Return the 'e' to OnTakeDamagAlive comment.
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@ -249,7 +249,7 @@ union SDKHookCB
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function Action (int entity, int &maxhealth);
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function Action (int entity, int &maxhealth);
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// OnTakeDamage
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// OnTakeDamage
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// OnTakeDamagAlive
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// OnTakeDamageAlive
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// Note: The weapon parameter is not used by all games and damage sources.
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// Note: The weapon parameter is not used by all games and damage sources.
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// Note: Force application is dependent on game and damage type(s)
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// Note: Force application is dependent on game and damage type(s)
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// SDKHooks 1.0+
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// SDKHooks 1.0+
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