Initial commit of latest functional SDKHooks extension.

This commit is contained in:
Nicholas Hastings
2013-02-07 23:43:33 -05:00
parent 5ca8967375
commit 0015d00243
50 changed files with 8624 additions and 0 deletions
+26
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@@ -0,0 +1,26 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "65572"
"linux" "65572"
"mac" "65572"
}
}
}
}
+177
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@@ -0,0 +1,177 @@
"Games"
{
"#default"
{
"Offsets"
{
"EndTouch"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"FireBullets"
{
"windows" "115"
"linux" "116"
"mac" "116"
}
"GetMaxHealth"
{
"windows" "119"
"linux" "120"
"mac" "120"
}
"GroundEntChanged"
{
"windows" "173"
"linux" "174"
"mac" "174"
}
"OnTakeDamage"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"PreThink"
{
"windows" "356"
"linux" "357"
"mac" "357"
}
"PostThink"
{
"windows" "357"
"linux" "358"
"mac" "358"
}
"Reload"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"Think"
{
"windows" "50"
"linux" "51"
"mac" "51"
}
"Touch"
{
"windows" "101"
"linux" "102"
"mac" "102"
}
"TraceAttack"
{
"windows" "64"
"linux" "65"
"mac" "65"
}
"Use"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"VPhysicsUpdate"
{
"windows" "152"
"linux" "153"
"mac" "153"
}
"Weapon_CanSwitchTo"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_CanUse"
{
"windows" "275"
"linux" "276"
"mac" "276"
}
"Weapon_Drop"
{
"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_Equip"
{
"windows" "276"
"linux" "277"
"mac" "277"
}
"Weapon_Switch"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
// no longer used
"UpdateOnRemove"
{
"windows" "108"
"linux" "109"
"mac" "109"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}
+75
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"Games"
{
/* Dark Messiah Might & Magic */
"#default"
{
"Offsets"
{
"EndTouch"
{
"windows" "85"
}
"OnTakeDamage"
{
"windows" "56"
}
"PreThink"
{
"windows" "256"
}
"PostThink"
{
"windows" "257"
}
"SetTransmit"
{
"windows" "20"
}
"ShouldCollide"
{
"windows" "16"
}
"Spawn"
{
"windows" "23"
}
"StartTouch"
{
"windows" "83"
}
"Think"
{
"windows" "47"
}
"Touch"
{
"windows" "84"
}
"UpdateOnRemove"
{
"windows" "90"
}
"Weapon_CanUse"
{
"windows" "201"
}
"Weapon_Equip"
{
"windows" "202"
}
"Weapon_Switch"
{
"windows" "204"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
}
+190
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"Games"
{
// Now this is getting ridiculous
"#default"
{
"#supported"
{
"game" "tf"
"game" "hl2mp"
"game" "dod"
}
"Offsets"
{
"EndTouch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"FireBullets"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"GetMaxHealth"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "330"
"linux" "331"
"mac" "331"
}
"PostThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"Reload"
{
"windows" "274"
"linux" "275"
"mac" "275"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"VPhysicsUpdate"
{
"windows" "156"
"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_CanUse"
{
"windows" "258"
"linux" "259"
"mac" "259"
}
"Weapon_Drop"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Equip"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Switch"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
// no longer used
"UpdateOnRemove"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
"#default"
{
"#supported"
{
