Added support for E.Y.E Divine Cybermancy (bug 5035, r=fyren).

This commit is contained in:
Nicholas Hastings 2011-08-20 18:58:37 -04:00
parent 2b9a39e2eb
commit 1492e12ca2
20 changed files with 1097 additions and 103 deletions

View File

@ -13,18 +13,20 @@ class SM:
'name': 'EPISODEONE', 'platform': ['windows', 'linux']}
self.sdkInfo['ep2'] = {'sdk': 'HL2SDKOB', 'ext': '2.ep2', 'def': '3',
'name': 'ORANGEBOX', 'platform': ['windows', 'linux']}
self.sdkInfo['ep2v'] = {'sdk': 'HL2SDKOBVALVE', 'ext': '2.ep2v', 'def': '5',
self.sdkInfo['ep2v'] = {'sdk': 'HL2SDKOBVALVE', 'ext': '2.ep2v', 'def': '6',
'name': 'ORANGEBOXVALVE', 'platform': ['windows', 'linux', 'darwin']}
self.sdkInfo['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '6',
self.sdkInfo['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '7',
'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin']}
self.sdkInfo['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '7',
self.sdkInfo['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '8',
'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin']}
self.sdkInfo['darkm'] = {'sdk': 'HL2SDK-DARKM', 'ext': '2.darkm', 'def': '2',
'name': 'DARKMESSIAH', 'platform': ['windows']}
self.sdkInfo['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '8',
self.sdkInfo['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '9',
'name': 'ALIENSWARM', 'platform': ['windows']}
self.sdkInfo['bgt'] = {'sdk': 'HL2SDK-BGT', 'ext': '2.bgt', 'def': '4',
'name': 'BLOODYGOODTIME', 'platform': ['windows']}
self.sdkInfo['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5',
'name': 'EYE', 'platform': ['windows']}
if AMBuild.mode == 'config':
#Detect compilers
@ -47,6 +49,7 @@ class SM:
envvars['HL2SDK-DARKM'] = 'hl2sdk-darkm'
envvars['HL2SDK-SWARM'] = 'hl2sdk-swarm'
envvars['HL2SDK-BGT'] = 'hl2sdk-bgt'
envvars['HL2SDK-BGT'] = 'hl2sdk-eye'
#Must have a path for each envvar (file a bug if you don't like this)
for i in envvars:

View File

@ -71,6 +71,8 @@ CRemoteExtension::CRemoteExtension(IExtensionInterface *pAPI, const char *filena
#define GAMEFIX "2.ep2"
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
#define GAMEFIX "2.bgt"
#elif SOURCE_ENGINE == SE_EYE
#define GAMEFIX "2.eye"
#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
#define GAMEFIX "2.ep2v"
#elif SOURCE_ENGINE == SE_DARKMESSIAH

View File

@ -71,7 +71,7 @@ endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4
CFLAGS += -DSOURCE_ENGINE=6
METAMOD = $(MMSOURCE)/core
INCLUDE += -I$(HL2SDK)/public/game/server
#-I$(HL2SDK)/common
@ -80,7 +80,7 @@ endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=5
CFLAGS += -DSOURCE_ENGINE=7
METAMOD = $(MMSOURCE)/core
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = sourcemod.2.l4d.so
@ -88,7 +88,7 @@ endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
CFLAGS += -DSOURCE_ENGINE=8
METAMOD = $(MMSOURCE)/core
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = sourcemod.2.l4d2.so
@ -117,7 +117,8 @@ else
LIB_SUFFIX = .$(LIB_EXT)
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 -DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9
LINK += $(HL2LIB)/tier1_i486.a $(HL2LIB)/mathlib_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) \
$(LIB_PREFIX)tier0$(LIB_SUFFIX) -static-libgcc

View File

@ -51,7 +51,7 @@
#include "convar_sm_swarm.h"
#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
#include "convar_sm_l4d.h"
#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"

