sourcemod/core/GameDataFetcher.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#define _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_
#include "sourcemod.h"
#include "TextParsers.h"
#include "IThreader.h"
#include "Logger.h"
#include "LibrarySys.h"
#include "ThreadSupport.h"
#include "md5.h"
#include "sm_memtable.h"
enum UpdateStatus
{
Update_Unknown = 0, /* Version wasn't recognised or version querying is unsupported */
Update_Current = 1, /* Server is running latest version */
Update_NewBuild = 2, /* Server is on a svn release and a newer version is available */
Update_MinorAvailable = 3, /* Server is on a release and a minor release has superceeded it */
Update_MajorAvailable = 4, /* Server is on a release and a major release has superceeded it */
Update_CriticalAvailable = 5, /* A critical update has been released (security fixes etc) */
};
class BuildMD5ableBuffer : public ITextListener_SMC
{
public:
BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
md5[0] = 0;
md5String[0] = 0;
}
~BuildMD5ableBuffer()
{
delete stringTable;
}
void ReadSMC_ParseStart()
{
checksum = MD5();
}
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum.finalize();
checksum.hex_digest(md5String);
checksum.raw_digest(md5);
stringTable->Reset();
}
unsigned char * GetMD5()
{
return md5;
}
unsigned char * GetMD5String()
{
return (unsigned char *)&md5String[0];
}
private:
MD5 checksum;
unsigned char md5[16];
char md5String[33];
BaseStringTable *stringTable;
};
struct FileData
{
SourceHook::String *filename;
unsigned char checksum[33];
};
class FetcherThread : public IThread
{
public:
FetcherThread()
{
//filenames = new BaseStringTable(200);
memtable = new BaseMemTable(4096);
}
~FetcherThread()
{
//delete filenames;
SourceHook::CVector<FileData *>::iterator iter = filenames.begin();
FileData *curData;
while (iter != filenames.end())
{
curData = (*iter);
delete curData->filename;
delete curData;
iter = filenames.erase(iter);
}
}
void RunThread(IThreadHandle *pHandle);
void OnTerminate(IThreadHandle *pHandle, bool cancel);
private:
int BuildGameDataQuery(char *buffer, int maxlen);
void ProcessGameDataQuery(int SocketDescriptor);
int RecvData(int socketDescriptor, char *buffer, int len);
int SendData(int socketDescriptor, char *buffer, int len);
int ConnectSocket();
void HandleUpdateStatus(UpdateStatus status, short version[4]);
public:
SourceHook::CVector<FileData *> filenames;
private:
BaseMemTable *memtable;
};
extern BuildMD5ableBuffer g_MD5Builder;
extern bool g_blockGameDataLoad;
#endif // _INCLUDE_SOURCEMOD_GAMEDATAFETCHER_H_