sourcemod/extensions/sdktools/vdecoder.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "smsdk_ext.h"
#include "extension.h"
#include "vdecoder.h"
#include "vcallbuilder.h"
using namespace SourceMod;
using namespace SourcePawn;
/**
* For object pointers, the data looks like this instead:
* 4 bytes: POINTER TO LATER
* + bytes: Object internal data
*
* We use the virtual stack as extra fake stack space and create a temp object.
* If these objects had destructors, we'd need to fake destroy toom of course.
* Of course, BinTools only reads the first four bytes and passes the pointer.
*/
size_t ValveParamToBinParam(ValveType type,
PassType pass,
unsigned int flags,
PassInfo *info,
bool &needs_extra)
{
needs_extra = false;
switch (type)
{
case Valve_Vector:
{
size_t mySize = sizeof(Vector *);
if (pass == PassType_Basic)
{
if (flags & PASSFLAG_BYREF)
{
return 0;
}
info->type = PassType_Basic;
info->flags = flags;
info->size = sizeof(Vector *);
mySize = sizeof(Vector);
needs_extra = true;
} else if (pass == PassType_Object) {
info->type = PassType_Object;
info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
info->size = sizeof(Vector);
} else {
return 0;
}
return mySize;
}
case Valve_QAngle:
{
size_t mySize = sizeof(QAngle *);
if (pass == PassType_Basic)
{
if (flags & PASSFLAG_BYREF)
{
return 0;
}
info->type = PassType_Basic;
info->flags = flags;
info->size = sizeof(QAngle *);
mySize = sizeof(QAngle);
needs_extra = true;
} else if (pass == PassType_Object) {
info->type = PassType_Object;
info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
info->size = sizeof(QAngle);
} else {
return 0;
}
return mySize;
}
case Valve_CBaseEntity:
case Valve_CBasePlayer:
case Valve_Edict:
case Valve_String:
{
if (pass != PassType_Basic || (flags & PASSFLAG_BYREF))
{
return 0;
}
info->type = PassType_Basic;
info->flags = flags;
info->size = sizeof(void *);
return sizeof(void *);
}
case Valve_POD:
{
info->type = PassType_Basic;
info->flags = flags;
if (flags & PASSFLAG_ASPOINTER)
{
needs_extra = true;
info->size = sizeof(int *);
return sizeof(int *) + sizeof(int);
} else {
info->size = sizeof(int);
return sizeof(int);
}
}
case Valve_Bool:
{
info->type = PassType_Basic;
info->flags = flags;
if (flags & PASSFLAG_ASPOINTER)
{
needs_extra = true;
info->size = sizeof(bool *);
return sizeof(bool *) + sizeof(bool);
} else {
info->size = sizeof(bool);
return sizeof(bool);
}
}
case Valve_Float:
{
info->flags = flags;
if (flags & PASSFLAG_ASPOINTER)
{
needs_extra = true;
info->type = PassType_Basic;
info->size = sizeof(float *);
return sizeof(float *) + sizeof(float);
} else {
info->type = PassType_Float;
info->size = sizeof(float);
return sizeof(float);
}
}
}
return 0;
}
DataStatus EncodeValveParam(IPluginContext *pContext,
cell_t param,
const ValveCall *pCall,
const ValvePassInfo *data,
const void *_buffer)
{
const void *buffer = (const unsigned char *)_buffer + data->offset;
switch (data->vtype)
{
case Valve_Vector:
{
Vector *v = NULL;
if (data->type == PassType_Basic)
{
v = *(Vector **)buffer;
} else if (data->type == PassType_Object) {
v = (Vector *)buffer;
}
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
addr[0] = sp_ftoc(v->x);
addr[1] = sp_ftoc(v->y);
addr[2] = sp_ftoc(v->z);
return Data_Okay;
}
case Valve_QAngle:
{
QAngle *q = NULL;
if (data->type == PassType_Basic)
{
q = *(QAngle **)buffer;
} else if (data->type == PassType_Object) {
q = (QAngle *)buffer;
}
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
addr[0] = sp_ftoc(q->x);
addr[1] = sp_ftoc(q->y);
addr[2] = sp_ftoc(q->z);
return Data_Okay;
}
case Valve_CBaseEntity:
case Valve_CBasePlayer:
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
CBaseEntity *pEntity = *(CBaseEntity **)buffer;
