Merge pull request #1266 from alliedmodders/threads-3

Pare down ThreadSupport and remove ancient thread code.
This commit is contained in:
David Anderson 2020-05-14 10:45:50 -07:00 committed by GitHub
commit 15023777f4
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15 changed files with 594 additions and 1024 deletions

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@ -3,110 +3,80 @@ git:
sudo: false
language: cpp
os: linux
dist: trusty
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-3.9
- llvm-toolchain-trusty-4.0
- llvm-toolchain-trusty-5.0
packages:
- lib32stdc++6
- lib32z1-dev
- libc6-dev-i386
- linux-libc-dev
- g++-multilib
# - clang-3.6
# - clang-3.8
# - clang-4.0
# - clang-5.0
# - g++-6
# - g++-6-multilib
- clang-3.9
- g++-4.8-multilib
- g++-4.8
- g++-4.9-multilib
- g++-4.9
- g++-5-multilib
- g++-5
- g++-7-multilib
- g++-7
cache:
directories:
- ../mysql-5.0
env:
- MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
- MATRIX_EVAL="CC=gcc-4.8 && CXX=g++-4.8"
- MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9"
- MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
matrix:
fast_finish: true
include:
- os: linux
dist: trusty
sudo: false
language: cpp
addons:
apt:
packages: ['clang-3.6', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev', 'g++-multilib']
sources:
- ubuntu-toolchain-r-test
packages: ['clang-3.8', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev:i386', 'g++-4.9-multilib']
cache:
directories: ['../mysql-5.0']
env: ['MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6"']
env:
- MATRIX_EVAL="CC=clang-3.8 && CXX=clang++-3.8"
- SDKS=episode1,css,tf2,l4d2,csgo,dota
- MODE=optimize
- os: linux
dist: trusty
sudo: false
language: cpp
addons:
apt:
packages: ['clang-3.8', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev', 'g++-multilib']
sources:
- ubuntu-toolchain-r-test
packages: ['clang-3.4', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev:i386', 'g++-4.9-multilib']
cache:
directories: ['../mysql-5.0']
env: ['MATRIX_EVAL="CC=clang-3.8 && CXX=clang++-3.8"']
env:
- MATRIX_EVAL="CC=clang && CXX=clang++"
- SDKS=episode1,css,tf2,l4d2,csgo,dota
- MODE=optimize
- os: osx
osx_image: xcode7.2
language: cpp
env:
- MATRIX_EVAL="CC=clang && CXX=clang++"
- SDKS=episode1,css,tf2,l4d2,csgo,dota
- MODE=optimize
# # This is a faster test for the latest g++.
# - os: linux
# dist: bionic
# sudo: false
# language: cpp
# addons:
# apt:
# packages: ['lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev:i386', 'g++-multilib', 'g++']
# cache:
# directories: ['../mysql-5.0']
# env:
# - MATRIX_EVAL="CC=gcc && CXX=g++"
# - SDKS=csgo
# # GCC currently fails in opt builds trying to inline stuff in sqlite3.c.
# - MODE=debug
# This is a faster test for the latest clang.
- os: linux
dist: bionic
sudo: false
language: cpp
addons:
apt:
sources: ['llvm-toolchain-trusty-4.0']
packages: ['clang-4.0', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev', 'g++-multilib']
packages: ['lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev:i386', 'g++-multilib', 'clang']
cache:
directories: ['../mysql-5.0']
env: ['MATRIX_EVAL="CC=clang-4.0 && CXX=clang++-4.0"']
- os: linux
sudo: false
language: cpp
addons:
apt:
sources: ['llvm-toolchain-trusty-5.0']
packages: ['clang-5.0', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev', 'g++-multilib']
cache:
directories: ['../mysql-5.0']
env: ['MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0"']
- os: linux
sudo: false
language: cpp
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-6', 'g++-6-multilib', 'lib32stdc++6', 'lib32z1-dev', 'libc6-dev-i386', 'linux-libc-dev', 'g++-multilib']
cache:
directories: ['../mysql-5.0']
env: ['MATRIX_EVAL="CC=gcc-6 && CXX=g++-6"']
allow_failures:
- env: MATRIX_EVAL="CC=clang-3.7 && CXX=clang++-3.7"
- env: MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9"
- env: MATRIX_EVAL="CC=gcc-4.8 && CXX=g++-4.8"
- env: MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9"
- env: MATRIX_EVAL="CC=gcc-5 && CXX=g++-5"
- env: MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
env:
- MATRIX_EVAL="CC=clang && CXX=clang++"
- SDKS=csgo
- MODE=optimize
before_script:
- CHECKOUT_DIR=$PWD && cd .. && $CHECKOUT_DIR/tools/checkout-deps.sh && cd $CHECKOUT_DIR
@ -114,5 +84,7 @@ script:
- mkdir build && cd build
- PATH="~/.local/bin:$PATH"
- eval "${MATRIX_EVAL}"
- python ../configure.py --enable-optimize --sdks=episode1,css,tf2,l4d2,csgo,dota
- eval "${CC} --version"
- eval "${CXX} --version"
- python ../configure.py --enable-${MODE} --sdks=${SDKS}
- ambuild