View File

@ -157,6 +157,8 @@ static const char *get_source_engine_name()
return "orangebox";
#elif SOURCE_ENGINE == SE_BLOODYGOODTIME
return "bloodygoodtime";
#elif SOURCE_ENGINE == SE_EYE
return "eye";
#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
return "orangebox_valve";
#elif SOURCE_ENGINE == SE_LEFT4DEAD

View File

@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="CrazyDebug - Bloody Good Time|Win32">
<Configuration>CrazyDebug - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="CrazyDebug - Dark Messiah|Win32">
<Configuration>CrazyDebug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -8,6 +12,10 @@
<ProjectConfiguration Include="CrazyDebug - Episode 1|Win32">
<Configuration>CrazyDebug - Episode 1</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="CrazyDebug - EYE|Win32">
<Configuration>CrazyDebug - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="CrazyDebug - Left 4 Dead 2|Win32">
<Configuration>CrazyDebug - Left 4 Dead 2</Configuration>
@ -29,6 +37,10 @@
<Configuration>CrazyDebug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
<Configuration>Debug - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -37,6 +49,10 @@
<Configuration>Debug - Episode 1</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - EYE|Win32">
<Configuration>Debug - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
<Configuration>Debug - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
@ -57,6 +73,10 @@
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Bloody Good Time|Win32">
<Configuration>Release - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -65,6 +85,10 @@
<Configuration>Release - Episode 1</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - EYE|Win32">
<Configuration>Release - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
<Configuration>Release - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
@ -183,6 +207,32 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'" Label="Configuration">
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<CharacterSet>MultiByte</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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@ -240,13 +290,22 @@
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@ -315,6 +374,24 @@
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - Bloody Good Time|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='CrazyDebug - EYE|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
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@ -336,6 +413,12 @@
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@ -357,6 +440,12 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
@ -378,10 +467,16 @@
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@ -413,7 +508,7 @@
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@ -445,7 +540,7 @@
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<ClCompile Include="..\DebugReporter.cpp" />

View File

@ -48,7 +48,7 @@
#include "ConsoleDetours.h"
#include "ConCommandBaseIterator.h"
#if SOURCE_ENGINE >= SE_ORANGEBOXVALVE
#if SOURCE_ENGINE >= SE_EYE
#define NETMSG_BITS 6
#else
#define NETMSG_BITS 5

View File

@ -461,6 +461,8 @@ static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
return 30;
case SOURCE_ENGINE_BLOODYGOODTIME:
return 32;
case SOURCE_ENGINE_EYE:
return 34;
case SOURCE_ENGINE_ORANGEBOXVALVE:
return 35;
case SOURCE_ENGINE_LEFT4DEAD:

View File

@ -36,7 +36,7 @@
#include "convar_sm_swarm.h"
#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
#include "convar_sm_l4d.h"
#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
#include "convar_sm_ob.h"
#else
#include "convar_sm.h"

View File

@ -62,7 +62,7 @@ ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4
CFLAGS += -DSOURCE_ENGINE=6
METAMOD = $(MMSOURCE17)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
SRCDS = $(SRCDS_BASE)/orangebox
@ -73,7 +73,7 @@ ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=5
CFLAGS += -DSOURCE_ENGINE=7
METAMOD = $(MMSOURCE17)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
SRCDS = $(SRCDS_BASE)/l4d
@ -84,7 +84,7 @@ ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
CFLAGS += -DSOURCE_ENGINE=8
METAMOD = $(MMSOURCE17)/core
INCLUDE += -I$(HL2SDK)/public/game/server -I$(HL2SDK)/common -I$(HL2SDK)/game/shared -I$(HL2SDK)/public/toolframework
SRCDS = $(SRCDS_BASE)/left4dead2
@ -103,7 +103,8 @@ LINK += $(LINK_HL2)
INCLUDE += -I. -I.. -Isdk -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/tier0 \
-I$(HL2PUB)/tier1 -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(SMSDK)/public -I$(SMSDK)/public/extensions \
-I$(SMSDK)/public/sourcepawn
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 -DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9
LINK += -m32 -ldl -lm