"game" "cstrike"
}
"Offsets"
{
"Reload"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
}
}
}
+119
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"Games"
{
"left4dead"
{
"Offsets"
{
"EndTouch"
{
"windows" "97"
"linux" "98"
}
"FireBullets"
{
"windows" "109"
"linux" "110"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
}
"PreThink"
{
"windows" "333"
"linux" "334"
}
"PostThink"
{
"windows" "334"
"linux" "335"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "95"
"linux" "96"
}
"Think"
{
"windows" "47"
"linux" "48"
}
"Touch"
{
"windows" "96"
"linux" "97"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
}
"UpdateOnRemove"
{
"windows" "102"
"linux" "103"
}
"Use"
{
"windows" "94"
"linux" "95"
}
"VPhysicsUpdate"
{
"windows" "152"
"linux" "153"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+136
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@@ -0,0 +1,136 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"ag2"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"GroundEntChanged"
{
"windows" "164"
"linux" "165"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "288"
"linux" "289"
}
"PostThink"
{
"windows" "289"
"linux" "290"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "97"
"linux" "98"
}
"Use"
{
"windows" "89"
"linux" "90"
}
"VPhysicsUpdate"
{
"windows" "144"
"linux" "145"
}
"Weapon_CanSwitchTo"
{
"windows" "234"
"linux" "235"
}
"Weapon_CanUse"
{
"windows" "228"
"linux" "229"
}
"Weapon_Drop"
{
"windows" "231"
"linux" "232"
}
"Weapon_Equip"
{
"windows" "229"
"linux" "230"
}
"Weapon_Switch"
{
"windows" "232"
"linux" "233"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+102
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@@ -0,0 +1,102 @@
"Games"
{
"swarm"
{
"Offsets"
{
"EndTouch"
{
"windows" "102"
}
"FireBullets"
{
"windows" "115"
}
"GetMaxHealth"
{
"windows" "119"
}
"OnTakeDamage"
{
"windows" "66"
}
"PreThink"
{
"windows" "347"
}
"PostThink"
{
"windows" "348"
}
"SetTransmit"
{
"windows" "22"
}
"ShouldCollide"
{
"windows" "17"
}
"Spawn"
{
"windows" "24"
}
"StartTouch"
{
"windows" "100"
}
"Think"
{
"windows" "50"
}
"Touch"
{
"windows" "101"
}
"TraceAttack"
{
"windows" "64"
}
"UpdateOnRemove"
{
"windows" "108"
}
"Use"
{
"windows" "99"
}
"VPhysicsUpdate"
{
"windows" "160"
}
"Weapon_CanSwitchTo"
{
"windows" "283"
}
"Weapon_CanUse"
{
"windows" "277"
}
"Weapon_Drop"
{
"windows" "280"
}
"Weapon_Equip"
{
"windows" "278"
}
"Weapon_Switch"
{
"windows" "281"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
}
+124
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@@ -0,0 +1,124 @@
"Games"
{
"ageofchivalry"
{
"Offsets"
{
"EndTouch"
{
"windows" "93"
"linux" "94"
}
"FireBullets"
{
"windows" "105"
"linux" "106"
}
"GroundEntChanged"
{
"windows" "164"
"linux" "165"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "290"
"linux" "291"
}
"PostThink"
{
"windows" "291"
"linux" "292"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "91"
"linux" "92"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "92"
"linux" "93"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "98"
"linux" "99"
}
"Use"
{
"windows" "90"
"linux" "91"
}
"VPhysicsUpdate"
{
"windows" "144"
"linux" "145"
}
"Weapon_CanSwitchTo"
{
"windows" "236"
"linux" "237"
}
"Weapon_CanUse"
{
"windows" "230"
"linux" "231"
}
"Weapon_Drop"
{
"windows" "233"
"linux" "234"
}
"Weapon_Equip"
{
"windows" "231"
"linux" "232"
}
"Weapon_Switch"