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@ -281,8 +281,13 @@ class SMConfig(object):
'-msse',
'-fvisibility=hidden',
]
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
cxx.cxxflags += [
'-std=c++11',
'-fno-exceptions',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
@ -292,11 +297,11 @@ class SMConfig(object):
have_gcc = cxx.family == 'gcc'
have_clang = cxx.family == 'clang'
if cxx.version >= 'clang-3.9':
if cxx.version >= 'clang-3.9' or cxx.version == 'clang-3.4' or cxx.version > 'apple-clang-6.0':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version == 'clang-3.9' or cxx.version == 'apple-clang-8.0':
cxx.cflags += ['-Wno-varargs']
if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0':
if cxx.version >= 'clang-3.4' or cxx.version >= 'apple-clang-7.0':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'clang-2.9' or cxx.version >= 'apple-clang-3.0':
cxx.cxxflags += ['-Wno-null-dereference']
@ -316,6 +321,13 @@ class SMConfig(object):
cxx.cxxflags += ['-Wno-deprecated']
cxx.cflags += ['-Wno-sometimes-uninitialized']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
]
if have_gcc:
cxx.cflags += ['-mfpmath=sse']
cxx.cflags += ['-Wno-maybe-uninitialized']
@ -379,16 +391,16 @@ class SMConfig(object):
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
cxx.linkflags += ['-static-libstdc++']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX', 'KE_ABSOLUTELY_NO_STL']
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.cflags += ['-mmacosx-version-min=10.7']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
'-lstdc++',
'-stdlib=libstdc++',
'-mmacosx-version-min=10.7',
'-stdlib=libc++',
]
cxx.cxxflags += ['-stdlib=libstdc++']
cxx.cxxflags += ['-stdlib=libc++']
def configure_windows(self, cxx):
cxx.defines += ['WIN32', '_WINDOWS']
@ -538,9 +550,11 @@ class SMConfig(object):
if builder.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name in ['csgo', 'blade'] and builder.target.platform == 'linux':
compiler.linkflags += ['-lstdc++']
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
if builder.target.platform == 'linux':
if sdk.name in ['csgo', 'blade']:
compiler.linkflags.remove('-static-libstdc++')
compiler.linkflags += ['-lstdc++']
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]

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@ -35,8 +35,7 @@ for arch in SM.archs:
'smn_maplists.cpp',
'ADTFactory.cpp',
'smn_adt_stack.cpp',
'thread/ThreadWorker.cpp',
'thread/BaseWorker.cpp',
'BaseWorker.cpp',
'ThreadSupport.cpp',
'smn_float.cpp',
'TextParsers.cpp',
@ -90,9 +89,4 @@ for arch in SM.archs:
if arch == 'x64':
binary.sources += ['PseudoAddrManager.cpp']
if builder.target.platform == 'windows':
binary.sources += ['thread/WinThreads.cpp']
else:
binary.sources += ['thread/PosixThreads.cpp']
SM.binaries += [builder.Add(binary)]

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@ -43,6 +43,7 @@ class BaseWorker;
class SWThreadHandle : public IThreadHandle
{
friend class BaseWorker;
friend class CompatWorker;
public:
SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
IThread *GetThread();

