Fix crash when accessing gamerules during mapchange (#593)
If the gamerules proxy entity doesn't exist, don't try to generate the reference for it.
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				@ -70,7 +70,8 @@ static CBaseEntity* GetGameRulesProxyEnt()
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	if (proxyEntRef == -1 || (pProxy = gamehelpers->ReferenceToEntity(proxyEntRef)) == NULL)
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	{
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		pProxy = FindEntityByNetClass(playerhelpers->GetMaxClients(), g_szGameRulesProxy);
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		proxyEntRef = gamehelpers->EntityToReference(pProxy);
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		if (pProxy)
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			proxyEntRef = gamehelpers->EntityToReference(pProxy);
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	}
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	return pProxy;
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