{
"windows" "234"
"linux" "235"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+124
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@@ -0,0 +1,124 @@
"Games"
{
"cspromod"
{
"Offsets"
{
"EndTouch"
{
"windows" "93"
"linux" "94"
}
"FireBullets"
{
"windows" "105"
"linux" "106"
}
"GroundEntChanged"
{
"windows" "167"
"linux" "168"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "289"
"linux" "290"
}
"PostThink"
{
"windows" "290"
"linux" "291"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "91"
"linux" "92"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "92"
"linux" "93"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "98"
"linux" "99"
}
"Use"
{
"windows" "90"
"linux" "91"
}
"VPhysicsUpdate"
{
"windows" "147"
"linux" "148"
}
"Weapon_CanSwitchTo"
{
"windows" "235"
"linux" "236"
}
"Weapon_CanUse"
{
"windows" "229"
"linux" "230"
}
"Weapon_Drop"
{
"windows" "232"
"linux" "233"
}
"Weapon_Equip"
{
"windows" "230"
"linux" "231"
}
"Weapon_Switch"
{
"windows" "233"
"linux" "234"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+164
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@@ -0,0 +1,164 @@
"Games"
{
"#default"
{
"Offsets"
{
"EndTouch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"FireBullets"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"GetMaxHealth"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "330"
"linux" "331"
"mac" "331"
}
"PostThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"Reload"
{
"windows" "270"
"linux" "276"
"mac" "276"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"VPhysicsUpdate"
{
"windows" "156"
"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_CanUse"
{
"windows" "258"
"linux" "259"
"mac" "259"
}
"Weapon_Drop"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Equip"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Switch"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
// no longer used
"UpdateOnRemove"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
}
+102
View File
@@ -0,0 +1,102 @@
"Games"
{
"dinodday"
{
"Offsets"
{
"EndTouch"
{
"windows" "102"
}
"FireBullets"
{
"windows" "115"
}
"GetMaxHealth"
{
"windows" "119"
}
"OnTakeDamage"
{
"windows" "66"
}
"PreThink"
{
"windows" "348"
}
"PostThink"
{
"windows" "349"
}
"SetTransmit"
{
"windows" "22"
}
"ShouldCollide"
{
"windows" "17"
}
"Spawn"
{
"windows" "24"
}
"StartTouch"
{
"windows" "100"
}
"Think"
{
"windows" "50"
}
"Touch"
{
"windows" "101"
}
"TraceAttack"
{
"windows" "64"
}
"UpdateOnRemove"
{
"windows" "108"
}
"Use"
{
"windows" "99"
}
"VPhysicsUpdate"
{
"windows" "160"
}
"Weapon_CanSwitchTo"
{
"windows" "283"
}
"Weapon_CanUse"
{
"windows" "277"
}
"Weapon_Drop"
{
"windows" "280"
}
"Weapon_Equip"
{
"windows" "278"
}
"Weapon_Switch"
{
"windows" "281"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
}
+125
View File
@@ -0,0 +1,125 @@
"Games"
{
/* Empires Mod 2.31a */
"empires"
{
"Offsets"
{
"EndTouch"
{
"windows" "95"
"linux" "96"
}
"FireBullets"
{
"windows" "107"
"linux" "108"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "294"
"linux" "295"
}
"PostThink"
{
"windows" "295"
"linux" "296"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "93"
"linux" "94"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "94"
"linux" "95"
}
"TraceAttack"
{
"windows" "58"
"linux" "69"
}
"UpdateOnRemove"
{
"windows" "100"
"linux" "101"
}
"Use"
{
"windows" "92"
"linux" "93"
}
"VPhysicsUpdate"
