sourcemod/core/CPlayerManager.h

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#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#include "sm_globals.h"
#include <eiface.h>
#include "sourcemm_api.h"
#include <IForwardSys.h>
#include "CPlayer.h"
class CPlayer;
class CPlayerManager : public SMGlobalClass
{
public:
CPlayerManager() : m_FirstPass(true) {}
public: //SMGlobalClass
virtual void OnSourceModAllInitialized();
virtual void OnSourceModShutdown();
public:
int GetMaxClients() const;
CPlayer *GetPlayerByIndex(int client) const;
int GetPlayerCount() const;
public:
bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
void OnClientPutInServer(edict_t *pEntity, char const *playername);
void OnClientDisconnect(edict_t *pEntity);
void OnClientDisconnect_Post(edict_t *pEntity);
void OnClientAuthorized(); //:TODO: any args needed?
void OnClientCommand(edict_t *pEntity);
void OnClientSettingsChanged(edict_t *pEntity);
private:
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
private:
IForward *m_clconnect;
IForward *m_cldisconnect;
IForward *m_cldisconnect_post;
IForward *m_clputinserver;
IForward *m_clcommand;
IForward *m_clinfochanged;
CPlayer *m_Players;
int m_maxClients;
int m_PlayerCount;
bool m_FirstPass;
};
extern CPlayerManager g_PlayerManager;
inline int CPlayerManager::GetMaxClients() const
{
return m_maxClients;
}
inline CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
{
if (client > m_maxClients || client < 0)
{
return NULL;
}
return &m_Players[client];
}
inline int CPlayerManager::GetPlayerCount() const
{
return m_PlayerCount;
}
#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_