sourcemod/gamedata/sdktools.games/game.empires.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Empires 2.24 */
"empires"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "354"
"linux" "355"
}
"RemovePlayerItem"
{
"windows" "241"
"linux" "242"
}
"Weapon_GetSlot"
{
"windows" "239"
"linux" "240"
}
"Ignite"
{
"windows" "196"
"linux" "197"
}
"Extinguish"
{
"windows" "200"
"linux" "201"
}
"Teleport"
{
"windows" "104"
"linux" "105"
}
"CommitSuicide"
{
"windows" "401"
"linux" "402"
}
"GetVelocity"
{
"windows" "133"
"linux" "134"
}
"EyeAngles"
{
"windows" "125"
"linux" "126"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
"TakeHealth"
{
"windows" "62"
"linux" "63"
}
"ChangeTeam"
{
"windows" "87"
"linux" "88"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
}
}
}