diff --git a/gamedata/sm-cstrike.games/game.csgo.txt b/gamedata/sm-cstrike.games/game.csgo.txt index b060bdcb..efdf7ce2 100644 --- a/gamedata/sm-cstrike.games/game.csgo.txt +++ b/gamedata/sm-cstrike.games/game.csgo.txt @@ -133,7 +133,7 @@ { "library" "server" "windows" "\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB" - "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86" + "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xBC\x00\x00\x00\x8B\x7D\x08\x8B\x9F" } //In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s. "CheckWinLimit"