View File

@ -13,6 +13,10 @@
<Configuration>Debug - Episode 1</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - EYE|Win32">
<Configuration>Debug - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
<Configuration>Debug - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
@ -40,7 +44,6 @@
<ProjectConfiguration Include="Release - Bloody Good Time|Win32">
<Configuration>Release - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -49,6 +52,10 @@
<Configuration>Release - Episode 1</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - EYE|Win32">
<Configuration>Release - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
<Configuration>Release - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
@ -98,6 +105,15 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -176,6 +192,12 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -269,6 +291,12 @@
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'">true</LinkIncremental>
@ -462,10 +490,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKL4D)\game\shared;$(HL2SDKL4D)\common;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\toolframework;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -493,10 +521,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKL4D)\game\shared;$(HL2SDKL4D)\common;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\toolframework;$(HL2SDKL4D)\public\mathlib;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -586,10 +614,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKOBVALVE)\common;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\toolframework;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\game\shared;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -618,11 +646,11 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKOBVALVE)\common;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\mathlib;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\game\shared;$(HL2SDKOBVALVE)\public\toolframework;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -649,12 +677,77 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-EYE)\common;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\toolframework;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\game\shared;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)sdktools.ext.2.eye.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-EYE)\common;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\mathlib;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\game\shared;$(HL2SDK-EYE)\public\toolframework;$(MMSOURCE17)\core;$(MMSOURCE17)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(HL2SDK-EYE)\lib\public\tier0.lib;$(HL2SDK-EYE)\lib\public\tier1.lib;$(HL2SDK-EYE)\lib\public\vstdlib.lib;$(HL2SDK-EYE)\lib\public\mathlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)sdktools.ext.2.eye.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKL4D2)\common;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\toolframework;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\game\shared;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -683,10 +776,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDKL4D2)\game\shared;$(HL2SDKL4D2)\common;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\toolframework;$(HL2SDKL4D2)\public\mathlib;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -714,7 +807,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-BGT)\game\shared;$(HL2SDK-BGT)\common;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\toolframework;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -745,7 +838,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-BGT)\game\shared;$(HL2SDK-BGT)\common;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\toolframework;$(HL2SDK-BGT)\public\mathlib;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -776,10 +869,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-SWARM)\common;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\toolframework;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\game\shared;$(HL2SDK-SWARM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -808,10 +901,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_ORANGEBOXVALVE=5 /D SE_LEFT4DEAD=6 /D SE_LEFT4DEAD2=7 /D SE_ALIENSWARM=8 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D COMPILER_MSVC /D COMPILER_MSVC32 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-SWARM)\common;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\toolframework;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\game\shared;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>

View File

@ -88,6 +88,7 @@
{
"engine" "orangebox"
"engine" "bloodygoodtime"
"engine" "eye"
"engine" "orangebox_valve"
"engine" "left4dead"
"engine" "left4dead2"
@ -210,6 +211,7 @@
"game" "dinodday"
"game" "esmod"
"game" "ios"
"game" "eye"
}
"Keys"

View File

@ -0,0 +1,45 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "eye"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "11"
}
"EntInfo"
{
"windows" "4"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
}
}
}

View File

@ -55,4 +55,9 @@
"engine" "bloodygoodtime"
}
"engine.eye.txt"
{
"engine" "eye"
}
}