{
"windows" "150"
"linux" "151"
}
"Weapon_CanSwitchTo"
{
"windows" "240"
"linux" "241"
}
"Weapon_CanUse"
{
"windows" "234"
"linux" "235"
}
"Weapon_Drop"
{
"windows" "237"
"linux" "238"
}
"Weapon_Equip"
{
"windows" "235"
"linux" "236"
}
"Weapon_Switch"
{
"windows" "238"
"linux" "239"
}
"GroundEntChanged"
{
"windows" "170"
"linux" "171"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x2A\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
"Games"
{
/* Fortress Forever 2.4 */
"fortressforever"
{
"Offsets"
{
"EndTouch"
{
"windows" "96"
"linux" "97"
}
"FireBullets"
{
"windows" "107"
"linux" "108"
}
"OnTakeDamage"
{
"windows" "65"
"linux" "66"
}
"PreThink"
{
"windows" "283"
"linux" "284"
}
"PostThink"
{
"windows" "284"
"linux" "285"
}
"SetTransmit"
{
"windows" "23"
"linux" "24"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "25"
"linux" "26"
}
"StartTouch"
{
"windows" "94"
"linux" "95"
}
"Think"
{
"windows" "51"
"linux" "52"
}
"Touch"
{
"windows" "95"
"linux" "96"
}
"TraceAttack"
{
"windows" "63"
"linux" "64"
}
"UpdateOnRemove"
{
"windows" "101"
"linux" "102"
}
"Use"
{
"windows" "93"
"linux" "94"
}
"VPhysicsUpdate"
{
"windows" "152"
"linux" "153"
}
"Weapon_CanSwitchTo"
{
"windows" "232"
"linux" "233"
}
"Weapon_CanUse"
{
"windows" "226"
"linux" "227"
}
"Weapon_Drop"
{
"windows" "229"
"linux" "230"
}
"Weapon_Equip"
{
"windows" "227"
"linux" "228"
}
"Weapon_Switch"
{
"windows" "230"
"linux" "231"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+115
View File
@@ -0,0 +1,115 @@
"Games"
{
/* Fistful of Frags Beta 3.0 */
"fistful_of_frags"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "287"
"linux" "288"
}
"PostThink"
{
"windows" "288"
"linux" "289"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "97"
"linux" "98"
}
"VPhysicsUpdate"
{
"windows" "143"
"linux" "144"
}
"Weapon_CanSwitchTo"
{
"windows" "233"
"linux" "234"
}
"Weapon_CanUse"
{
"windows" "227"
"linux" "228"
}
"Weapon_Drop"
{
"windows" "230"
"linux" "231"
}
"Weapon_Equip"
{
"windows" "228"
"linux" "229"
}
"Weapon_Switch"
{
"windows" "231"
"linux" "232"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+134
View File
@@ -0,0 +1,134 @@
"Games"
{
"garrysmod"
{
"Offsets"
{
"EndTouch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"FireBullets"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"GetMaxHealth"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"PreThink"
{
"windows" "368"
"linux" "369"
"mac" "369"
}
"PostThink"
{
"windows" "369"
"linux" "370"
"mac" "370"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
"mac" "20"
}
"Spawn"
{
"windows" "21"
"linux" "22"
"mac" "22"
}
"StartTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"Think"
{
"windows" "46"
"linux" "47"
"mac" "47"
}
"Touch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"TraceAttack"
{
"windows" "59"
"linux" "60"
"mac" "60"
}
"UpdateOnRemove"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
"Use"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"VPhysicsUpdate"
{
"windows" "156"
"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "302"
"linux" "303"
"mac" "303"
}
"Weapon_CanUse"
{
"windows" "296"
"linux" "297"
"mac" "297"
}
"Weapon_Drop"
{
"windows" "299"
"linux" "300"
"mac" "300"
}
"Weapon_Equip"
{
"windows" "297"
"linux" "298"
"mac" "298"
}
"Weapon_Switch"
{
"windows" "300"
"linux" "301"
"mac" "301"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+136