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@ -1,5 +1,5 @@
/**
* vim: set ts=4 sw=4 :
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
@ -29,17 +29,515 @@
* Version: $Id$
*/
#include <sm_platform.h>
#include <amtl/am-deque.h>
#include <amtl/am-maybe.h>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include "BaseWorker.h"
#include "ThreadSupport.h"
#include "common_logic.h"
#if defined PLATFORM_POSIX
#include "thread/PosixThreads.h"
#elif defined PLATFORM_WINDOWS
#include "thread/WinThreads.h"
#endif
static constexpr unsigned int DEFAULT_THINK_TIME_MS = 20;
MainThreader g_MainThreader;
IThreader *g_pThreader = &g_MainThreader;
class CompatWorker final : public IThreadWorker
{
public:
explicit CompatWorker(IThreadWorkerCallbacks* callbacks);
~CompatWorker();
void MakeThread(IThread *pThread) override;
IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) override;
IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) override;
void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) override;
unsigned int RunFrame() override;
bool Pause() override;
bool Unpause() override;
bool Start() override;
bool Stop(bool flush) override;
WorkerState GetStatus(unsigned int *numThreads) override;
void SetMaxThreadsPerFrame(unsigned int threads) override;
void SetThinkTimePerFrame(unsigned int thinktime) override;
private:
void Flush();
void Worker();
void RunWork(SWThreadHandle* handle);
void RunWorkLocked(std::unique_lock<std::mutex>* lock, SWThreadHandle* handle);
private:
IThreadWorkerCallbacks* callbacks_;
WorkerState state_;
std::mutex mutex_;
std::condition_variable work_cv_;
ke::Deque<SWThreadHandle*> work_;
std::unique_ptr<std::thread> thread_;
std::atomic<unsigned int> jobs_per_wakeup_;
std::atomic<unsigned int> wait_between_jobs_;
};
CompatWorker::CompatWorker(IThreadWorkerCallbacks* callbacks)
: callbacks_(callbacks),
state_(Worker_Stopped),
jobs_per_wakeup_(SM_DEFAULT_THREADS_PER_FRAME),
wait_between_jobs_(DEFAULT_THINK_TIME_MS)
{
}
CompatWorker::~CompatWorker()
{
Stop(false /* ignored */);
Flush();
}
bool CompatWorker::Start()
{
std::lock_guard<std::mutex> lock(mutex_);
if (state_ != Worker_Stopped)
return false;
thread_ = std::make_unique<std::thread>([this]() -> void {
Worker();
});
state_ = Worker_Running;
return true;
}
bool CompatWorker::Stop(bool)
{
{
std::lock_guard<std::mutex> lock(mutex_);
if (state_ <= Worker_Stopped)
return false;
state_ = Worker_Stopped;
work_cv_.notify_all();
}
thread_->join();
thread_ = nullptr;
Flush();
return true;
}
bool CompatWorker::Pause()
{
std::lock_guard<std::mutex> lock(mutex_);
if (state_ != Worker_Running)
return false;
state_ = Worker_Paused;
work_cv_.notify_all();
return true;
}
bool CompatWorker::Unpause()
{
std::lock_guard<std::mutex> lock(mutex_);
if (state_ != Worker_Paused)
return false;
state_ = Worker_Running;
work_cv_.notify_all();
return true;
}
void CompatWorker::Flush()
{
while (!work_.empty()) {
auto handle = work_.popFrontCopy();
handle->GetThread()->OnTerminate(handle, true);
if (handle->m_params.flags & Thread_AutoRelease)
delete handle;
}
}
void CompatWorker::Worker()
{
// Note: this must be first to ensure an ordering between Worker() and
// Start(). It must also be outside of the loop to ensure the lock is
// held across wakeup and retesting the predicates.
std::unique_lock<std::mutex> lock(mutex_);
if (callbacks_) {
lock.unlock();
callbacks_->OnWorkerStart(this);
lock.lock();
}
typedef std::chrono::system_clock Clock;
typedef std::chrono::time_point<Clock> TimePoint;
auto can_work = [this]() -> bool {
return state_ == Worker_Running && !work_.empty();
};
ke::Maybe<TimePoint> wait;
unsigned int work_in_frame = 0;
for (;;) {
if (state_ == Worker_Stopped)
break;
if (!can_work()) {
