Add FireEntityOutput native. (#587)
* AcceptEntityOutput native * define fix * MSVC fix and renamed native * Added requested changes. * tab/space fix
This commit is contained in:
committed by
Nicholas Hastings
parent
61f46845bd
commit
08238a8036
@@ -1,7 +1,7 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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@@ -46,6 +46,7 @@
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#include <sdktools_tempents>
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#include <sdktools_tempents_stocks>
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#include <sdktools_voice>
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#include <sdktools_variant_t>
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#include <sdktools_entinput>
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#include <sdktools_entoutput>
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#include <sdktools_hooks>
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@@ -1,7 +1,7 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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@@ -48,61 +48,4 @@
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* @return True if successful otherwise false.
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* @error Invalid entity index or no mod support.
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*/
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native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
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/**
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* Sets a bool value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantBool(bool val);
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/**
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* Sets a string in the global variant object.
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*
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* @param str Input string.
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*/
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native void SetVariantString(const char[] str);
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/**
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* Sets an integer value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantInt(int val);
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/**
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* Sets a floating point value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantFloat(float val);
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/**
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* Sets a 3D vector in the global variant object.
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*
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* @param vec Input vector.
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*/
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native void SetVariantVector3D(const float vec[3]);
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/**
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* Sets a 3D position vector in the global variant object.
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*
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* @param vec Input position vector.
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*/
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native void SetVariantPosVector3D(const float vec[3]);
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/**
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* Sets a color in the global variant object.
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*
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* @param color Input color.
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*/
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native void SetVariantColor(const int color[4]);
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/**
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* Sets an entity in the global variant object.
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*
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* @param entity Entity index.
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* @error Invalid entity index.
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*/
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native void SetVariantEntity(int entity);
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native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
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@@ -1,7 +1,7 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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@@ -93,3 +93,16 @@ native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput
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* @error Entity Outputs disabled or Invalid Entity index.
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*/
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native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
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/**
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* Fire a named output on an entity.
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*
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* After completion (successful or not), the current global variant is re-initialized.
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*
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* @param caller Entity index from where the output is fired.
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* @param output Output name.
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* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
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* @param delay Delay before firing the output.
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* @error Invalid entity index or no mod support.
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*/
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native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);
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@@ -0,0 +1,93 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_variant_t_included
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#endinput
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#endif
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#define _sdktools_variant_t_included
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/**
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* Sets a bool value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantBool(bool val);
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/**
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* Sets a string in the global variant object.
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*
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* @param str Input string.
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*/
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native void SetVariantString(const char[] str);
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/**
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* Sets an integer value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantInt(int val);
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/**
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* Sets a floating point value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantFloat(float val);
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/**
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* Sets a 3D vector in the global variant object.
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*
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* @param vec Input vector.
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*/
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native void SetVariantVector3D(const float vec[3]);
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/**
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* Sets a 3D position vector in the global variant object.
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*
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* @param vec Input position vector.
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*/
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native void SetVariantPosVector3D(const float vec[3]);
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/**
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* Sets a color in the global variant object.
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*
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* @param color Input color.
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*/
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native void SetVariantColor(const int color[4]);
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/**
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* Sets an entity in the global variant object.
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*
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* @param entity Entity index.
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* @error Invalid entity index.
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*/
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native void SetVariantEntity(int entity);
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