Initial commit of latest functional SDKHooks extension.
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/**
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* vim: set ts=4 :
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* =============================================================================
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* Source SDK Hooks Extension
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* Copyright (C) 2010-2012 Nicholas Hastings
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* Copyright (C) 2009-2010 Erik Minekus
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "natives.h"
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#include <compat_wrappers.h>
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#if defined SH_DECL_MANUALEXTERN1
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SH_DECL_MANUALEXTERN1(OnTakeDamage, int, CTakeDamageInfoHack &);
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SH_DECL_MANUALEXTERN3_void(Weapon_Drop, CBaseCombatWeapon *, const Vector *, const Vector *);
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#endif
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cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
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{
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int entity = (int)params[1];
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SDKHookType type = (SDKHookType)params[2];
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IPluginFunction *callback = pContext->GetFunctionById(params[3]);
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HookReturn ret = g_Interface.Hook(entity, type, callback);
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switch (ret)
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{
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case HookRet_InvalidEntity:
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pContext->ThrowNativeError("Entity %d is invalid", entity);
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break;
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case HookRet_InvalidHookType:
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pContext->ThrowNativeError("Invalid hook type specified");
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break;
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case HookRet_NotSupported:
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pContext->ThrowNativeError("Hook type not supported on this game");
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break;
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case HookRet_BadEntForHookType:
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%s)",
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PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[1]))->GetClassName()
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);
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break;
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}
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return 0;
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}
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cell_t Native_HookEx(IPluginContext *pContext, const cell_t *params)
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{
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int entity = (int)params[1];
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SDKHookType type = (SDKHookType)params[2];
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IPluginFunction *callback = pContext->GetFunctionById(params[3]);
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HookReturn ret = g_Interface.Hook(entity, type, callback);
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if (ret == HookRet_Successful)
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return true;
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return false;
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}
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cell_t Native_Unhook(IPluginContext *pContext, const cell_t *params)
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{
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int entity = (int)params[1];
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SDKHookType type = (SDKHookType)params[2];
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IPluginFunction *callback = pContext->GetFunctionById(params[3]);
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for(int i = g_HookList.Count() - 1; i >= 0; i--)
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{
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if(g_HookList[i].entity == entity && g_HookList[i].type == type && g_HookList[i].callback == callback)
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g_Interface.Unhook(i);
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}
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return 0;
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}
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cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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{
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// todo: fix code to not require this >.<
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_TakeDamage is not supported on this engine.");
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#else
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CBaseEntity *pVictim = UTIL_GetCBaseEntity(params[1]);
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if (!pVictim)
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return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]);
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CBaseEntity *pInflictor = UTIL_GetCBaseEntity(params[2]);
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if (!pInflictor)
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return pContext->ThrowNativeError("Invalid entity index %d for inflictor", params[2]);
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CBaseEntity *pAttacker = NULL;
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if (params[3] != -1)
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{
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pAttacker = UTIL_GetCBaseEntity(params[3]);
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if (!pAttacker)
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{
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return pContext->ThrowNativeError("Invalid entity index %d for attackerr", params[3]);
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}
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}
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float flDamage = sp_ctof(params[4]);
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int iDamageType = params[5];
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CBaseEntity *pWeapon = NULL;
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if (params[6] != -1)
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{
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pAttacker = UTIL_GetCBaseEntity(params[6]);
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if (!pAttacker)
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{
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[6]);
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}
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}
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Vector vecDamageForce = Vector(0.0f, 0.0f, 0.0f);
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cell_t *addr;
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int err;
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if ((err = pContext->LocalToPhysAddr(params[7], &addr)) != SP_ERROR_NONE)
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{
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return pContext->ThrowNativeError("Could not read damageForce vector");
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}
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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vecDamageForce = Vector(
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sp_ctof(addr[0]),
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sp_ctof(addr[1]),
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sp_ctof(addr[2]));
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}
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Vector vecDamagePosition = vec3_origin;
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if ((err = pContext->LocalToPhysAddr(params[8], &addr)) != SP_ERROR_NONE)
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{
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return pContext->ThrowNativeError("Could not read damagePosition vector");
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}
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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vecDamagePosition = Vector(
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sp_ctof(addr[0]),
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sp_ctof(addr[1]),
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sp_ctof(addr[2]));
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}
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CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition);
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SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack &)info);
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#endif
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return 0;
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}
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cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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{
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// todo: fix code to not require this >.<
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_DropWeapon is not supported on this engine.");
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#else
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CBaseEntity *pPlayer = UTIL_GetCBaseEntity(params[1], true);
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if (!pPlayer)
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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CBaseEntity *pWeapon = UTIL_GetCBaseEntity(params[2]);
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if (!pWeapon)
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
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sm_sendprop_info_t spi;
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IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon", &spi, 0))
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return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
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if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
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CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + spi.actual_offset);
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if (params[1] != hndl.GetEntryIndex())
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return pContext->ThrowNativeError("Weapon %d is not owned by client %d", params[2], params[1]);
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Vector vecTarget;
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cell_t *addr;
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int err;
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if ((err = pContext->LocalToPhysAddr(params[3], &addr)) != SP_ERROR_NONE)
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{
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return pContext->ThrowNativeError("Could not read vecTarget vector");
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}
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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vecTarget = Vector(
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sp_ctof(addr[0]),
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sp_ctof(addr[1]),
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sp_ctof(addr[2]));
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}
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else
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{
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SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, NULL, NULL);
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return 0;
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}
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Vector vecVelocity;
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if ((err = pContext->LocalToPhysAddr(params[8], &addr)) != SP_ERROR_NONE)
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{
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return pContext->ThrowNativeError("Could not read vecVelocity vector");
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}
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if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
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{
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vecVelocity = Vector(
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sp_ctof(addr[0]),
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sp_ctof(addr[1]),
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sp_ctof(addr[2]));
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}
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else
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{
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SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, NULL);
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return 0;
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}
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SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, &vecVelocity);
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#endif
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return 0;
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}
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