Added gamedata for Eternal Silence (bug 4880).
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				@ -146,6 +146,7 @@
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			"game"					"fas"
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			"game"					"fistful_of_frags"
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			"game"					"dinodday"
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			"game"					"esmod"
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		}
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		"Keys"
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@ -207,6 +208,7 @@
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			"game"					"fistful_of_frags"
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			"game"					"swarm"
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			"game"					"dinodday"
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			"game"					"esmod"
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		}
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		"Keys"
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@ -25,6 +25,7 @@
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			"game"		"hidden"
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			"game"		"zombie_master"
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			"game"		"NeotokyoSource"
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			"game"		"esmod"
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		}
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		"Offsets"
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@ -25,6 +25,7 @@
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			"game"		"hidden"
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			"game"		"zombie_master"
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			"game"		"NeotokyoSource"
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			"game"		"esmod"
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		}
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		"Offsets"
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										126
									
								
								gamedata/sdktools.games/game.esmod.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										126
									
								
								gamedata/sdktools.games/game.esmod.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,126 @@
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/**
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 * Do not edit this file.  Any changes will be overwritten by the gamedata
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 * updater or by upgrading your SourceMod install.
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 *
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 * To override data in this file, create a subdirectory named "custom" and
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 * place your own gamedata file(s) inside of it.  Such files will be parsed
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 * after SM's own.
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 *
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 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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 */
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"Games"
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{
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	/* Eternal Silence */
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	"esmod"
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	{
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		"Offsets"
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		{
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			/* CBasePlayer */
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			"GiveNamedItem"
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			{
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				"windows"	"333"
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			}
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			"RemovePlayerItem"
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			{
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				"windows"	"231"
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			}
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			"Weapon_GetSlot"
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			{
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				"windows"	"229"
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			}
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			"Ignite"
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			{
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				"windows"	"193"
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			}
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			"Extinguish"
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			{
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				"windows"	"194"
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			}
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			"Teleport"
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			{
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				"windows"	"100"
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			}
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			"CommitSuicide"
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			{
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				"windows"	"361"
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			}
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			"GetVelocity"
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			{
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				"windows"	"128"
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			}
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			"EyeAngles"
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			{
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				"windows"	"120"
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			}
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			"DispatchKeyValue"
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			{
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				"windows"	"33"
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			}
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			"DispatchKeyValueFloat"
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			{
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				"windows"	"32"
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			}
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			"DispatchKeyValueVector"
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			{
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				"windows"	"31"
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			}
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			"AcceptInput"
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			{
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				"windows"	"37"
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			}
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			"SetEntityModel"
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			{
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				"windows"	"27"
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			}
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			"WeaponEquip"
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			{
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				"windows"	"222"
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			}
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			"Activate"
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			{
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				"windows"	"34"
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			}
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			"PlayerRunCmd"
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			{
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				"windows"	"304"
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			}
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			/* Offset into CreateGameRulesObject */
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			"g_pGameRules"
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			{
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				"windows"	"2"
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			}
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		}
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		"Signatures"
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		{
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			"CreateGameRulesObject"
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			{
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				"library"		"server"
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				"windows"		"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF"
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			}
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			"FindEntityByClassname"
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			{
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				"library"	"server"
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				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39"
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			}
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			"DispatchSpawn"
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			{
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				"library"	"server"
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				"windows"	"\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B"
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			}
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			"CreateEntityByName"
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			{
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				"library"	"server"
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				"windows"	"\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2"
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			}
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			"FireOutput"
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			{
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				"library"	"server"
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				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
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			}
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		}
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	}
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}
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@ -180,4 +180,8 @@
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	{
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		"game"		"dinodday"
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	}
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	"game.esmod.txt"
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	{
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		"game"		"esmod"
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	}
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}
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