sourcemod/gamedata/sdktools.games/game.pvkii.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Pirates, Vikings and Knights II */
"pvkii"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "352"
"linux" "353"
}
"RemovePlayerItem"
{
"windows" "239"
"linux" "240"
}
"Weapon_GetSlot"
{
"windows" "237"
"linux" "238"
}
"Ignite"
{
"windows" "194"
"linux" "195"
}
"Extinguish"
{
"windows" "198"
"linux" "199"
}
"Teleport"
{
"windows" "101"
"linux" "102"
}
"CommitSuicide"
{
"windows" "393"
"linux" "393"
}
"GetVelocity"
{
"windows" "131"
"linux" "132"
}
"EyeAngles"
{
"windows" "123"
"linux" "124"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
}
"WeaponEquip"
{
"windows" "230"
"linux" "231"
}
"Activate"
{
"windows" "32"
"linux" "33"
}
"PlayerRunCmd"
{
"windows" "372"
"linux" "373"
}
"FireOutputBackup"
{
"windows" "6"
"linux" "10"
}
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}