View File
@@ -0,0 +1,136 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"gesource"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"GroundEntChanged"
{
"windows" "167"
"linux" "168"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "291"
"linux" "292"
}
"PostThink"
{
"windows" "292"
"linux" "293"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "97"
"linux" "98"
}
"Use"
{
"windows" "89"
"linux" "90"
}
"VPhysicsUpdate"
{
"windows" "145"
"linux" "146"
}
"Weapon_CanSwitchTo"
{
"windows" "237"
"linux" "238"
}
"Weapon_CanUse"
{
"windows" "231"
"linux" "232"
}
"Weapon_Drop"
{
"windows" "234"
"linux" "235"
}
"Weapon_Equip"
{
"windows" "232"
"linux" "233"
}
"Weapon_Switch"
{
"windows" "235"
"linux" "236"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+114
View File
@@ -0,0 +1,114 @@
"Games"
{
"hidden"
{
"Offsets"
{
"EndTouch"
{
"windows" "83"
"linux" "84"
}
"FireBullets"
{
"windows" "93"
"linux" "94"
}
"OnTakeDamage"
{
"windows" "54"
"linux" "55"
}
"PreThink"
{
"windows" "246"
"linux" "247"
}
"PostThink"
{
"windows" "247"
"linux" "248"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "23"
"linux" "24"
}
"StartTouch"
{
"windows" "81"
"linux" "82"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "82"
"linux" "83"
}
"TraceAttack"
{
"windows" "53"
"linux" "54"
}
"UpdateOnRemove"
{
"windows" "88"
"linux" "89"
}
"VPhysicsUpdate"
{
"windows" "130"
"linux" "131"
}
"Weapon_CanSwitchTo"
{
"windows" "203"
"linux" "204"
}
"Weapon_CanUse"
{
"windows" "197"
"linux" "198"
}
"Weapon_Drop"
{
"windows" "200"
"linux" "201"
}
"Weapon_Equip"
{
"windows" "198"
"linux" "199"
}
"Weapon_Switch"
{
"windows" "201"
"linux" "202"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+115
View File
@@ -0,0 +1,115 @@
"Games"
{
/* Insurgency 2.5 */
"insurgency"
{
"Offsets"
{
"EndTouch"
{
"windows" "84"
"linux" "85"
}
"OnTakeDamage"
{
"windows" "53"
"linux" "54"
}
"PreThink"
{
"windows" "189"
"linux" "190"
}
"PostThink"
{
"windows" "190"
"linux" "191"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "22"
"linux" "23"
}
"StartTouch"
{
"windows" "82"
"linux" "83"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "83"
"linux" "84"
}
"TraceAttack"
{
"windows" "52"
"linux" "53"
}
"UpdateOnRemove"
{
"windows" "89"
"linux" "90"
}
"Use"
{
"windows" "81"
"linux" "82"
}
"VPhysicsUpdate"
{
"windows" "130"
"linux" "131"
}
"Weapon_CanSwitchTo"
{
"windows" "213"
"linux" "214"
}
"Weapon_CanUse"
{
"windows" "216"
"linux" "217"
}
"Weapon_Drop"
{
"windows" "220"
"linux" "221"
}
"Weapon_Equip"
{
"windows" "215"
"linux" "216"
}
"Weapon_Switch"
{
"windows" "217"
"linux" "218"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+142
View File
@@ -0,0 +1,142 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"left4dead2"
{
"Offsets"
{
"EndTouch"
{
"windows" "108"
"linux" "109"
}
"FireBullets"
{
"windows" "121"
"linux" "122"
}
"GetMaxHealth"
{
"windows" "125"
"linux" "126"
"mac" "126"
}
"OnTakeDamage"
{
"windows" "71"
"linux" "72"
}
"PreThink"
{
"windows" "355"
"linux" "356"
}
"PostThink"
{
"windows" "356"
"linux" "357"
}
"Reload"
{
"windows" "280"
"linux" "281"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "23"
"linux" "24"
}
"StartTouch"
{
"windows" "106"
"linux" "107"
}
"Think"
{
"windows" "55"
"linux" "56"
}
"Touch"
{
"windows" "107"
"linux" "108"
}
"TraceAttack"
{
"windows" "69"
"linux" "70"
}
"UpdateOnRemove"
{
"windows" "114"
"linux" "115"
