Merge from sourcemod-1.1 branch.

This commit is contained in:
David Anderson
2008-12-28 03:23:45 -05:00
79 changed files with 1133 additions and 470 deletions
+1 -1
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@@ -29,7 +29,7 @@
* Version: $Id$
*/
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include "CDataPack.h"
+1 -1
View File
@@ -29,7 +29,7 @@
* Version: $Id$
*/
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
extern HandleType_t htCellArray;
+2 -2
View File
@@ -44,7 +44,7 @@
#ifdef PLATFORM_WINDOWS
ConVar sm_corecfgfile("sm_corecfgfile", "addons\\sourcemod\\configs\\core.cfg", 0, "SourceMod core configuration file");
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
ConVar sm_corecfgfile("sm_corecfgfile", "addons/sourcemod/configs/core.cfg", 0, "SourceMod core configuration file");
#endif
@@ -265,7 +265,7 @@ inline bool IsPathSepChar(char c)
{
#if defined PLATFORM_WINDOWS
return (c == '\\' || c == '/');
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_LINUX || defined PLATFORM_POSIX
return (c == '/');
#endif
}
+3
View File
@@ -73,6 +73,9 @@ char g_GameName[256] = {'$', '\0'};
#elif defined PLATFORM_LINUX
#define PLATFORM_NAME "linux"
#define PLATFORM_SERVER_BINARY "server_i486.so"
#elif defined PLATFORM_APPLE
#define PLATFORM_NAME "undef"
#define PLATFORM_SERVER_BINARY "undef.dylib"
#endif
struct TempSigInfo
+312 -175
View File
@@ -1,33 +1,33 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "GameDataFetcher.h"
#include "bitbuf.h"
@@ -42,8 +42,9 @@
#include <netdb.h>
#include <arpa/inet.h>
#define INVALID_SOCKET -1
#define closesocket close
#define INVALID_SOCKET -1
#define closesocket close
#define WSAGetLastError() errno
#endif
#include "sh_vector.h"
@@ -63,21 +64,52 @@
#include "TimerSys.h"
#include "compat_wrappers.h"
#include "sm_stringutil.h"
#include "md5.h"
#include "frame_hooks.h"
#define QUERY_MAX_LENGTH 1024
BuildMD5ableBuffer g_MD5Builder;
FetcherThread g_FetchThread;
static BuildMD5ableBuffer g_MD5Builder;
static FetcherThread g_FetchThread;
FILE *logfile = NULL;
static FILE *logfile = NULL;
bool g_disableGameDataUpdate = false;
/**
* Note on this. If we issue a reload and changelevel, my srcds.exe will emit
* Assertion Failed: !m_bServiceStarted
* on quit. This seems like a non-issue, because before we just terminated the
* server anyway. If anyone notices and files a bug, we can look into it further.
*/
bool g_restartAfterUpdate = false;
int g_serverPort = 6500;
char g_serverAddress[100] = "hayate.alliedmods.net";
static bool was_level_started = false;
static int g_serverPort = 6500;
static char g_serverAddress[100] = "smupdate.alliedmods.net";
void FetcherThread::RunThread( IThreadHandle *pHandle )
static void _ForceRestart(void *data)
{
char cmd[300];
g_Logger.LogMessage("Automatically restarting SourceMod after a successful gamedata update.");
UTIL_Format(cmd, sizeof(cmd), "meta unload %d\n", g_PLID);
engine->ServerCommand(cmd);
UTIL_Format(cmd, sizeof(cmd), "changelevel \"%s\"\n", STRING(gpGlobals->mapname));
engine->ServerCommand(cmd);
UTIL_Format(cmd, sizeof(cmd), "echo SourceMod restarted after gamedata update.\n");
engine->ServerCommand(cmd);
}
static void ForceRestart()
{
FrameAction action;
action.action = _ForceRestart;
action.data = NULL;
AddFrameAction(action);
}
void FetcherThread::RunThread(IThreadHandle *pHandle)
{
char lock_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp");
@@ -85,8 +117,6 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
g_Logger.LogMessage("Starting Gamedata update fetcher... please report problems to bugs.alliedmods.net");
char log_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata");
@@ -102,7 +132,7 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
if (!logfile)
{
g_Logger.LogError("Failed to create GameData log file");
/* :( */
return;
}
@@ -120,19 +150,16 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
if (len == 0)
{
g_Logger.LogToOpenFile(logfile, "Query Writing failed");
g_Logger.LogToFileOnly(logfile, "Could not build gamedata query!");
fclose(logfile);
unlink(lock_path);
return;
}
