Initial commit of Dota 2 gamedata (bug 5656, r=asherkin).
This commit is contained in:
parent
2c7537b4cd
commit
0d97198f88
@ -95,6 +95,7 @@
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"engine" "left4dead2"
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"engine" "alienswarm"
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"engine" "csgo"
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"engine" "dota"
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}
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"Offsets"
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55
gamedata/core.games/engine.dota.txt
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55
gamedata/core.games/engine.dota.txt
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@ -0,0 +1,55 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "dota"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "8"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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}
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"Signatures"
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{
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// This isn't LevelShutdown, but there aren't a lot of places to get this from due to crazy insane inlining errwhere
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\x8B\x3D\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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"mac" "@gEntList"
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}
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}
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}
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}
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@ -69,6 +69,11 @@
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{
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"engine" "csgo"
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}
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"engine.dota.txt"
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{
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"engine" "dota"
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}
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"blacklist.plugins.txt"
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{
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282
gamedata/sdktools.games/engine.dota.txt
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282
gamedata/sdktools.games/engine.dota.txt
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@ -0,0 +1,282 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "7"
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"SlapSound1" "vo/axe/axe_pain_01.mp3"
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"SlapSound1" "vo/axe/axe_pain_02.mp3"
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"SlapSound1" "vo/axe/axe_pain_03.mp3"
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"SlapSound1" "vo/axe/axe_pain_04.mp3"
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"SlapSound1" "vo/axe/axe_pain_05.mp3"
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"SlapSound1" "vo/axe/axe_pain_06.mp3"
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"SlapSound1" "vo/axe/axe_pain_07.mp3"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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//Offset into CBaseTempEntity constructor
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"s_pTempEntities"
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{
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"windows" "1"
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}
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"GetTEName"
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{
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"windows" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\xF3\x0F\x10\x15\x2A\x2A\x2A\x2A\xF3"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x8B\x5D\x2A\x56\x57\x85\xC9\x74\x2A\x8B"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Keys"
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{
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"GameRulesProxy" "CDOTAGamerulesProxy"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x56\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "9"
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}
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}
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}
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/* Resource Entity override */
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"#default"
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{
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// Dota's player manager does not have DT_PlayerResource embedded, unlike most other games
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"Keys"
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{
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"ResourceEntityClassname" "dota_player_manager"
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactoryFinder"
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{
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// EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global.
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"library" "server"
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"windows" "\xA1\x2A\x2A\x2A\x2A\x8B\x50\x04\x57\xB9\x2A\x2A\x2A\x2A\xFF\xD2\x33\xF6"
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//"linux" "@_Z23EntityFactoryDictionaryv"
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//"mac" "@_Z23EntityFactoryDictionaryv"
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}
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}
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"Offsets"
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{
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"EntityFactoryOffset"
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{
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"windows" "1"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC4\x89\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x45\x2A\x53\x8B\x59\x2A\x56\x8B"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "26"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*
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* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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*/
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"InfoChanged"
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{
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"windows" "212"
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}
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}
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}
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"dota"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "438"
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}
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"RemovePlayerItem"
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{
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"windows" "300"
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}
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"Weapon_GetSlot"
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{
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"windows" "289"
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}
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"Ignite"
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{
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"windows" "231"
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}
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"Extinguish"
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{
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"windows" "234"
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}
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"Teleport"
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{
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"windows" "114"
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}
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"CommitSuicide"
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{
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"windows" "482"
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}
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"GetVelocity"
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{
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"windows" "147"
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}
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"EyeAngles"
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{
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"windows" "138"
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}
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"AcceptInput"
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{
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"windows" "41"
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}
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"SetEntityModel"
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{
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"windows" "26"
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}
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"WeaponEquip"
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{
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"windows" "292"
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}
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"Activate"
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{
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"windows" "37"
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}
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"PlayerRunCmd"
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{
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"windows" "458"
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}
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}
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}
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}
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@ -70,6 +70,11 @@
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"engine" "csgo"
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}
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"engine.dota.txt"
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{
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"engine" "dota"
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}
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"game.tf.txt"
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{
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"game" "tf"
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