Store C++ native lists more optimally in ShareSys (bug 5852 part 2, r=ds).
--HG-- extra : rebase_source : 75b786b4c839ec48bf32982486fbbafa1050ad55
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@ -1,5 +1,5 @@
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/**
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* vim: set ts=4 :
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourcePawn
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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@ -58,17 +58,10 @@ void CNativeOwner::AddWeakRef(const WeakNative & ref)
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void CNativeOwner::AddNatives(const sp_nativeinfo_t *natives)
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{
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NativeEntry *pEntry;
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for (const sp_nativeinfo_t *native = natives; native->func && native->name; native++)
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g_ShareSys.AddNativeToCache(this, native);
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for (unsigned int i = 0; natives[i].func != NULL && natives[i].name != NULL; i++)
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{
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if ((pEntry = g_ShareSys.AddNativeToCache(this, &natives[i])) == NULL)
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{
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continue;
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}
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m_Natives.push_back(pEntry);
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}
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m_natives.append(natives);
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}
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void CNativeOwner::PropagateMarkSerial(unsigned int serial)
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@ -113,7 +106,6 @@ void CNativeOwner::DropEverything()
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{
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NativeEntry *pEntry;
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List<WeakNative>::iterator iter;
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List<NativeEntry *>::iterator ntv_iter;
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/* Unbind and remove all weak references to us */
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iter = m_WeakRefs.begin();
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@ -124,7 +116,13 @@ void CNativeOwner::DropEverything()
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}
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/* Strip all of our natives from the cache */
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ntv_iter = m_Natives.begin();
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for (size_t i = 0; i < m_natives.length(); i++) {
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const sp_nativeinfo_t *natives = m_natives[i];
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for (const sp_nativeinfo_t *native = natives; native->func && native->name; native++)
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g_ShareSys.ClearNativeFromCache(this, native->name);
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}
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List<NativeEntry *>::iterator ntv_iter = m_Natives.begin();
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while (ntv_iter != m_Natives.end())
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{
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g_ShareSys.ClearNativeFromCache(this, (*ntv_iter)->name);
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@ -1,8 +1,39 @@
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/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourcePawn
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_NATIVE_OWNER_H_
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#define _INCLUDE_SOURCEMOD_NATIVE_OWNER_H_
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#include <sp_vm_types.h>
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#include <sh_list.h>
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#include <am-vector.h>
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#include "common_logic.h"
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struct NativeEntry;
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@ -54,6 +85,7 @@ protected:
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List<CPlugin *> m_Dependents;
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unsigned int m_nMarkSerial;
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List<WeakNative> m_WeakRefs;
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ke::Vector<const sp_nativeinfo_t *> m_natives;
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List<NativeEntry *> m_Natives;
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};
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