Merge pull request #174 from alliedmodders/eliminate-more-gamedata
Eliminate the need for more gamedata on some games (r=asherkin).
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commit
0d24804839
@ -153,6 +153,18 @@ void CHalfLife2::OnSourceModAllInitialized_Post()
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void CHalfLife2::InitLogicalEntData()
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{
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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if (g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr))
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{
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g_EntList = servertools->GetEntityList();
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}
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#endif
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char *addr = NULL;
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/*
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@ -162,21 +174,24 @@ void CHalfLife2::InitLogicalEntData()
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* If symbols aren't present (Windows or stripped Linux/Mac),
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* attempt find via LevelShutdown + offset
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*/
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if (g_pGameConf->GetMemSig("gEntList", (void **)&addr))
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if (!g_EntList)
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{
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#if !defined PLATFORM_WINDOWS
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if (!addr)
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if (g_pGameConf->GetMemSig("gEntList", (void **) &addr))
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{
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// Key exists so notify if lookup fails, but try other method.
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logger->LogError("Failed lookup of gEntList directly - Reverting to lookup via LevelShutdown");
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}
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else
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{
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#endif
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g_EntList = reinterpret_cast<void *>(addr);
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#if !defined PLATFORM_WINDOWS
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}
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if (!addr)
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{
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// Key exists so notify if lookup fails, but try other method.
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logger->LogError("Failed lookup of gEntList directly - Reverting to lookup via LevelShutdown");
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}
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else
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{
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#endif
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g_EntList = reinterpret_cast<void *>(addr);
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#if !defined PLATFORM_WINDOWS
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}
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#endif
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}
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}
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if (!g_EntList)
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@ -52,6 +52,7 @@ IPlayerInfoManager *playerinfo = NULL;
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IBaseFileSystem *basefilesystem = NULL;
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IFileSystem *filesystem = NULL;
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IEngineSound *enginesound = NULL;
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IServerTools *servertools = NULL;
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IServerPluginHelpers *serverpluginhelpers = NULL;
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IServerPluginCallbacks *vsp_interface = NULL;
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int vsp_version = 0;
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@ -71,6 +72,7 @@ bool SourceMod_Core::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen
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GET_V_IFACE_CURRENT(GetFileSystemFactory, basefilesystem, IBaseFileSystem, BASEFILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetFileSystemFactory, filesystem, IFileSystem, FILESYSTEM_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, enginesound, IEngineSound, IENGINESOUND_SERVER_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetServerFactory, servertools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION);
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#if SOURCE_ENGINE != SE_DOTA
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GET_V_IFACE_CURRENT(GetEngineFactory, serverpluginhelpers, IServerPluginHelpers, INTERFACEVERSION_ISERVERPLUGINHELPERS);
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#endif
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@ -50,6 +50,7 @@
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#include <random.h>
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#include <filesystem.h>
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#include <IEngineSound.h>
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#include <toolframework/itoolentity.h>
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#ifndef METAMOD_PLAPI_VERSION
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#include <metamod_wrappers.h>
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@ -103,6 +104,7 @@ extern IPlayerInfoManager *playerinfo;
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extern IBaseFileSystem *basefilesystem;
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extern IFileSystem *filesystem;
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extern IEngineSound *enginesound;
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extern IServerTools *servertools;
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extern IServerPluginHelpers *serverpluginhelpers;
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extern IServerPluginCallbacks *vsp_interface;
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extern int vsp_version;
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@ -285,36 +285,46 @@ void TempEntityManager::Initialize()
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int offset;
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m_Loaded = false;
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#if SOURCE_ENGINE == SE_TF2
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m_ListHead = servertools->GetTempEntList();
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#else
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/*
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* First try to lookup s_pTempEntities directly for platforms with symbols.