/* We check this late so we have the MD5 sums available. This may change in the future. */
if (g_disableGameDataUpdate)
{
#ifdef DEBUG
g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true");
#endif
g_Logger.LogToFileOnly(logfile, "Skipping gamedata fetcher (DisableAutoUpdate set)");
fclose(logfile);
unlink(lock_path);
return;
@@ -150,13 +177,15 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
int sent = SendData(socketDescriptor, query, len);
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Sent Query!");
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Sent gamedata query");
ENDIF_DEBUG_SPEW
if (sent == 0)
{
g_Logger.LogToOpenFile(logfile, "Failed to send gamedata query data to remote host");
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Failed to send gamedata query data to remote host");
ENDIF_DEBUG_SPEW
closesocket(socketDescriptor);
fclose(logfile);
@@ -172,12 +201,41 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
unlink(lock_path);
}
void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel )
void FetcherThread::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
g_blockGameDataLoad = false;
if (cancel)
{
return;
}
if (wasSuccess)
{
HandleUpdateStatus(updateStatus, build);
if (needsRestart)
{
if (g_restartAfterUpdate)
{
if (was_level_started)
{
ForceRestart();
}
}
else
{
g_Logger.LogMessage("Your gamedata files have been updated, please restart your server.");
}
}
}
else if (!g_disableGameDataUpdate)
{
g_Logger.LogError("An error occurred in the gamedata fetcher, see your gamedata log files for more information.");
}
}
int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
int FetcherThread::BuildGameDataQuery(char *buffer, int maxlen)
{
char gamedata_path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata");
@@ -206,45 +264,42 @@ int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
{
const char *name = dir->GetEntryName();
size_t len = strlen(name);
if (len >= 4
&& strcmp(&name[len-4], ".txt") == 0)
if (len >= 4 && strcmp(&name[len-4], ".txt") == 0)
{
MD5 md5;
SMCError err;
SMCStates states;
unsigned char raw[16];
char file[PLATFORM_MAX_PATH];
g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name);
SMCStates states;
if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay)
g_MD5Builder.checksum = &md5;
if ((err = g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states)) == SMCError_Okay)
{
unsigned char *md5 = g_MD5Builder.GetMD5();
if (md5 != NULL)
{
(uint8_t)buffer[10]++; //Increment the file counter
Writer.WriteBytes(md5, 16);
md5.raw_digest(raw);
(uint8_t)buffer[10]++; //Increment the file counter
Writer.WriteBytes(raw, 16);
g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String());
FileData *data = new FileData();
data->filename = new SourceHook::String(file);
md5.hex_digest(data->checksum);
filenames.push_back(data);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Parsed file: %s as %s", file, data->checksum);
ENDIF_DEBUG_SPEW
FileData *data = new FileData();
data->filename = new SourceHook::String(file);
memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33);
filenames.push_back(data);
}
else
{
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "%s no md5?", file);
#endif
}
}
else
{
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "%s failed!", file);
#endif
IF_DEBUG_SPEW
const char *error = g_TextParser.GetSMCErrorString(err);
g_Logger.LogToFileOnly(logfile, "Parsing of file %s failed: %s", file, error);
ENDIF_DEBUG_SPEW
}
}
}
dir->NextEntry();
}
@@ -253,17 +308,16 @@ int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
int FetcherThread::ConnectSocket()
{
struct protoent *ptrp;
ptrp = getprotobyname("tcp");
#ifdef WIN32
#if defined PLATFORM_WINDOWS
WSADATA wsaData;
WSAStartup(0x0101, &wsaData);
#endif
if (ptrp == NULL)
struct protoent *ptrp;
if ((ptrp = getprotobyname("tcp")) == NULL)
{
g_Logger.LogToOpenFile(logfile, "Failed to find TCP");
g_Logger.LogToFileOnly(logfile, "Error: Failed to find TCP protocol");
return INVALID_SOCKET;
}
@@ -271,12 +325,9 @@ int FetcherThread::ConnectSocket()
if (socketDescriptor == INVALID_SOCKET)
{
//bugger aye?
