Add FireEntityOutput native. (#587)

* AcceptEntityOutput native

* define fix

* MSVC fix and renamed native

* Added requested changes.

* tab/space fix
This commit is contained in:
Benoist3012
2017-02-15 19:29:43 -05:00
committed by Nicholas Hastings
parent 61f46845bd
commit 08238a8036
11 changed files with 497 additions and 218 deletions
+2 -1
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@@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
@@ -46,6 +46,7 @@
#include <sdktools_tempents>
#include <sdktools_tempents_stocks>
#include <sdktools_voice>
#include <sdktools_variant_t>
#include <sdktools_entinput>
#include <sdktools_entoutput>
#include <sdktools_hooks>
+2 -59
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@@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
@@ -48,61 +48,4 @@
* @return True if successful otherwise false.
* @error Invalid entity index or no mod support.
*/
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
/**
* Sets a bool value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantBool(bool val);
/**
* Sets a string in the global variant object.
*
* @param str Input string.
*/
native void SetVariantString(const char[] str);
/**
* Sets an integer value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantInt(int val);
/**
* Sets a floating point value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantFloat(float val);
/**
* Sets a 3D vector in the global variant object.
*
* @param vec Input vector.
*/
native void SetVariantVector3D(const float vec[3]);
/**
* Sets a 3D position vector in the global variant object.
*
* @param vec Input position vector.
*/
native void SetVariantPosVector3D(const float vec[3]);
/**
* Sets a color in the global variant object.
*
* @param color Input color.
*/
native void SetVariantColor(const int color[4]);
/**
* Sets an entity in the global variant object.
*
* @param entity Entity index.
* @error Invalid entity index.
*/
native void SetVariantEntity(int entity);
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
+14 -1
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@@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
@@ -93,3 +93,16 @@ native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput
* @error Entity Outputs disabled or Invalid Entity index.
*/
native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
/**
* Fire a named output on an entity.
*
* After completion (successful or not), the current global variant is re-initialized.
*
* @param caller Entity index from where the output is fired.
* @param output Output name.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param delay Delay before firing the output.
* @error Invalid entity index or no mod support.
*/
native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);
+93
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@@ -0,0 +1,93 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sdktools_variant_t_included
#endinput
#endif
#define _sdktools_variant_t_included
/**
* Sets a bool value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantBool(bool val);
/**
* Sets a string in the global variant object.
*
* @param str Input string.
*/
native void SetVariantString(const char[] str);
/**
* Sets an integer value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantInt(int val);
/**
* Sets a floating point value in the global variant object.
*
* @param val Input value.
*/
native void SetVariantFloat(float val);
/**
* Sets a 3D vector in the global variant object.
*
* @param vec Input vector.
*/
native void SetVariantVector3D(const float vec[3]);
/**
* Sets a 3D position vector in the global variant object.
*
* @param vec Input position vector.
*/
native void SetVariantPosVector3D(const float vec[3]);
/**
* Sets a color in the global variant object.
*
* @param color Input color.
*/
native void SetVariantColor(const int color[4]);
/**
* Sets an entity in the global variant object.
*
* @param entity Entity index.
* @error Invalid entity index.
*/
native void SetVariantEntity(int entity);