if (pEntity)
{
*addr = gamehelpers->EntityToBCompatRef(pEntity);
} else {
*addr = -1;
}
return Data_Okay;
}
case Valve_Edict:
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
edict_t *pEdict = *(edict_t **)buffer;
if (pEdict)
{
*addr = IndexOfEdict(pEdict);
} else {
*addr = -1;
}
return Data_Okay;
}
case Valve_POD:
case Valve_Float:
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
if (data->flags & PASSFLAG_ASPOINTER)
{
buffer = *(cell_t **)buffer;
}
*addr = *(cell_t *)buffer;
return Data_Okay;
}
case Valve_Bool:
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
if (data->flags & PASSFLAG_ASPOINTER)
{
buffer = *(bool **)buffer;
}
*addr = *(bool *)buffer ? 1 : 0;
return Data_Okay;
}
}
return Data_Fail;
}
DataStatus DecodeValveParam(IPluginContext *pContext,
cell_t param,
const ValveCall *pCall,
const ValvePassInfo *data,
void *_buffer)
{
void *buffer = (unsigned char *)_buffer + data->offset;
switch (data->vtype)
{
case Valve_Vector:
{
cell_t *addr;
int err;
err = pContext->LocalToPhysAddr(param, &addr);
unsigned char *mem = (unsigned char *)buffer;
if (data->type == PassType_Basic)
{
/* Store the object in the next N bytes, and store
* a pointer to that object right beforehand.
*/
Vector **realPtr = (Vector **)buffer;
if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
{
if (data->decflags & VDECODE_FLAG_ALLOWNULL)
{
*realPtr = NULL;
return Data_Okay;
} else {
pContext->ThrowNativeError("NULL not allowed");
return Data_Fail;
}
} else {
mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
*realPtr = (Vector *)mem;
}
}
if (err != SP_ERROR_NONE)
{
pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
return Data_Fail;
}
/* Use placement new to initialize the object cleanly
* This has no destructor so we don't need to do
* DestroyValveParam() or something :]
*/
Vector *v = new (mem) Vector(
sp_ctof(addr[0]),
sp_ctof(addr[1]),
sp_ctof(addr[2]));
return Data_Okay;
}
case Valve_QAngle:
{
cell_t *addr;
int err;
err = pContext->LocalToPhysAddr(param, &addr);
unsigned char *mem = (unsigned char *)buffer;
if (data->type == PassType_Basic)
{
/* Store the object in the next N bytes, and store
* a pointer to that object right beforehand.
*/
QAngle **realPtr = (QAngle **)buffer;
if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
{
if (!(data->decflags & VDECODE_FLAG_ALLOWNULL))
{
pContext->ThrowNativeError("NULL not allowed");
return Data_Fail;
} else {
*realPtr = NULL;
return Data_Okay;
}
} else {
mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
*realPtr = (QAngle *)mem;
}
}
if (err != SP_ERROR_NONE)
{
pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
return Data_Fail;
}
/* Use placement new to initialize the object cleanly
* This has no destructor so we don't need to do
* DestroyValveParam() or something :]
*/
QAngle *v = new (mem) QAngle(
sp_ctof(addr[0]),
sp_ctof(addr[1]),
sp_ctof(addr[2]));
return Data_Okay;
}
case Valve_CBasePlayer:
{
CBaseEntity *pEntity = NULL;
if (data->decflags & VDECODE_FLAG_BYREF)
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
param = *addr;
}
int index = gamehelpers->ReferenceToIndex(param);
2009-07-24 03:09:06 +02:00
if ((unsigned)index == INVALID_EHANDLE_INDEX && param != -1)
{
return Data_Fail;
}
if (index >= 1 && index <= playerhelpers->GetMaxClients())
{
IGamePlayer *player = playerhelpers->GetGamePlayer(index);
if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
&& !player->IsConnected())
{
pContext->ThrowNativeError("Client %d is not connected", param);
return Data_Fail;
} else if (!player->IsInGame()) {
pContext->ThrowNativeError("Client %d is not in game", param);
return Data_Fail;
}
pEntity = gamehelpers->ReferenceToEntity(param);
} else if (param == -1) {
