sdktools' te dump command now uses mod dir instead of game dir
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401643
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@ -62,14 +62,27 @@ CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
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META_CONPRINT("Usage: sm_dump_teprops <file>\n");
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return;
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}
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const char *arg = args.Arg(1);
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FILE *fp = NULL;
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if (!arg || arg[0] == '\0' || ((fp = fopen(arg, "wt")) == NULL))
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if (!arg || arg[0] == '\0')
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{
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META_CONPRINTF("Could not open file \"%s\"\n", arg);
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META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
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return;
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}
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char path[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
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FILE *fp = NULL;
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if ((fp = fopen(path, "wt")) == NULL)
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{
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META_CONPRINTF("Could not open file \"%s\"\n", path);
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return;
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}
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g_TEManager.DumpProps(fp);
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fclose(fp);
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}
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