#ifdef WIN32
g_Logger.LogToOpenFile(logfile, "Failed to create a new socket - Error %i", WSAGetLastError());
#else
g_Logger.LogToOpenFile(logfile, "Failed to create a new socket - Error %i", errno);
#endif
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Error: Failed to create socket: %s", error);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
@@ -293,7 +344,7 @@ int FetcherThread::ConnectSocket()
{
if ((local_addr.sin_addr.s_addr = inet_addr(g_serverAddress)) == INADDR_NONE)
{
g_Logger.LogToOpenFile(logfile, "Couldn't locate address");
g_Logger.LogToFileOnly(logfile, "Couldn't locate address: %s", g_serverAddress);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
@@ -305,11 +356,9 @@ int FetcherThread::ConnectSocket()
if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0)
{
#ifdef WIN32
g_Logger.LogToOpenFile(logfile, "Couldn't connect - Error %i", WSAGetLastError());
#else
g_Logger.LogToOpenFile(logfile, "Couldn't connect - Error %i", errno);
#endif
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Couldn't connect to %s: %s", g_serverAddress, error);
closesocket(socketDescriptor);
return INVALID_SOCKET;
}
@@ -320,58 +369,59 @@ int FetcherThread::ConnectSocket()
void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
{
char buffer[50];
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Waiting for reply!");
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Waiting for reply!");
ENDIF_DEBUG_SPEW
//Read in the header bytes
int returnLen = RecvData(socketDescriptor, buffer, 12);
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Recv Completed");
#endif
if (returnLen == 0)
{
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, ",but it failed.");
#endif
/* Timeout or fail? */
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive reply: %s", error);
return;
}
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Received Header!");
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Received Header!");
ENDIF_DEBUG_SPEW
bf_read Reader = bf_read("GameDataQuery", buffer, 12);
if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G')
{
g_Logger.LogToOpenFile(logfile, "Unknown Query Response");
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Unknown Query Response");
ENDIF_DEBUG_SPEW
return;
}
UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte();
short build[4] = {0,0,0,0};
updateStatus = (UpdateStatus)Reader.ReadByte();
build[0] = Reader.ReadShort();
build[1] = Reader.ReadShort();
build[2] = Reader.ReadShort();
build[3] = Reader.ReadShort();
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]);
#endif
HandleUpdateStatus(updateStatus, build);
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile,
"Update Status: %i - Latest %i.%i.%i.%i",
updateStatus,
build[0],
build[1],
build[2],
build[3]);
ENDIF_DEBUG_SPEW
int changedFiles = Reader.ReadByte();
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles);
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Files to download: %i", changedFiles);
ENDIF_DEBUG_SPEW
for (int i=0; i<changedFiles; i++)
{
@@ -389,9 +439,9 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
int index = Reader.ReadByte();
int tempLen = Reader.ReadUBitLong(32);
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "File index %i and length %i", index, tempLen);
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "File index %i and length %i", index, tempLen);
ENDIF_DEBUG_SPEW
void *memPtr;
memtable->CreateMem(tempLen+1, &memPtr);
@@ -399,9 +449,9 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
//Read the contents of our file into the memtable
returnLen = RecvData(socketDescriptor, (char *)memPtr, tempLen);
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen);
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Received %i bytes", returnLen);
ENDIF_DEBUG_SPEW
if (returnLen == 0)
{
@@ -412,7 +462,7 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
((unsigned char *)memPtr)[tempLen] = '\0';
FileData *data = filenames.at(index);
const char* filename;
const char *filename;
if (data != NULL)
{
filename = data->filename->c_str();
@@ -421,12 +471,12 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
if (fp)
{
fprintf(fp, (const char *)memPtr);
fprintf(fp, "%s", (const char *)memPtr);
fclose(fp);
}
else
{
g_Logger.LogToOpenFile(logfile, "Failed to open file \"%s\"", filename);