if (data->decflags & VDECODE_FLAG_ALLOWNULL)
{
pEntity = NULL;
} else {
pContext->ThrowNativeError("NULL not allowed");
return Data_Fail;
}
} else {
pContext->ThrowNativeError("Entity index %d is not a valid client", param);
return Data_Fail;
}
CBaseEntity **ebuf = (CBaseEntity **)buffer;
*ebuf = pEntity;
return Data_Okay;
}
case Valve_CBaseEntity:
{
CBaseEntity *pEntity = NULL;
if (data->decflags & VDECODE_FLAG_BYREF)
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
param = *addr;
}
int index = gamehelpers->ReferenceToIndex(param);
2009-07-24 03:09:06 +02:00
if ((unsigned)index == INVALID_EHANDLE_INDEX && param != -1)
{
return Data_Fail;
}
if (index >= 1 && index <= playerhelpers->GetMaxClients())
{
IGamePlayer *player = playerhelpers->GetGamePlayer(index);
if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
&& !player->IsConnected())
{
pContext->ThrowNativeError("Client %d is not connected", param);
return Data_Fail;
} else if (!player->IsInGame()) {
pContext->ThrowNativeError("Client %d is not in game", param);
return Data_Fail;
}
pEntity = gamehelpers->ReferenceToEntity(param);
} else if (param == -1) {
if (data->decflags & VDECODE_FLAG_ALLOWNULL)
{
pEntity = NULL;
} else {
pContext->ThrowNativeError("NULL not allowed");
return Data_Fail;
}
} else if (index == 0) {
if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
{
pEntity = gamehelpers->ReferenceToEntity(0);
} else {
pContext->ThrowNativeError("World not allowed");
return Data_Fail;
}
} else {
pEntity = gamehelpers->ReferenceToEntity(param);
if (!pEntity)
{
pContext->ThrowNativeError("Entity %d is not valid", param);
return Data_Fail;
}
}
CBaseEntity **ebuf = (CBaseEntity **)buffer;
*ebuf = pEntity;
return Data_Okay;
}
case Valve_Edict:
{
edict_t *pEdict;
if (data->decflags & VDECODE_FLAG_BYREF)
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
param = *addr;
}
if (param >= 1 && param <= playerhelpers->GetMaxClients())
{
IGamePlayer *player = playerhelpers->GetGamePlayer(param);
if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
&& !player->IsConnected())
{
pContext->ThrowNativeError("Client %d is not connected", param);
return Data_Fail;
} else if (!player->IsInGame()) {
pContext->ThrowNativeError("Client %d is not in game", param);
return Data_Fail;
}
pEdict = player->GetEdict();
} else if (param == -1) {
if (data->decflags & VDECODE_FLAG_ALLOWNULL)
{
pEdict = NULL;
} else {
pContext->ThrowNativeError("NULL not allowed");
return Data_Fail;
}
} else if (param == 0) {
if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
{
pEdict = PEntityOfEntIndex(0);
} else {
pContext->ThrowNativeError("World not allowed");
return Data_Fail;
}
} else {
pEdict = PEntityOfEntIndex(param);
if (!pEdict || pEdict->IsFree())
{
pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
return Data_Fail;
}
}
edict_t **ebuf = (edict_t **)buffer;
*ebuf = pEdict;
return Data_Okay;
}
case Valve_POD:
case Valve_Float:
{
if (data->decflags & VDECODE_FLAG_BYREF)
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
param = *addr;
}
if (data->flags & PASSFLAG_ASPOINTER)
{
*(void **)buffer = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
buffer = *(void **)buffer;
}
*(cell_t *)buffer = param;
return Data_Okay;
}
case Valve_Bool:
{
if (data->decflags & VDECODE_FLAG_BYREF)
{
cell_t *addr;
pContext->LocalToPhysAddr(param, &addr);
param = *addr;
}
if (data->flags & PASSFLAG_ASPOINTER)
{
*(bool **)buffer = (bool *)((unsigned char *)_buffer + pCall->stackEnd + data->obj_offset);
buffer = *(bool **)buffer;
}
*(bool *)buffer = param ? true : false;
return Data_Okay;
}
case Valve_String:
{
char *addr;
pContext->LocalToString(param, &addr);
*(char **)buffer = addr;
return Data_Okay;
}
}
return Data_Fail;
}