2008-03-30 09:00:22 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_VDECODER_H_
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#define _INCLUDE_SOURCEMOD_VDECODER_H_
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#include <sm_platform.h>
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#include <sp_vm_api.h>
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#include <extensions/IBinTools.h>
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using namespace SourceMod;
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using namespace SourcePawn;
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/**
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* @brief Encapsulates types from the SDK
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*/
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enum ValveType
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{
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Valve_CBaseEntity, /**< CBaseEntity */
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Valve_CBasePlayer, /**< CBasePlayer (disallow normal ents) */
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Valve_Vector, /**< Vector */
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Valve_QAngle, /**< QAngle */
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Valve_POD, /**< Plain old data */
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Valve_Float, /**< Float */
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Valve_Edict, /**< Edict */
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Valve_String, /**< String */
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Valve_Bool, /**< Boolean */
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};
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enum DataStatus
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{
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Data_Fail = 0,
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Data_Okay = 1,
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};
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#define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
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#define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
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#define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
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#define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
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#define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data */
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#define PASSFLAG_ASPOINTER (1<<30) /**< Not an actual passflag, used internally */
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/**
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* @brief Valve pre-defined calling types
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*/
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enum ValveCallType
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{
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ValveCall_Static, /**< Static call */
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ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
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ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
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ValveCall_GameRules, /**< Thiscall (CGameRules implicit first paramater) */
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ValveCall_EntityList, /**< Thiscall (CGlobalEntityList implicit first paramater) */
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2010-01-12 07:46:44 +01:00
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ValveCall_Raw, /**< Thiscall (address explicit first parameter) */
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2008-03-30 09:00:22 +02:00
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};
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/**
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* @brief Valve parameter info
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*/
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struct ValvePassInfo
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{
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ValveType vtype; /**< IN: Valve type */
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unsigned int decflags; /**< IN: VDECODE_FLAG_* */
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unsigned int encflags; /**< IN: VENCODE_FLAG_* */
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PassType type; /**< IN: Pass information */
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unsigned int flags; /**< IN: Pass flags */
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size_t offset; /**< OUT: stack offset */
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size_t obj_offset; /**< OUT: object offset at end of the stack */
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};
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struct ValveCall;
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/**
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* @brief Converts a valve parameter to a bintools parameter.
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*
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* @param type Valve type.
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* @param pass Either basic or object.
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* @param flags Either BYVAL or BYREF.
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* @param info Buffer to store param info in.
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* @return Number of bytes this will use in the virtual stack,
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* or 0 if conversion was impossible.
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*/
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size_t ValveParamToBinParam(ValveType type,
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PassType pass,
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unsigned int flags,
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PassInfo *info,
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bool &needs_extra);
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/**
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* @brief Decodes data from a plugin to native data.
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*
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* Note: If you're going to return false, make sure to
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* throw an error.
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*
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* @param pContext Plugin context.
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* @param param Parameter value from params array.
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* @param buffer Buffer space in the virutal stack.
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* @return True on success, false otherwise.
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*/
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DataStatus DecodeValveParam(IPluginContext *pContext,
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cell_t param,
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const ValveCall *pCall,
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const ValvePassInfo *vdata,
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void *buffer);
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/**
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* @brief Encodes native data back into a plugin.
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*
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* Note: If you're going to return false, make sure to
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* throw an error.
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*
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* @param pContext Plugin context.
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* @param param Parameter value from params array.
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* @param buffer Buffer space in the virutal stack.
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* @return True on success, false otherwise.
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*/
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DataStatus EncodeValveParam(IPluginContext *pContext,
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cell_t param,
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const ValveCall *pCall,
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const ValvePassInfo *vdata,
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const void *buffer);
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#endif //_INCLUDE_SOURCEMOD_VDECODER_H_
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