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* If symbols aren't present (Windows or stripped Linux/Mac),
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* attempt find via CBaseTempEntity ctor + offset
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*/
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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/* Read our sigs and offsets from the config file */
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if (g_pGameConf->GetMemSig("s_pTempEntities", &addr) && addr)
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if (g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr))
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{
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/* Store the head of the TE linked list */
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m_ListHead = *(void **)addr;
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m_ListHead = servertools->GetTempEntList();
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}
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else if (g_pGameConf->GetMemSig("CBaseTempEntity", &addr) && addr)
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else
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#endif
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{
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if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
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/*
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* First try to lookup s_pTempEntities directly for platforms with symbols.
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* If symbols aren't present (Windows or stripped Linux/Mac),
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* attempt find via CBaseTempEntity ctor + offset
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*/
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/* Read our sigs and offsets from the config file */
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if (g_pGameConf->GetMemSig("s_pTempEntities", &addr) && addr)
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{
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/* Store the head of the TE linked list */
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m_ListHead = *(void **) addr;
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}
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else if (g_pGameConf->GetMemSig("CBaseTempEntity", &addr) && addr)
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{
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if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
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{
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return;
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}
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/* Store the head of the TE linked list */
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m_ListHead = **(void ***) ((unsigned char *) addr + offset);
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}
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else
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{
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return;
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}
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/* Store the head of the TE linked list */
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m_ListHead = **(void ***)((unsigned char *)addr + offset);
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}
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else
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{
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return;
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}
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#endif // == TF2
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if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
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{
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@ -130,9 +130,19 @@ bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
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void GetIServer()
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{
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#if SOURCE_ENGINE == SE_TF2
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iserver = engine->GetIServer();
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#else
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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if (g_SMAPI->GetEngineFactory(false)("VEngineServer022", nullptr))
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{
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iserver = engine->GetIServer();
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return;
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}
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#endif
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void *addr;
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const char *sigstr;
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char sig[32];
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@ -191,7 +201,6 @@ void GetIServer()
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/* Finally we have the interface we were looking for */
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iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
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#endif // !TF2
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}
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void GetResourceEntity()
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@ -714,7 +714,7 @@ static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
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return got_angles ? 1 : 0;
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}
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#if SOURCE_ENGINE >= SE_ORANGEBOX && SOURCE_ENGINE != SE_TF2
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t *params)
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{
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char *searchname;
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@ -793,25 +793,35 @@ static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t
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static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
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{
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#if SOURCE_ENGINE == SE_TF2
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CBaseEntity *pStartEnt = NULL;
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if (params[1] != -1)
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#if SOURCE_ENGINE == SE_TF2 \
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|| SOURCE_ENGINE == SE_DODS \
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013
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static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
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if (bHasServerTools3)
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{
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pStartEnt = gamehelpers->ReferenceToEntity(params[1]);
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if (!pStartEnt)
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CBaseEntity *pStartEnt = NULL;
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if (params[1] != -1)
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{
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return pContext->ThrowNativeError("Entity %d (%d) is invalid",
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gamehelpers->ReferenceToIndex(params[1]),
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params[1]);
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pStartEnt = gamehelpers->ReferenceToEntity(params[1]);
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if (!pStartEnt)
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{
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return pContext->ThrowNativeError("Entity %d (%d) is invalid",
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gamehelpers->ReferenceToIndex(params[1]),
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params[1]);
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}
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}
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char *searchname;
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pContext->LocalToString(params[2], &searchname);
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CBaseEntity *pEntity = servertools->FindEntityByClassname(pStartEnt, searchname);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#endif
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char *searchname;
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pContext->LocalToString(params[2], &searchname);
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CBaseEntity *pEntity = servertools->FindEntityByClassname(pStartEnt, searchname);
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return gamehelpers->EntityToBCompatRef(pEntity);
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#else
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static ValveCall *pCall = NULL;
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static bool bProbablyNoFEBC = false;
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@ -869,7 +879,6 @@ static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *para
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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#endif // == TF2
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}
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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