2009-04-07 18:59:21 +02:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "3"
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"SlapSound1" "default/player/sword_on_flesh_std01.wav"
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"SlapSound2" "default/player/sword_on_flesh_std05.wav"
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"SlapSound3" "default/player/bone_breaking03.wav"
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}
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}
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/* Properties */
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"#default"
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{
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"Offsets"
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{
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"m_iHealth"
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{
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"class" "CBasePlayer"
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"prop" "m_fHealth"
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}
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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}
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}
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/* Create Entity Signatures */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Signatures"
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{
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"DispatchSpawn"
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{
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"library" "server"
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"windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16"
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}
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"CreateEntityByName"
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{
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"library" "server"
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"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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2009-07-24 02:34:31 +02:00
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2009-04-07 18:59:21 +02:00
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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2009-07-24 02:34:31 +02:00
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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2009-04-07 18:59:21 +02:00
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "17"
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}
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"UpdateUserSettings"
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{
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"windows" "7"
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}
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}
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}
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/* Dark Messiah */
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"!Might and Magic Multiplayer"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "309"
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}
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"RemovePlayerItem"
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{
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"windows" "210"
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}
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"Weapon_GetSlot"
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{
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"windows" "208"
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}
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"Ignite"
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{
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"windows" "172"
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}
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"Extinguish"
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{
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"windows" "173"
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}
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"Teleport"
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{
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"windows" "92"
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}
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"GetVelocity"
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{
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"windows" "115"
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}
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"EyeAngles"
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{
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"windows" "107"
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}
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"AcceptInput"
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{
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"windows" "34"
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}
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"DispatchKeyValue"
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{
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"windows" "30"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "29"
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}
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"DispatchKeyValueVector"
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{
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"windows" "28"
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}
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"SetEntityModel"
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{
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"windows" "25"
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}
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"WeaponEquip"
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{
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"windows" "202"
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}
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"Activate"
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{
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"windows" "32"
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}
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}
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"Signatures"
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{
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"CommitSuicide"
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{
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"library" "server"
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"windows" "\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
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}
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}
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}
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}
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