g_Logger.LogToFileOnly(logfile, "Failed to open file \"%s\" for writing", filename);
}
}
else
@@ -436,21 +486,18 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
memtable->Reset();
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Updated File %s", filename);
#endif
g_Logger.LogToFileOnly(logfile, "Updated file: %s", filename);
}
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "File Downloads Completed!");
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "File Downloads Completed!");
ENDIF_DEBUG_SPEW
bool needsRestart = false;
needsRestart = false;
if (changedFiles > 0)
{
needsRestart = true;
g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect");
}
//Read changed file count
@@ -458,8 +505,9 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
if (returnLen == 0)
{
/* Timeout or fail? */
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count");
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive count reply: %s", error);
return;
}
@@ -467,28 +515,27 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
changedFiles = Reader.ReadByte();
if (changedFiles == 0)
if (changedFiles < 1)
{
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done");
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "No unknown files. We're all done");
ENDIF_DEBUG_SPEW
return;
}
char *changedFileIndexes = new char[changedFiles];
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles);
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "%i files were unknown", changedFiles);
ENDIF_DEBUG_SPEW
returnLen = RecvData(socketDescriptor, changedFileIndexes, changedFiles);
if (returnLen == 0)
{
/* Timeout or fail? */
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list");
#endif
char error[255];
g_LibSys.GetPlatformErrorEx(WSAGetLastError(), error, sizeof(error));
g_Logger.LogToFileOnly(logfile, "Did not receive list reply: %s", error);
return;
}
@@ -511,21 +558,17 @@ void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
}
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname);
#ifdef DEBUG
g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName);
#endif
IF_DEBUG_SPEW
g_Logger.LogToFileOnly(logfile, "Unknown File %i : %s", index, fileName);
ENDIF_DEBUG_SPEW
}
delete [] changedFileIndexes;
if (needsRestart && g_restartAfterUpdate)
{
g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!");
engine->ServerCommand("quit\n");
}
wasSuccess = true;
}
int FetcherThread::RecvData( int socketDescriptor, char *buffer, int len )
int FetcherThread::RecvData(int socketDescriptor, char *buffer, int len)
{
fd_set fds;
struct timeval tv;
@@ -564,7 +607,7 @@ int FetcherThread::RecvData( int socketDescriptor, char *buffer, int len )
return bytesReceivedTotal;
}
int FetcherThread::SendData( int socketDescriptor, char *buffer, int len )
int FetcherThread::SendData(int socketDescriptor, char *buffer, int len)
{
fd_set fds;
struct timeval tv;
@@ -599,7 +642,7 @@ int FetcherThread::SendData( int socketDescriptor, char *buffer, int len )
return sentBytesTotal;
}
void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] )
void FetcherThread::HandleUpdateStatus(UpdateStatus status, short version[4])
{
switch (status)
{
@@ -611,14 +654,12 @@ void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] )
case Update_NewBuild:
{
g_Logger.LogMessage("SourceMod Update: A new Mercurial build is available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
break;
}
case Update_MinorAvailable:
{
g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("SourceMod Update: A new release of SourceMod is now available from sourcemod.net");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
@@ -632,14 +673,15 @@ void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] )
case Update_CriticalAvailable:
{
g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update");
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
g_Logger.LogError("SourceMod Update: A critical SourceMod release is available from sourcemod.net. It is strongly recommended that you update!");
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
break;
}
}
}
bool g_blockGameDataLoad = false;
static IThreadHandle *fetch_thread_hndl;
class InitFetch : public SMGlobalClass
{
@@ -658,7 +700,30 @@ public:
ThreadParams fetchThreadParams = ThreadParams();