// Wait for work or a Stop.
work_cv_.wait(lock);
continue;
}
if (wait.isValid()) {
// Wait until the specified time has passed. If we wake up with a
// timeout, then the wait has elapsed, so reset the holder.
if (work_cv_.wait_until(lock, wait.get()) == std::cv_status::timeout)
wait = ke::Nothing();
continue;
}
assert(state_ == Worker_Running);
assert(!work_.empty());
SWThreadHandle* handle = work_.popFrontCopy();
RunWorkLocked(&lock, handle);
work_in_frame++;
// If we've reached our max jobs per "frame", signal that the next
// immediate job must be delayed. We retain the old ThreadWorker
// behavior by checking if the queue has more work. Thus, a delay
// only occurs if two jobs would be processed in the same wakeup.
if (work_in_frame >= jobs_per_wakeup_ && wait_between_jobs_ && can_work())
wait = ke::Some(Clock::now() + std::chrono::milliseconds(wait_between_jobs_));
}
assert(lock.owns_lock());
while (!work_.empty()) {
SWThreadHandle* handle = work_.popFrontCopy();
RunWorkLocked(&lock, handle);
}
}
unsigned int CompatWorker::RunFrame()
{
unsigned int nprocessed = 0;
for (unsigned int i = 1; i <= jobs_per_wakeup_; i++) {
SWThreadHandle* handle;
{
std::lock_guard<std::mutex> lock(mutex_);
if (work_.empty())
break;
handle = work_.popFrontCopy();
}
RunWork(handle);
nprocessed++;
}
return nprocessed;
}
void CompatWorker::RunWorkLocked(std::unique_lock<std::mutex>* lock, SWThreadHandle* handle)
{
lock->unlock();
RunWork(handle);
lock->lock();
}
void CompatWorker::RunWork(SWThreadHandle* handle)
{
bool autorelease = !!(handle->m_params.flags & Thread_AutoRelease);
handle->m_state = Thread_Running;
handle->GetThread()->RunThread(handle);
handle->m_state = Thread_Done;
handle->GetThread()->OnTerminate(handle, false);
if (autorelease)
delete handle;
}
void CompatWorker::MakeThread(IThread *pThread)
{
ThreadParams params;
params.flags = Thread_AutoRelease;
MakeThread(pThread, &params);
}
IThreadHandle *CompatWorker::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams params;
params.flags = flags;
return MakeThread(pThread, &params);
}
IThreadHandle *CompatWorker::MakeThread(IThread *pThread, const ThreadParams *params)
{
std::lock_guard<std::mutex> lock(mutex_);
ThreadParams def_params;
if (!params)
params = &def_params;
if (state_ <= Worker_Stopped)
return nullptr;
SWThreadHandle* handle = new SWThreadHandle(this, params, pThread);
work_.append(handle);
work_cv_.notify_one();
return handle;
}
void CompatWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
min = ThreadPrio_Normal;
max = ThreadPrio_Normal;
}
void CompatWorker::SetMaxThreadsPerFrame(unsigned int threads)
{
jobs_per_wakeup_ = threads;
}
void CompatWorker::SetThinkTimePerFrame(unsigned int thinktime)
{
wait_between_jobs_ = thinktime;
}
WorkerState CompatWorker::GetStatus(unsigned int *numThreads)
{
std::lock_guard<std::mutex> lock(mutex_);
// This number is meaningless and the status is racy.
if (numThreads)
*numThreads = jobs_per_wakeup_;
return state_;
}
class CompatThread final : public IThreadHandle
{
public:
CompatThread(IThread* callbacks, const ThreadParams* params);
bool WaitForThread() override;
void DestroyThis() override;
IThreadCreator *Parent() override;
void GetParams(ThreadParams *ptparams) override;
ThreadPriority GetPriority() override;
bool SetPriority(ThreadPriority prio) override;
ThreadState GetState() override;
bool Unpause() override;
private:
void Run();
private:
IThread* callbacks_;
ThreadParams params_;
std::unique_ptr<std::thread> thread_;
std::mutex mutex_;
std::condition_variable check_cv_;
std::atomic<bool> finished_;
};
CompatThread::CompatThread(IThread* callbacks, const ThreadParams* params)
: callbacks_(callbacks),
params_(*params)
{
if (!(params_.flags & Thread_CreateSuspended))
