Add return types to OnPluginEnd, OnPluginPauseChange, and OnGameFrame
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@ -145,7 +145,7 @@ forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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*
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*
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* @noreturn
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* @noreturn
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*/
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*/
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forward OnPluginEnd();
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forward void OnPluginEnd();
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/**
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/**
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* Called when the plugin's pause status is changing.
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* Called when the plugin's pause status is changing.
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@ -153,14 +153,14 @@ forward OnPluginEnd();
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* @param pause True if the plugin is being paused, false otherwise.
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* @param pause True if the plugin is being paused, false otherwise.
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* @noreturn
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* @noreturn
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*/
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*/
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forward OnPluginPauseChange(bool:pause);
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forward void OnPluginPauseChange(bool:pause);
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/**
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/**
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* Called before every server frame. Note that you should avoid
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* Called before every server frame. Note that you should avoid
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* doing expensive computations here, and you should declare large
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* doing expensive computations here, and you should declare large
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* local arrays using 'decl' instead of 'new'.
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* local arrays using 'decl' instead of 'new'.
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*/
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*/
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forward OnGameFrame();
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forward void OnGameFrame();
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/**
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/**
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* Called when the map is loaded.
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* Called when the map is loaded.
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