Fixed voting crash when client console, chat, and SourceTV are enabled (bug 4676, r=fyren).
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@ -538,7 +538,7 @@ void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int ite
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(i);
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assert(pPlayer);
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if (pPlayer->IsInGame())
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if (pPlayer->IsInGame() && !pPlayer->IsFakeClient())
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{
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if (m_Revoting[client])
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{
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