Unpause();
}
bool CompatThread::Unpause()
{
std::unique_lock<std::mutex> lock(mutex_);
if (thread_)
return false;
thread_ = std::make_unique<std::thread>([this]() -> void {
Run();
});
return true;
}
void CompatThread::Run()
{
// Create an ordering between when the thread runs and when thread_ is assigned.
std::unique_lock<std::mutex> lock(mutex_);
lock.unlock();
callbacks_->RunThread(this);
finished_ = true;
callbacks_->OnTerminate(this, false);
if (params_.flags & Thread_AutoRelease) {
// There should be no handles outstanding, so it's safe to self-destruct.
thread_->detach();
delete this;
}
lock.lock();
callbacks_ = nullptr;
check_cv_.notify_all();
}
bool CompatThread::WaitForThread()
{
std::unique_lock<std::mutex> lock(mutex_);
for (;;) {
// When done, callbacks are unset. If paused, this will deadlock.
if (!callbacks_)
break;
check_cv_.wait(lock);
}
thread_->join();
return true;
}
ThreadState CompatThread::GetState()
{
std::unique_lock<std::mutex> lock(mutex_);
if (!thread_)
return Thread_Paused;
return finished_ ? Thread_Done : Thread_Running;
}
void CompatThread::DestroyThis()
{
delete this;
}
ThreadPriority CompatThread::GetPriority()
{
return ThreadPrio_Normal;
}
bool CompatThread::SetPriority(ThreadPriority prio)
{
return prio == ThreadPrio_Normal;
}
IThreadCreator *CompatThread::Parent()
{
return g_pThreader;
}
void CompatThread::GetParams(ThreadParams *ptparams)
{
*ptparams = params_;
}
class CompatMutex : public IMutex
{
public:
bool TryLock() {
return mutex_.try_lock();
}
void Lock() {
mutex_.lock();
}
void Unlock() {
mutex_.unlock();
}
void DestroyThis() {
delete this;
}
private:
std::mutex mutex_;
};
class CompatThreader final : public IThreader
{
public:
void MakeThread(IThread *pThread) override;
IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) override;
IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) override;
void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) override;
IMutex *MakeMutex() override;
void ThreadSleep(unsigned int ms) override;
IEventSignal *MakeEventSignal() override;
IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded) override;
void DestroyWorker(IThreadWorker *pWorker) override;
} sCompatThreader;
void CompatThreader::MakeThread(IThread *pThread)
{
ThreadParams params;
params.flags = Thread_AutoRelease;
MakeThread(pThread, &params);
}
IThreadHandle *CompatThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams params;
params.flags = flags;
return MakeThread(pThread, &params);
}
IThreadHandle *CompatThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
ThreadParams def_params;
if (!params)
params = &def_params;
return new CompatThread(pThread, params);
}
void CompatThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
min = ThreadPrio_Normal;
max = ThreadPrio_Normal;
}
IMutex *CompatThreader::MakeMutex()
{
return new CompatMutex();
}
void CompatThreader::ThreadSleep(unsigned int ms)
{
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
}
class CompatEventSignal final : public IEventSignal
{
public:
void Wait() override {
std::unique_lock<std::mutex> lock(mutex_);
cv_.wait(lock);
}
void Signal() override {
std::lock_guard<std::mutex> lock(mutex_);
cv_.notify_all();
}
void DestroyThis() override {
delete this;
}
private:
std::mutex mutex_;
std::condition_variable cv_;
};
IEventSignal *CompatThreader::MakeEventSignal()
{
return new CompatEventSignal();
}
IThreadWorker *CompatThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
{
if (!threaded)
return new BaseWorker(hooks);
return new CompatWorker(hooks);
}
void CompatThreader::DestroyWorker(IThreadWorker *pWorker)
{
delete pWorker;
}
IThreader *g_pThreader = &sCompatThreader;
class RegThreadStuff : public SMGlobalClass
{