fetchThreadParams.prio = ThreadPrio_Low;
g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams);
fetch_thread_hndl = g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams);
}
void OnSourceModShutdown()
{
fetch_thread_hndl->WaitForThread();
fetch_thread_hndl->DestroyThis();
}
void OnSourceModLevelActivated()
{
was_level_started = true;
if (g_restartAfterUpdate &&
g_FetchThread.wasSuccess &&
g_FetchThread.needsRestart)
{
ForceRestart();
}
}
void OnSourceModLevelEnd()
{
was_level_started = false;
}
ConfigResult OnSourceModConfigChanged(const char *key,
@@ -667,14 +732,14 @@ public:
char *error,
size_t maxlength)
{
if (strcmp(key, "DisableAutoUpdate") == 0)
if (strcasecmp(key, "DisableAutoUpdate") == 0)
{
if (strcmp(value, "yes") == 0)
if (strcasecmp(value, "yes") == 0)
{
g_disableGameDataUpdate = true;
return ConfigResult_Accept;
}
else if (strcmp(value, "no") == 0)
else if (strcasecmp(value, "no") == 0)
{
g_disableGameDataUpdate = false;
return ConfigResult_Accept;
@@ -683,14 +748,14 @@ public:
return ConfigResult_Reject;
}
if (strcmp(key, "ForceRestartAfterUpdate") == 0)
if (strcasecmp(key, "ForceRestartAfterUpdate") == 0)
{
if (strcmp(value, "yes") == 0)
if (strcasecmp(value, "yes") == 0)
{
g_restartAfterUpdate = true;
return ConfigResult_Accept;
}
else if (strcmp(value, "no") == 0)
else if (strcasecmp(value, "no") == 0)
{
g_restartAfterUpdate = false;
return ConfigResult_Accept;
@@ -699,14 +764,14 @@ public:
return ConfigResult_Reject;
}
if (strcmp(key, "AutoUpdateServer") == 0)
if (strcasecmp(key, "AutoUpdateServer") == 0)
{
UTIL_Format(g_serverAddress, sizeof(g_serverAddress), "%s", value);
return ConfigResult_Accept;
}
if (strcmp(key, "AutoUpdatePort") == 0)
if (strcasecmp(key, "AutoUpdatePort") == 0)
{
int port = atoi(value);
@@ -724,6 +789,55 @@ public:
}
} g_InitFetch;
BuildMD5ableBuffer::BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
}
BuildMD5ableBuffer::~BuildMD5ableBuffer()
{
delete stringTable;
}
void BuildMD5ableBuffer::ReadSMC_ParseStart()
{
stringTable->Reset();
}
SMCResult BuildMD5ableBuffer::ReadSMC_KeyValue(const SMCStates *states,
const char *key,
const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult BuildMD5ableBuffer::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void BuildMD5ableBuffer::ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum->update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum->finalize();
}
CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
@@ -766,3 +880,26 @@ CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file")
g_SMAPI->ConPrint("File not found!\n");
}
FetcherThread::~FetcherThread()
{
SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
FileData *curData;
while (iter != filenames.end())
{
curData = (*iter);
delete curData->filename;
delete curData;
iter = filenames.erase(iter);
}
}
FetcherThread::FetcherThread()
{
memtable = new BaseMemTable(4096);
wasSuccess = false;
needsRestart = false;
}
+50 -128
View File
@@ -1,33 +1,33 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
@@ -38,8 +38,9 @@
#include "Logger.h"
#include "LibrarySys.h"
#include "ThreadSupport.h"
#include "md5.h"
#include "sm_memtable.h"
#include <sh_string.h>
#include <sh_list.h>
enum UpdateStatus
{
@@ -51,134 +52,55 @@ enum UpdateStatus
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
class MD5;
class BuildMD5ableBuffer : public ITextListener_SMC
{
public:
BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
md5[0] = 0;
md5String[0] = 0;
}
~BuildMD5ableBuffer()
{
delete stringTable;
}
void ReadSMC_ParseStart()
{
checksum = MD5();
}
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum.finalize();
checksum.hex_digest(md5String);
checksum.raw_digest(md5);
stringTable->Reset();
}
unsigned char * GetMD5()
{
return md5;
}
unsigned char * GetMD5String()
{
return (unsigned char *)&md5String[0];
}
BuildMD5ableBuffer();
~BuildMD5ableBuffer();
void ReadSMC_ParseStart();
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
void ReadSMC_ParseEnd(bool halted, bool failed);
public:
MD5 *checksum;
private:
MD5 checksum;
unsigned char md5[16];
char md5String[33];
BaseStringTable *stringTable;
};
struct FileData
{
SourceHook::String *filename;
unsigned char checksum[33];
char checksum[33];
};
class FetcherThread : public IThread
{
public:
FetcherThread()
{
//filenames = new BaseStringTable(200);
memtable = new BaseMemTable(4096);
}
~FetcherThread()
{
//delete filenames;
SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
FileData *curData;
while (iter != filenames.end())
{
curData = (*iter);
delete curData->filename;
delete curData;
iter = filenames.erase(iter);
}
}
FetcherThread();
~FetcherThread();
public:
void RunThread(IThreadHandle *pHandle);
void OnTerminate(IThreadHandle *pHandle, bool cancel);
private:
int BuildGameDataQuery(char *buffer, int maxlen);
void ProcessGameDataQuery(int SocketDescriptor);
int RecvData(int socketDescriptor, char *buffer, int len);
int SendData(int socketDescriptor, char *buffer, int len);
int ConnectSocket();
void HandleUpdateStatus(UpdateStatus status, short version[4]);
public:
SourceHook::CVector<FileData *> filenames;
bool needsRestart;
bool wasSuccess;
private:
UpdateStatus updateStatus;
BaseMemTable *memtable;
short build[4];
};
extern BuildMD5ableBuffer g_MD5Builder;
extern bool g_blockGameDataLoad;
#endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
+21 -7
View File
@@ -138,7 +138,7 @@ bool CDirectory::IsEntryDirectory()
{
#if defined PLATFORM_WINDOWS
return ((m_fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY);
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_POSIX
char temppath[PLATFORM_MAX_PATH];
snprintf(temppath, sizeof(temppath), "%s/%s", m_origpath, GetEntryName());
return g_LibSys.IsPathDirectory(temppath);
@@ -160,7 +160,7 @@ const char *CDirectory::GetEntryName()
{
#if defined PLATFORM_WINDOWS
return m_fd.cFileName;
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_POSIX
return ep ? ep->d_name : "";
#endif
}
@@ -174,7 +174,7 @@ bool CDirectory::IsValid()
{
#if defined PLATFORM_WINDOWS
return (m_dir != INVALID_HANDLE_VALUE);
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_POSIX
return (m_dir != NULL);
#endif
}
@@ -214,7 +214,7 @@ bool LibrarySystem::IsPathFile(const char *path)
}
return true;
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_POSIX
struct stat s;
if (stat(path, &s) != 0)
@@ -272,21 +272,35 @@ IDirectory *LibrarySystem::OpenDirectory(const char *path)
}
void LibrarySystem::GetPlatformError(char *error, size_t maxlength)
{
#if defined PLATFORM_WINDOWS
return GetPlatformErrorEx(GetLastError(), error, maxlength);
#elif defined PLATFORM_POSIX
return GetPlatformErrorEx(errno, error, maxlength);
#endif
}
void LibrarySystem::GetPlatformErrorEx(int code, char *error, size_t maxlength)
{
if (error && maxlength)
{
#if defined PLATFORM_WINDOWS
DWORD dw = GetLastError();
FormatMessageA(
FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
(DWORD)code,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPSTR)error,
maxlength,
NULL);
#elif defined PLATFORM_LINUX
const char *ae = strerror_r(code, error, maxlength);
if (ae != error)
{
UTIL_Format(error, maxlength, "%s", ae);
}
#elif defined PLATFORM_POSIX
UTIL_Format(error, maxlength, "%s", strerror(errno));
strerror_r(code, error, maxlength);
#endif
}
}
+1
View File
@@ -90,6 +90,7 @@ public:
bool IsPathFile(const char *path);
bool IsPathDirectory(const char *path);
void GetPlatformError(char *error, size_t maxlength);
void GetPlatformErrorEx(int code, char *error, size_t maxlength);
size_t PathFormat(char *buffer, size_t len, const char *fmt, ...);
const char *GetFileExtension(const char *filename);
bool CreateFolder(const char *path);
+33
View File
@@ -245,6 +245,19 @@ void Logger::LogToOpenFile(FILE *fp, const char *msg, ...)
va_end(ap);
}
void Logger::LogToFileOnly(FILE *fp, const char *msg, ...)
{
if (!m_Active)
{
return;
}
va_list ap;
va_start(ap, msg);
LogToFileOnlyEx(fp, msg, ap);
va_end(ap);
}
void Logger::LogToOpenFileEx(FILE *fp, const char *msg, va_list ap)
{
if (!m_Active)
@@ -265,6 +278,26 @@ void Logger::LogToOpenFileEx(FILE *fp, const char *msg, va_list ap)
g_SMAPI->ConPrintf("L %s: %s\n", date, buffer);
}
void Logger::LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap)
{
if (!m_Active)
{
return;
}
char buffer[3072];
UTIL_FormatArgs(buffer, sizeof(buffer), msg, ap);
char date[32];
time_t t;
GetAdjustedTime(&t);
tm *curtime = localtime(&t);
strftime(date, sizeof(date), "%m/%d/%Y - %H:%M:%S", curtime);
fprintf(fp, "L %s: %s\n", date, buffer);
fflush(fp);
}
void Logger::LogMessage(const char *vafmt, ...)
