97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
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/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "FrameIterator.h"
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SafeFrameIterator::SafeFrameIterator(IFrameIterator *it)
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{
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while (!it->Done())
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{
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FrameInfo info = FrameInfo(it);
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frames.append(info);
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it->Next();
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}
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it->Reset();
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current = 0;
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}
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bool SafeFrameIterator::Done() const
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{
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return current == frames.length();
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}
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bool SafeFrameIterator::Next()
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{
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if (!this->Done())
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{
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current++;
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return true;
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}
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return false;
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}
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void SafeFrameIterator::Reset()
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{
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current = 0;
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}
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int SafeFrameIterator::LineNumber() const
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{
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if (this->Done())
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{
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return -1;
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}
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return (int)frames[current].LineNumber;
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}
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const char *SafeFrameIterator::FunctionName() const
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{
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if (this->Done())
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{
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return NULL;
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}
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return frames[current].FunctionName.chars();
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}
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const char *SafeFrameIterator::FilePath() const
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{
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if (this->Done())
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{
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return NULL;
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}
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return frames[current].FilePath.chars();
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}
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