}
"Use"
{
"windows" "105"
"linux" "106"
}
"VPhysicsUpdate"
{
"windows" "165"
"linux" "166"
}
"Weapon_CanSwitchTo"
{
"windows" "285"
"linux" "286"
}
"Weapon_CanUse"
{
"windows" "279"
"linux" "280"
}
"Weapon_Drop"
{
"windows" "282"
"linux" "283"
}
"Weapon_Equip"
{
"windows" "280"
"linux" "281"
}
"Weapon_Switch"
{
"windows" "283"
"linux" "284"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+94
View File
@@ -0,0 +1,94 @@
"Games"
{
"NeotokyoSource"
{
"Offsets"
{
"EndTouch"
{
"windows" "91"
}
"FireBullets"
{
"windows" "102"
}
"OnTakeDamage"
{
"windows" "60"
}
"PreThink"
{
"windows" "274"
}
"PostThink"
{
"windows" "275"
}
"SetTransmit"
{
"windows" "21"
}
"ShouldCollide"
{
"windows" "17"
}
"Spawn"
{
"windows" "23"
}
"StartTouch"
{
"windows" "89"
}
"Think"
{
"windows" "46"
}
"Touch"
{
"windows" "90"
}
"TraceAttack"
{
"windows" "58"
}
"UpdateOnRemove"
{
"windows" "96"
}
"VPhysicsUpdate"
{
"windows" "143"
}
"Weapon_CanSwitchTo"
{
"windows" "223"
}
"Weapon_CanUse"
{
"windows" "217"
}
"Weapon_Drop"
{
"windows" "220"
}
"Weapon_Equip"
{
"windows" "218"
}
"Weapon_Switch"
{
"windows" "221"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
}
+124
View File
@@ -0,0 +1,124 @@
"Games"
{
"ageofchivalry"
{
"Offsets"
{
"EndTouch"
{
"windows" "94"
"linux" "95"
}
"FireBullets"
{
"windows" "106"
"linux" "107"
}
"GroundEntChanged"
{
"windows" "166"
"linux" "167"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "300"
"linux" "301"
}
"PostThink"
{
"windows" "281"
"linux" "282"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "92"
"linux" "93"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "93"
"linux" "94"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "99"
"linux" "100"
}
"Use"
{
"windows" "90"
"linux" "91"
}
"VPhysicsUpdate"
{
"windows" "146"
"linux" "147"
}
"Weapon_CanSwitchTo"
{
"windows" "237"
"linux" "238"
}
"Weapon_CanUse"
{
"windows" "231"
"linux" "232"
}
"Weapon_Drop"
{
"windows" "234"
"linux" "235"
}
"Weapon_Equip"
{
"windows" "232"
"linux" "233"
}
"Weapon_Switch"
{
"windows" "235"
"linux" "236"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
@@ -0,0 +1,158 @@
"Games"
{
"nucleardawn"
{
"Offsets"
{
"EndTouch"
{
"windows" "119"
"linux" "120"
"mac" "120"
}
"FireBullets"
{
"windows" "132"
"linux" "133"
"mac" "133"
}
"GetMaxHealth"
{
"windows" "136"
"linux" "137"
"mac" "137"
}
"GroundEntChanged"
{
"windows" "198"
"linux" "199"
"mac" "199"
}
"OnTakeDamage"
{
"windows" "72"
"linux" "73"
"mac" "73"
}
"PreThink"
{
"windows" "367"
"linux" "368"
"mac" "368"
}
"PostThink"
{
"windows" "368"
"linux" "369"
"mac" "369"
}
"Reload"
{
"windows" "291"
"linux" "292"
"mac" "292"
}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"StartTouch"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"Think"
{
"windows" "56"
"linux" "57"
"mac" "57"
}
"Touch"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"TraceAttack"
{
"windows" "70"
"linux" "71"
"mac" "71"
}
"UpdateOnRemove"
{
"windows" "125"
"linux" "126"
"mac" "126"
}
"Use"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"VPhysicsUpdate"
{
"windows" "177"
"linux" "178"
"mac" "178"
}
"Weapon_CanSwitchTo"
{
"windows" "296"
"linux" "297"
"mac" "297"
}
"Weapon_CanUse"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"Weapon_Drop"
{
"windows" "293"
"linux" "294"
"mac" "294"
}
"Weapon_Equip"
{
"windows" "291"
"linux" "292"
"mac" "292"
}
"Weapon_Switch"
{
"windows" "294"
"linux" "295"