{
if (!m_Active)
+3
View File
@@ -78,6 +78,9 @@ public:
void LogFatal(const char *msg, ...);
void LogToOpenFile(FILE *fp, const char *msg, ...);
void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap);
/* This version does not print to console, and is thus thread-safe */
void LogToFileOnly(FILE *fp, const char *msg, ...);
void LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap);
void MapChange(const char *mapname);
const char *GetLogFileName(LogType type) const;
LoggingMode GetLoggingMode() const;
+1 -1
View File
@@ -44,7 +44,7 @@ C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc-4.1
CPP = gcc
override ENGSET = false
ifeq "$(ENGINE)" "original"
+7
View File
@@ -255,6 +255,13 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
g_OnMapStarted = true;
SMGlobalClass *cls = SMGlobalClass::head;
while (cls)
{
cls->OnSourceModLevelActivated();
cls = cls->m_pGlobalClassNext;
}
SM_ExecuteAllConfigs();
}
+3 -5
View File
@@ -487,7 +487,7 @@ SMCResult CPhraseFile::ReadSMC_KeyValue(const SMCStates *states, const char *key
else
{
size_t len = strlen(key);
if (len != 2)
if (len < 2 || len > 3)
{
ParseWarning("Ignoring translation to invalid language \"%s\" on line %d.", key, states->line);
return SMCResult_Continue;
@@ -936,7 +936,7 @@ SMCResult Translator::ReadSMC_KeyValue(const SMCStates *states, const char *key,
{
size_t len = strlen(key);
if (len != 2)
if (len < 2 || len > 3)
{
g_Logger.LogError("[SM] Warning encountered parsing languages.cfg file.");
g_Logger.LogError("[SM] Invalid language code \"%s\" is being ignored.", key);
@@ -957,9 +957,7 @@ bool Translator::AddLanguage(const char *langcode, const char *description)
Language *pLanguage = new Language;
unsigned int idx = m_Languages.size();
pLanguage->m_code2[0] = langcode[0];
pLanguage->m_code2[1] = langcode[1];
pLanguage->m_code2[2] = langcode[2];
UTIL_Format(pLanguage->m_code2, sizeof(pLanguage->m_code2), "%s", langcode);
pLanguage->m_FullName = m_pStringTab->AddString(description);
sm_trie_insert(m_pLCodeLookup, langcode, reinterpret_cast<void *>(idx));
+2 -2
View File
@@ -57,7 +57,7 @@ enum PhraseParseState
struct Language
{
char m_code2[3];
char m_code2[4];
int m_FullName;
};
@@ -159,7 +159,7 @@ private:
bool m_InLanguageSection;
String m_CustomError;
unsigned int m_ServerLang;
char m_InitialLang[3];
char m_InitialLang[4];
};
/* Nice little wrapper to handle error logging and whatnot */
+53 -2
View File
@@ -36,13 +36,64 @@
#include "MenuStyle_Radio.h"
#include "PlayerManager.h"
#include "CoreConfig.h"
#include <sm_queue.h>
#include "ThreadSupport.h"
float g_LastMenuTime = 0.0f;
float g_LastAuthCheck = 0.0f;
static IMutex *frame_mutex;
static Queue<FrameAction> *frame_queue;
static Queue<FrameAction> *frame_actions;
static float g_LastMenuTime = 0.0f;
static float g_LastAuthCheck = 0.0f;
bool g_PendingInternalPush = false;
class FrameActionInit : public SMGlobalClass
{
public:
void OnSourceModAllInitialized()
{
frame_queue = new Queue<FrameAction>();
frame_actions = new Queue<FrameAction>();
frame_mutex = g_pThreader->MakeMutex();
}
void OnSourceModShutdown()
{
delete frame_queue;
delete frame_actions;
frame_mutex->DestroyThis();
}
} s_FrameActionInit;
void AddFrameAction(const FrameAction & action)
{
frame_mutex->Lock();
frame_queue->push(action);
frame_mutex->Unlock();
}
void RunFrameHooks(bool simulating)
{
/* It's okay if this check races. */
if (frame_queue->size())
{
Queue<FrameAction> *temp;
/* Very quick lock to move queue/actions back and forth */
frame_mutex->Lock();
temp = frame_queue;
frame_queue = frame_actions;
frame_actions = temp;
frame_mutex->Unlock();
/* The server will now be adding to the other queue, so we can process events. */
while (!frame_actions->empty())
{
FrameAction &item = frame_actions->first();
frame_actions->pop();
item.action(item.data);
}
}
/* Frame based hooks */
g_DBMan.RunFrame();
g_HL2.ProcessFakeCliCmdQueue();
+9
View File
@@ -32,8 +32,17 @@
#ifndef _INCLUDE_SOURCEMOD_FRAME_HOOKS_H_
#define _INCLUDE_SOURCEMOD_FRAME_HOOKS_H_
typedef void (*FRAMEACTION)(void *data);
struct FrameAction
{
void *data;
FRAMEACTION action;
};
extern bool g_PendingInternalPush;
void AddFrameAction(const FrameAction & action);
void RunFrameHooks(bool simulating);
#endif //_INCLUDE_SOURCEMOD_FRAME_HOOKS_H_
+2 -11
View File
@@ -201,11 +201,7 @@ char *MD5::hex_digest(){
int i;
char *s= new char[33];
if (!finalized){
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
assert(finalized);
for (i=0; i<16; i++)
sprintf(s+i*2, "%02x", digest[i]);
@@ -220,12 +216,7 @@ char *MD5::hex_digest(char buffer[33]){
int i;
if (!finalized)
{
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
assert(finalized);
for (i=0; i<16; i++)
sprintf(buffer+i*2, "%02x", digest[i]);
+7
View File
@@ -134,6 +134,13 @@ public:
{
}
/**
* @brief Called when the level has activated.
