkable entity)
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*
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* @return Index of the entity, 0 on failure.
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*/
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native CreateEdict();
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/**
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* Removes an edict from the world.
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*
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* @param edict Index of the entity.
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* @noreturn
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* @error Invalid entity index.
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*/
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native RemoveEdict(edict);
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@@ -37,6 +37,7 @@ struct Plugin
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#include <bitbuffer>
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#include <sorting>
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#include <clients>
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#include <entity>
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/**
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* Declare this as a struct in your plugin to expose its information.
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@@ -173,37 +174,6 @@ native bool:IsMapValid(const String:map[]);
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*/
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native bool:IsDedicatedServer();
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/**
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* Returns the number of entities in the server.
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*
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* @return Number of entities in the server.
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*/
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native GetEntityCount();
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/**
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* Returns whether or not an entity is valid.
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*
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* @param entity Index of the entity.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEntity(entity);
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/**
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* Creates a new edict (the basis of a networkable entity)
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*
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* @return Index of the entity, 0 on failure.
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*/
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native CreateEdict();
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/**
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* Removes an edict from the world.
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*
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* @param entity Index of the entity.
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* @noreturn
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* @error Invalid entity index.
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*/
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native RemoveEntity(entity);
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/**
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* Returns a high-precision time value for profiling the engine.
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*
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@@ -229,13 +199,6 @@ native Float:GetGameTime();
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*/
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native GetGameDescription(String:buffer[], maxlength, bool:original=false);
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/**
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* Returns the maximum number of entities.
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*
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* @return Maximum number of entities.
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*/
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native GetMaxEntities();
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/**
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* Returns the current map name.
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*
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