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@ -32,49 +32,14 @@
#ifndef _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#define _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#include <mutex>
#include <IThreader.h>
#include <am-thread-utils.h>
#include <am-utility.h>
using namespace SourceMod;
class CompatMutex : public IMutex
{
public:
bool TryLock() {
return mutex_.TryLock();
}
void Lock() {
mutex_.Lock();
}
void Unlock() {
mutex_.Unlock();
}
void DestroyThis() {
delete this;
}
private:
ke::Mutex mutex_;
};
class CompatCondVar : public IEventSignal
{
public:
void Wait() {
ke::AutoLock lock(&cv_);
cv_.Wait();
}
void Signal() {
ke::AutoLock lock(&cv_);
cv_.Notify();
}
void DestroyThis() {
delete this;
}
private:
ke::ConditionVariable cv_;
};
extern IThreader *g_pThreader;
#endif //_INCLUDE_SOURCEMOD_THREAD_SUPPORT_H

View File

@ -1,199 +0,0 @@
/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <unistd.h>
#include "PosixThreads.h"
#include "ThreadWorker.h"
IThreadWorker *PosixThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
{
if (threaded)
{
return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
} else {
return new BaseWorker(hooks);
}
}
void PosixThreader::DestroyWorker(IThreadWorker *pWorker)
{
delete pWorker;
}
void PosixThreader::ThreadSleep(unsigned int ms)
{
usleep( ms * 1000 );
}
void PosixThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
IMutex *PosixThreader::MakeMutex()
{
return new CompatMutex();
}
void PosixThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void PosixThreader::ThreadHandle::Run()
{
// Wait for an unpause if necessary.
{
ke::AutoLock lock(&m_runlock);
if (m_state == Thread_Paused)
m_runlock.Wait();
}
m_run->RunThread(this);
m_state = Thread_Done;
m_run->OnTerminate(this, false);
if (m_params.flags & Thread_AutoRelease)
delete this;
}
ThreadParams g_defparams;
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
ThreadHandle* pHandle = new ThreadHandle(this, pThread, params);
pHandle->m_thread = new ke::Thread([pHandle]() -> void {
pHandle->Run();
}, "SourceMod");
if (!pHandle->m_thread->Succeeded()) {
delete pHandle;
return NULL;
}
if (!(params->flags & Thread_CreateSuspended))
pHandle->Unpause();
return pHandle;
}
IEventSignal *PosixThreader::MakeEventSignal()
{
return new CompatCondVar();
}
/******************
* Thread Handles *
******************/
PosixThreader::ThreadHandle::ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params) :
m_parent(parent), m_params(*params), m_run(run), m_state(Thread_Paused)
{
}
PosixThreader::ThreadHandle::~ThreadHandle()
{
}
bool PosixThreader::ThreadHandle::WaitForThread()
{
if (!m_thread)
return false;
m_thread->Join();
return true;
}
ThreadState PosixThreader::ThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *PosixThreader::ThreadHandle::Parent()
{
return m_parent;
}
void PosixThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void PosixThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority PosixThreader::ThreadHandle::GetPriority()
{
return ThreadPrio_Normal;
}
bool PosixThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
return (prio == ThreadPrio_Normal);
}
bool PosixThreader::ThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
ke::AutoLock lock(&m_runlock);
m_state = Thread_Running;
m_runlock.Notify();
return true;
}

View File

@ -1,86 +0,0 @@
/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_POSIXTHREADS_H_
#define _INCLUDE_POSIXTHREADS_H_
#include <pthread.h>
#include <am-thread-utils.h>
#include "IThreader.h"
using namespace SourceMod;
class PosixThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class PosixThreader;
public:
ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
public:
void Run();
protected:
IThreader *m_parent; //Parent handle
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
ke::AutoPtr<ke::Thread> m_thread;
ke::ConditionVariable m_runlock;
ThreadState m_state; //internal state
};
public:
IMutex *MakeMutex();
void MakeThread(IThread *pThread);
IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
void ThreadSleep(unsigned int ms);
IEventSignal *MakeEventSignal();
IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded);
void DestroyWorker(IThreadWorker *pWorker);
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER PosixThreader;
typedef class PosixThreader MainThreader;
#endif
#endif //_INCLUDE_POSIXTHREADS_H_

