Added gamedata for Eternal Silence (bug 4880).
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@ -146,6 +146,7 @@
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"game" "fas"
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"game" "fistful_of_frags"
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"game" "dinodday"
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"game" "esmod"
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}
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"Keys"
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@ -207,6 +208,7 @@
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"game" "fistful_of_frags"
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"game" "swarm"
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"game" "dinodday"
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"game" "esmod"
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}
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"Keys"
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@ -25,6 +25,7 @@
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"game" "hidden"
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"game" "zombie_master"
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"game" "NeotokyoSource"
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"game" "esmod"
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}
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"Offsets"
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@ -25,6 +25,7 @@
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"game" "hidden"
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"game" "zombie_master"
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"game" "NeotokyoSource"
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"game" "esmod"
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}
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"Offsets"
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126
gamedata/sdktools.games/game.esmod.txt
Normal file
126
gamedata/sdktools.games/game.esmod.txt
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@ -0,0 +1,126 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Eternal Silence */
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"esmod"
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{
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"Offsets"
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{
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/* CBasePlayer */
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"GiveNamedItem"
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{
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"windows" "333"
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}
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"RemovePlayerItem"
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{
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"windows" "231"
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}
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"Weapon_GetSlot"
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{
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"windows" "229"
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}
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"Ignite"
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{
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"windows" "193"
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}
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"Extinguish"
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{
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"windows" "194"
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}
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"Teleport"
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{
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"windows" "100"
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}
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"CommitSuicide"
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{
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"windows" "361"
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}
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"GetVelocity"
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{
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"windows" "128"
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}
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"EyeAngles"
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{
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"windows" "120"
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}
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"DispatchKeyValue"
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{
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"windows" "33"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "32"
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}
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"DispatchKeyValueVector"
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{
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"windows" "31"
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}
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"AcceptInput"
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{
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"windows" "37"
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}
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"SetEntityModel"
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{
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"windows" "27"
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}
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"WeaponEquip"
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{
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"windows" "222"
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}
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"Activate"
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{
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"windows" "34"
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}
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"PlayerRunCmd"
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{
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"windows" "304"
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}
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF"
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}
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39"
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}
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"DispatchSpawn"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B"
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}
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"CreateEntityByName"
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{
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"library" "server"
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"windows" "\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2"
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}
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"FireOutput"
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{
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"library" "server"
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"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
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}
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}
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}
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}
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@ -180,4 +180,8 @@
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{
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"game" "dinodday"
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}
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"game.esmod.txt"
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{
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"game" "esmod"
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}
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}
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