- added ShowActivity2() which has a more convenient display algorithm

- added commandfilters.inc and ProcessTargetString(), an extensible API for processing a command target and getting back formatted replies + player lists.  This makes SearchForClients() look paltry, and base plugins will slowly be moved to support the new functionality
- removed IsPlayerAlive() from SDKTools, added it to Core
- fixed a small bug in re-entrant translations
- core.games.txt is now automatically added to all plugins

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401627
This commit is contained in:
David Anderson
2007-10-21 20:06:30 +00:00
parent 744dbdc4c7
commit 02e8977ea0
14 changed files with 676 additions and 30 deletions
+29
View File
@@ -408,6 +408,34 @@ static cell_t ShowVGUIPanel(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t smn_IsPlayerAlive(IPluginContext *pContext, const cell_t *params)
{
CPlayer *player = g_Players.GetPlayerByIndex(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
else if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
unsigned int state = player->GetLifeState();
if (state == PLAYER_LIFE_UNKNOWN)
{
return pContext->ThrowNativeError("\"IsPlayerAlive\" not supported by this mod");
}
else if (state == PLAYER_LIFE_ALIVE)
{
return 1;
}
else
{
return 0;
}
}
REGISTER_NATIVES(halflifeNatives)
{
{"CreateFakeClient", CreateFakeClient},
@@ -436,5 +464,6 @@ REGISTER_NATIVES(halflifeNatives)
{"PrintCenterText", PrintCenterText},
{"PrintHintText", PrintHintText},
{"ShowVGUIPanel", ShowVGUIPanel},
{"IsPlayerAlive", smn_IsPlayerAlive},
{NULL, NULL},
};