Add null-check on serverclass in gamerules lookup.
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@ -120,7 +120,7 @@ static ServerClass *UTIL_FindServerClass(const char *classname)
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sc = sc->m_pNext;
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}
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return NULL;
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return nullptr;
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}
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void UpdateValveGlobals()
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@ -131,9 +131,10 @@ void UpdateValveGlobals()
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const char *pszDTName = g_pGameConf->GetKeyValue("GameRulesDataTable");
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if (pszNetClass && pszDTName)
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{
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ServerClass *sc = UTIL_FindServerClass(pszNetClass);
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sm_sendprop_info_t info;
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if (UTIL_FindDataTable(sc->m_pTable, pszDTName, &info))
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ServerClass *sc = UTIL_FindServerClass(pszNetClass);
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if (sc && UTIL_FindDataTable(sc->m_pTable, pszDTName, &info))
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{
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auto proxyFn = info.prop->GetDataTableProxyFn();
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if (proxyFn)
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