"mac" "295"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
"Games"
{
/* Pirates, Vikings and Knights II 2.3 */
"pvkii"
{
"Offsets"
{
"EndTouch"
{
"windows" "93"
"linux" "94"
}
"FireBullets"
{
"windows" "105"
"linux" "106"
}
"OnTakeDamage"
{
"windows" "61"
"linux" "62"
}
"PreThink"
{
"windows" "292"
"linux" "293"
}
"PostThink"
{
"windows" "293"
"linux" "294"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "22"
"linux" "23"
}
"StartTouch"
{
"windows" "91"
"linux" "92"
}
"Think"
{
"windows" "46"
"linux" "47"
}
"Touch"
{
"windows" "92"
"linux" "93"
}
"TraceAttack"
{
"windows" "59"
"linux" "60"
}
"UpdateOnRemove"
{
"windows" "98"
"linux" "99"
}
"Use"
{
"windows" "90"
"linux" "91"
}
"VPhysicsUpdate"
{
"windows" "145"
"linux" "146"
}
"Weapon_CanSwitchTo"
{
"windows" "237"
"linux" "238"
}
"Weapon_CanUse"
{
"windows" "231"
"linux" "232"
}
"Weapon_Drop"
{
"windows" "234"
"linux" "235"
}
"Weapon_Equip"
{
"windows" "232"
"linux" "233"
}
"Weapon_Switch"
{
"windows" "235"
"linux" "236"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+115
View File
@@ -0,0 +1,115 @@
"Games"
{
/* Stargate: The Last Stand 1.1 beta */
"sgtls"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "287"
"linux" "288"
}
"PostThink"
{
"windows" "288"
"linux" "289"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "97"
"linux" "98"
}
"VPhysicsUpdate"
{
"windows" "143"
"linux" "144"
}
"Weapon_CanSwitchTo"
{
"windows" "233"
"linux" "234"
}
"Weapon_CanUse"
{
"windows" "227"
"linux" "228"
}
"Weapon_Drop"
{
"windows" "230"
"linux" "231"
}
"Weapon_Equip"
{
"windows" "228"
"linux" "229"
}
"Weapon_Switch"
{
"windows" "231"
"linux" "232"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
@@ -0,0 +1,119 @@
"Games"
{
"sourceforts"
{
"Offsets"
{
"EndTouch"
{
"windows" "90"
"linux" "91"
}
"FireBullets"
{
"windows" "101"
"linux" "102"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "273"
"linux" "274"
}
"PostThink"
{
"windows" "274"
"linux" "275"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "23"
"linux" "24"
}
"StartTouch"
{
"windows" "88"
"linux" "89"
}
"Think"
{
"windows" "46"
"linux" "47"
}
"Touch"
{
"windows" "89"
"linux" "90"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "95"
"linux" "96"
}
"Use"
{
"windows" "87"
"linux" "88"
}
"VPhysicsUpdate"
{
"windows" "142"
"linux" "143"
}
"Weapon_CanSwitchTo"
{
"windows" "222"
"linux" "223"
}
"Weapon_CanUse"
{
"windows" "216"
"linux" "217"
}
"Weapon_Drop"
{
"windows" "219"
"linux" "220"
}
"Weapon_Equip"
{
"windows" "217"
"linux" "218"
}
"Weapon_Switch"
{
"windows" "220"
"linux" "221"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+136
View File
@@ -0,0 +1,136 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
"synergy"
{
"Offsets"
{
"EndTouch"
{
"windows" "92"
"linux" "93"
}
"FireBullets"
{
"windows" "104"
"linux" "105"
}
"GroundEntChanged"
{
"windows" "164"
"linux" "165"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "293"
"linux" "294"
}
"PostThink"
{
"windows" "294"
"linux" "295"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "90"
"linux" "91"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "91"
"linux" "92"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "97"
"linux" "98"
}
"Use"
{
"windows" "89"
"linux" "90"
}
"VPhysicsUpdate"
{
"windows" "144"
"linux" "145"
}
"Weapon_CanSwitchTo"
{
"windows" "234"
"linux" "235"
}
"Weapon_CanUse"
{
"windows" "228"
"linux" "229"
}