*/
virtual void OnSourceModLevelActivated()
{
}
/**
* @brief Called when the level ends.
*/
+1 -1
View File
@@ -30,7 +30,7 @@
*/
#include <string.h>
#include <malloc.h>
#include <stdlib.h>
#include "sm_memtable.h"
BaseMemTable::BaseMemTable(unsigned int init_size)
+1 -1
View File
@@ -33,7 +33,7 @@
#define _INCLUDE_SM_QUEUE_H
#include <new>
#include <malloc.h>
#include <stdlib.h>
#include <sh_stack.h>
using namespace SourceHook;
+1 -1
View File
@@ -29,7 +29,7 @@
* Version: $Id$
*/
#include <malloc.h>
#include <stdlib.h>
#include "sm_globals.h"
#include "sm_stringutil.h"
#include "CellArray.h"
+1 -1
View File
@@ -29,7 +29,7 @@
* Version: $Id$
*/
#include <malloc.h>
#include <stdlib.h>
#include "sm_globals.h"
#include "sm_stringutil.h"
#include "CellArray.h"
+1 -1
View File
@@ -29,7 +29,7 @@
* Version: $Id$
*/
#include <malloc.h>
#include <stdlib.h>
#include "sm_globals.h"
#include "sm_stringutil.h"
#include "HandleSys.h"
+3
View File
@@ -418,6 +418,9 @@ static cell_t GetSysTickCount(IPluginContext *pContext, const cell_t *params)
fticks -= r;
}
return (cell_t)fticks;
#elif defined PLATFORM_APPLE
assert(false);
return 0;
#endif
}
+1 -1
View File
@@ -40,7 +40,7 @@ inline const char *_strstr(const char *str, const char *substr)
{
#ifdef PLATFORM_WINDOWS
return strstr(str, substr);
#elif defined PLATFORM_LINUX
#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
return (const char *)strstr(str, substr);
#endif
}
+7
View File
@@ -63,6 +63,7 @@ ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
IdentityToken_t *g_pCoreIdent = NULL;
IForward *g_pOnMapEnd = NULL;
bool g_Loaded = false;
bool sm_show_debug_spew = false;
typedef ISourcePawnEngine *(*GET_SP_V1)();
typedef ISourcePawnEngine2 *(*GET_SP_V2)();
@@ -115,6 +116,12 @@ ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key,
return ConfigResult_Accept;
}
else if (strcasecmp(key, "DebugSpew") == 0)
{
sm_show_debug_spew = (strcasecmp(value, "yes") == 0) ? true : false;
return ConfigResult_Accept;
}
return ConfigResult_Ignore;
}
+12
View File
@@ -40,6 +40,17 @@
using namespace SourceHook;
#if defined _DEBUG
# define IF_DEBUG_SPEW
# define ENDIF_DEBUG_SPEW
#else
# define IF_DEBUG_SPEW \
if (sm_show_debug_spew) \
{
# define ENDIF_DEBUG_SPEW \
}
#endif
/**
* @brief Implements SourceMod's global overall management, API, and logic
*/
@@ -132,6 +143,7 @@ private:
};
extern bool g_Loaded;
extern bool sm_show_debug_spew;
extern SourceModBase g_SourceMod;
extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this
extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this