View File

@ -1,218 +0,0 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "ThreadWorker.h"
ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
m_Threader(NULL),
me(NULL),
m_think_time(DEFAULT_THINK_TIME_MS)
{
m_state = Worker_Invalid;
}
ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) :
BaseWorker(hooks),
m_Threader(pThreader),
me(NULL),
m_think_time(thinktime)
{
m_state = m_Threader ? Worker_Stopped : Worker_Invalid;
}
ThreadWorker::~ThreadWorker()
{
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
//we don't particularly care
return;
}
void ThreadWorker::RunThread(IThreadHandle *pHandle)
{
if (m_pHooks)
m_pHooks->OnWorkerStart(this);
ke::AutoLock lock(&monitor_);
while (true)
{
if (m_state == Worker_Paused)
{
// Wait until we're told to wake up.
monitor_.Wait();
continue;
}
if (m_state == Worker_Stopped)
{
// We've been told to stop entirely. If we've also been told to
// flush the queue, do that now.
while (!m_ThreadQueue.empty())
{
// Release the lock since PopThreadFromQueue() will re-acquire it. The
// main thread is blocking anyway.
ke::AutoUnlock unlock(&monitor_);
RunFrame();
}
assert(m_state == Worker_Stopped);
return;
}
assert(m_state == Worker_Running);
// Process one frame.
WorkerState oldstate = m_state;
{
ke::AutoUnlock unlock(&monitor_);
RunFrame();
}
// If the state changed, loop back and process the new state.
if (m_state != oldstate)
continue;
// If the thread queue is now empty, wait for a signal. Otherwise, if
// we're on a delay, wait for either a notification or a timeout to
// process the next item. If the queue has items and we don't have a
// delay, then we just loop around and keep processing.
if (m_ThreadQueue.empty())
monitor_.Wait();
else if (m_think_time)
monitor_.Wait(m_think_time);
}
{
ke::AutoUnlock unlock(&monitor_);
if (m_pHooks)
m_pHooks->OnWorkerStop(this);
}
}
SWThreadHandle *ThreadWorker::PopThreadFromQueue()
{
ke::AutoLock lock(&monitor_);
if (m_state <= Worker_Stopped)
return NULL;
return BaseWorker::PopThreadFromQueue();
}
void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
ke::AutoLock lock(&monitor_);
if (m_state <= Worker_Stopped)
return;
BaseWorker::AddThreadToQueue(pHandle);
monitor_.Notify();
}
WorkerState ThreadWorker::GetStatus(unsigned int *threads)
{
ke::AutoLock lock(&monitor_);
return BaseWorker::GetStatus(threads);
}
void ThreadWorker::SetThinkTimePerFrame(unsigned int thinktime)
{
m_think_time = thinktime;
}
bool ThreadWorker::Start()
{
if (m_state == Worker_Invalid && m_Threader == NULL)
return false;
if (m_state != Worker_Stopped)
return false;
m_state = Worker_Running;
ThreadParams pt;
pt.flags = Thread_Default;
pt.prio = ThreadPrio_Normal;
me = m_Threader->MakeThread(this, &pt);
return true;
}
bool ThreadWorker::Stop(bool flush_cancel)
{
// Change the state to signal a stop, and then trigger a notify.
{
ke::AutoLock lock(&monitor_);
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
return false;
m_state = Worker_Stopped;
m_FlushType = flush_cancel;
monitor_.Notify();
}
me->WaitForThread();
//destroy it
me->DestroyThis();
//flush all remaining events
Flush(true);
me = NULL;
return true;
}
bool ThreadWorker::Pause()
{
if (m_state != Worker_Running)
return false;
ke::AutoLock lock(&monitor_);
m_state = Worker_Paused;
monitor_.Notify();
return true;
}
bool ThreadWorker::Unpause()
{
if (m_state != Worker_Paused)
return false;
ke::AutoLock lock(&monitor_);
m_state = Worker_Running;
monitor_.Notify();
return true;
}

View File

@ -1,69 +0,0 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
#define _INCLUDE_SOURCEMOD_THREADWORKER_H
#include "BaseWorker.h"
#define DEFAULT_THINK_TIME_MS 20
class ThreadWorker : public BaseWorker, public IThread
{
public:
ThreadWorker(IThreadWorkerCallbacks *hooks);
ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
virtual ~ThreadWorker();
public: //IThread
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
virtual void RunThread(IThreadHandle *pHandle);
public: //IWorker
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
//virtual void SetMaxThreadsPerFrame(unsigned int threads);
virtual void SetThinkTimePerFrame(unsigned int thinktime);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
protected:
IThreader *m_Threader;
IThreadHandle *me;
unsigned int m_think_time;
bool m_FlushType;
ke::ConditionVariable monitor_;
};
#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H