View File

@ -0,0 +1,262 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"#default"
{
"Keys"
{
"GameRulesProxy" "CHL2MPGameRulesProxy"
}
}
/* General Temp Entities */
"#default"
{
"#supported"
{
"game" "eye"
}
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "17"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
}
}
}
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "eye"
}
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
}
}
}
/* General GameRules */
"#default"
{
"#supported"
{
"game" "eye"
}
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "6"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"#supported"
{
"game" "eye"
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+0B0h], 0
* Win: mov byte ptr [esi+0B0h], 0
*/
"InfoChanged"
{
"windows" "140"
}
}
}
/* E.Y.E. Divine Cybermancy */
"eye"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "437"
}
"RemovePlayerItem"
{
"windows" "268"
}
"Weapon_GetSlot"
{
"windows" "266"
}
"Ignite"
{
"windows" "210"
}
"Extinguish"
{
"windows" "214"
}
"Teleport"
{
"windows" "106"
}
"CommitSuicide"
{
"windows" "476"
}
"GetVelocity"
{
"windows" "144"
}
"EyeAngles"
{
"windows" "135"
}
"AcceptInput"
{
"windows" "35"
}
"SetEntityModel"
{
"windows" "23"
}
"WeaponEquip"
{
"windows" "259"
}
"Activate"
{
"windows" "32"
}
"PlayerRunCmd"
{
"windows" "455"
}
}
}
}

View File

@ -55,6 +55,11 @@
"engine" "bloodygoodtime"
}
"engine.eye.txt"
{
"engine" "eye"
}
"game.tf.txt"
{
"game" "tf"

View File

@ -75,6 +75,7 @@
#define FILENAME_1_6_L4D2 "sourcemod.2.l4d2" PLATFORM_EXT
#define FILENAME_1_6_SWARM "sourcemod.2.swarm" PLATFORM_EXT
#define FILENAME_1_6_BGT "sourcemod.2.bgt" PLATFORM_EXT
#define FILENAME_1_6_EYE "sourcemod.2.eye" PLATFORM_EXT
HINSTANCE g_hCore = NULL;
bool load_attempted = false;
@ -251,6 +252,11 @@ DLL_EXPORT METAMOD_PLUGIN *CreateInterface_MMS(const MetamodVersionInfo *mvi, co
filename = FILENAME_1_6_BGT;
break;
}
case SOURCE_ENGINE_EYE:
{
filename = FILENAME_1_6_EYE;
break;
}
default:
{
return NULL;

View File

@ -47,15 +47,15 @@ ifeq "$(ENGINE)" "orangebox"
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
CFLAGS += -DSOURCE_ENGINE=4
CFLAGS += -DSOURCE_ENGINE=6
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
CFLAGS += -DSOURCE_ENGINE=5
CFLAGS += -DSOURCE_ENGINE=7
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=6
CFLAGS += -DSOURCE_ENGINE=8
endif
HL2PUB = $(HL2SDK)/public
@ -90,8 +90,8 @@ else
LIB_SUFFIX = .$(LIB_EXT)
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6 -DSE_ALIENSWARM=7
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9
LINK = $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) -m32 -ldl -lm

View File

@ -55,15 +55,15 @@ ifeq "$(ENGINE)" "orangebox"
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
CFLAGS += -DSOURCE_ENGINE=4
CFLAGS += -DSOURCE_ENGINE=6
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
CFLAGS += -DSOURCE_ENGINE=5
CFLAGS += -DSOURCE_ENGINE=7
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=6
CFLAGS += -DSOURCE_ENGINE=8
endif
HL2PUB = $(HL2SDK)/public
@ -107,8 +107,8 @@ ifeq "$(USEMETA)" "true"
INCLUDE += -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I$(METAMOD) \
-I$(METAMOD)/sourcehook
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6 -DSE_ALIENSWARM=7
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9
endif
LINK += -m32 -lm -ldl

View File

@ -33,6 +33,14 @@
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - EYE|Win32">
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@ -69,6 +77,14 @@
<Configuration>Release - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Orange Box|Win32">
<Configuration>Release - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Orange Box|Win32">
<Configuration>Release - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@ -134,6 +150,24 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -218,6 +252,18 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
@ -225,6 +271,10 @@
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">true</LinkIncremental>
@ -260,6 +310,12 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
@ -290,6 +346,12 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
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