"Weapon_Drop"
{
"windows" "231"
"linux" "232"
}
"Weapon_Equip"
{
"windows" "229"
"linux" "230"
}
"Weapon_Switch"
{
"windows" "232"
"linux" "233"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
"Games"
{
/* Zombie Master 1.2.1 */
"zombie_master"
{
"Offsets"
{
"EndTouch"
{
"windows" "90"
"linux" "91"
}
"FireBullets"
{
"windows" "101"
"linux" "102"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "273"
"linux" "274"
}
"PostThink"
{
"windows" "274"
"linux" "275"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
}
"Spawn"
{
"windows" "23"
"linux" "24"
}
"StartTouch"
{
"windows" "88"
"linux" "89"
}
"Think"
{
"windows" "46"
"linux" "47"
}
"Touch"
{
"windows" "89"
"linux" "90"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "95"
"linux" "96"
}
"Use"
{
"windows" "87"
"linux" "88"
}
"VPhysicsUpdate"
{
"windows" "142"
"linux" "143"
}
"Weapon_CanSwitchTo"
{
"windows" "222"
"linux" "223"
}
"Weapon_CanUse"
{
"windows" "216"
"linux" "217"
}
"Weapon_Drop"
{
"windows" "219"
"linux" "220"
}
"Weapon_Equip"
{
"windows" "217"
"linux" "218"
}
"Weapon_Switch"
{
"windows" "220"
"linux" "221"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
"Games"
{
/* Zombic Panic Source 2.0 */
"zps"
{
"Offsets"
{
"EndTouch"
{
"windows" "96"
"linux" "97"
}
"FireBullets"
{
"windows" "108"
"linux" "109"
}
"OnTakeDamage"
{
"windows" "61"
"linux" "62"
}
"PreThink"
{
"windows" "295"
"linux" "296"
}
"PostThink"
{
"windows" "296"
"linux" "297"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "94"
"linux" "95"
}
"Think"
{
"windows" "46"
"linux" "47"
}
"Touch"
{
"windows" "95"
"linux" "96"
}
"TraceAttack"
{
"windows" "59"
"linux" "60"
}
"UpdateOnRemove"
{
"windows" "101"
"linux" "102"
}
"Use"
{
"windows" "93"
"linux" "94"
}
"VPhysicsUpdate"
{
"windows" "149"
"linux" "150"
}
"Weapon_CanSwitchTo"
{
"windows" "240"
"linux" "241"
}
"Weapon_CanUse"
{
"windows" "234"
"linux" "235"
}
"Weapon_Drop"
{
"windows" "237"
"linux" "238"
}
"Weapon_Equip"
{
"windows" "235"
"linux" "236"
}
//"Weapon_Switch"
//{
// "windows" "234"
// "linux" "235"
//}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}
+162
View File
@@ -0,0 +1,162 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"common.games.txt"
{
}
"engine.l4d.txt"
{
"engine" "left4dead"
}
"game.l4d2.txt"
{
"game" "left4dead2"
}
"game.nucleardawn.txt"
{
"game" "nucleardawn"
}
"engine.csgo.txt"
{
"engine" "csgo"
}
"engine.ep2v.txt"
{
"engine" "orangebox_valve"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
/*
Not Yet
"engine.bgt.txt"
{
"engine" "bloodygoodtime"
}
*/
"game.insurgency.txt"
{
"game" "insurgency"
}
"game.pvkii.txt"
{
"game" "pvkii"
}
"game.ff.txt"
{
"game" "FortressForever"
}
"game.garrysmod.txt"
{
"game" "garrysmod"
}
"game.empires.txt"
{
"game" "empires"
}
"game.sourceforts.txt"
{
"game" "sourceforts"
}
"game.hidden.txt"
{
"game" "hidden"
}
"game.zm.txt"
{
"game" "zombie_master"
}
"game.zpanic.txt"
{
"game" "zps"
}
"game.neotokyo.txt"
{
"game" "NeotokyoSource"
}
"game.fof.txt"
{
"game" "fistful_of_frags"
}
"game.sgtls.txt"
{
"game" "sgtls"
}
"game.alienswarm.txt"
{
"game" "swarm"
}
"game.dinodday.txt"
{
"game" "dinodday"
}
"game.aoc.txt"
{
"game" "ageofchivalry"
}
"game.cspromod.txt"
{
"game" "cspromod"
}
"game.ag2.txt"
{
"game" "ag2"
}
"game.cstrike.txt"
{
"game" "cstrike"
}
"game.nmrih.txt"
{
"game" "nmrih"
}
"game.gesource.txt"
{
"game" "gesource"
}
"game.synergy.txt"
{
"game" "synergy"
}
}