View File

@ -1,216 +0,0 @@
/**
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#define _WIN32_WINNT 0x0400
#include "WinThreads.h"
#include "ThreadWorker.h"
IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
{
if (threaded)
{
return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
} else {
return new BaseWorker(hooks);
}
}
void WinThreader::DestroyWorker(IThreadWorker *pWorker)
{
delete pWorker;
}
void WinThreader::ThreadSleep(unsigned int ms)
{
Sleep((DWORD)ms);
}
IMutex *WinThreader::MakeMutex()
{
return new CompatMutex();
}
IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void WinThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
void WinThreader::ThreadHandle::Run()
{
// Wait for an unpause if necessary.
{
ke::AutoLock lock(&suspend_);
if (m_state == Thread_Paused)
suspend_.Wait();
}
m_run->RunThread(this);
m_state = Thread_Done;
m_run->OnTerminate(this, false);
if (m_params.flags & Thread_AutoRelease)
delete this;
}
void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Maximum;
min = ThreadPrio_Minimum;
}
ThreadParams g_defparams;
IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
ThreadHandle* pHandle = new ThreadHandle(this, pThread, params);
pHandle->m_thread = new ke::Thread([pHandle]() -> void {
pHandle->Run();
}, "SourceMod");
if (!pHandle->m_thread->Succeeded()) {
delete pHandle;
return nullptr;
}
if (pHandle->m_params.prio != ThreadPrio_Normal)
pHandle->SetPriority(pHandle->m_params.prio);
if (!(params->flags & Thread_CreateSuspended))
pHandle->Unpause();
return pHandle;
}
IEventSignal *WinThreader::MakeEventSignal()
{
return new CompatCondVar();
}
/******************
* Thread Handles *
******************/
WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params) :
m_parent(parent), m_run(run), m_params(*params),
m_state(Thread_Paused)
{
}
WinThreader::ThreadHandle::~ThreadHandle()
{
}
bool WinThreader::ThreadHandle::WaitForThread()
{
if (!m_thread)
return false;
m_thread->Join();
return true;
}
ThreadState WinThreader::ThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *WinThreader::ThreadHandle::Parent()
{
return m_parent;
}
void WinThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority WinThreader::ThreadHandle::GetPriority()
{
return m_params.prio;
}
bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
BOOL res = FALSE;
if (prio >= ThreadPrio_Maximum)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_HIGHEST);
else if (prio <= ThreadPrio_Minimum)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_LOWEST);
else if (prio == ThreadPrio_Normal)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_NORMAL);
else if (prio == ThreadPrio_High)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_ABOVE_NORMAL);
else if (prio == ThreadPrio_Low)
res = SetThreadPriority(m_thread->handle(), THREAD_PRIORITY_BELOW_NORMAL);
m_params.prio = prio;
return (res != FALSE);
}
bool WinThreader::ThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
ke::AutoLock lock(&suspend_);
m_state = Thread_Running;
suspend_.Notify();
return true;
}

View File

@ -1,88 +0,0 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_WINTHREADS_H_
#define _INCLUDE_WINTHREADS_H_
#include <am-thread-utils.h>
#include <am-utility.h>
#include <windows.h>
#include "IThreader.h"
using namespace SourceMod;
class WinThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class WinThreader;
friend DWORD WINAPI Win32_ThreadGate(LPVOID param);
public:
ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
virtual void Run();
protected:
IThreader *m_parent; //Parent handle
ke::AutoPtr<ke::Thread> m_thread;
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
ThreadState m_state; //internal state
ke::ConditionVariable suspend_;
};
public:
IMutex *MakeMutex();
void MakeThread(IThread *pThread);
IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
void ThreadSleep(unsigned int ms);
IEventSignal *MakeEventSignal();
IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded);
void DestroyWorker(IThreadWorker *pWorker);
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER WinThreader;
typedef class WinThreader MainThreader;
#endif
#endif //_INCLUDE_WINTHREADS_H_

View File

@ -1,5 +1,5 @@
/**
* vim: set ts=4 :
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
@ -273,7 +273,9 @@ namespace SourceMod
};
/**
* @brief Describes a simple "condition variable"/signal lock.
* @brief Object that can be used to signal from one thread to another.
* This should not be used and is deprecated. Use C++11
* std::condition_variable instead, as this version is fundamentally racy.
*/
class IEventSignal
{
@ -326,7 +328,7 @@ namespace SourceMod
* @return Number of tasks processed.
*/
virtual unsigned int RunFrame() =0;
public:
/**
* @brief Pauses the worker.
*
@ -446,9 +448,9 @@ namespace SourceMod
virtual void ThreadSleep(unsigned int ms) =0;
/**
* @brief Creates a non-signalled event.
* @brief Deprecated; do not use.
*
* @return A new IEventSignal pointer (must be destroyed).
* @return Returns a new IEventSignal.
*/
virtual IEventSignal *MakeEventSignal() =0;

View File

@ -136,7 +136,7 @@ if [ $? -eq 1 ]; then
checkout
cd ambuild
if [ $iswin -eq 1 ]; then
if [ $iswin -eq 1 ] || [ $ismac -eq 1 ]; then
python setup.py install
else
python setup.py build