sourcemod/gamedata/sdktools.games/game.dod.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Day of Defeat: Source */
"dod"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "385"
"linux" "386"
}
"RemovePlayerItem"
{
"windows" "258"
"linux" "259"
}
"Weapon_GetSlot"
{
"windows" "256"
"linux" "257"
}
"Ignite"
{
"windows" "201"
"linux" "202"
}
"Extinguish"
{
"windows" "205"
"linux" "206"
}
"Teleport"
{
"windows" "105"
"linux" "106"
}
"CommitSuicide"
{
"windows" "422"
"linux" "423"
}
"GetVelocity"
{
"windows" "136"
"linux" "137"
}
"EyeAngles"
{
"windows" "127"
"linux" "128"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"WeaponEquip"
{
"windows" "249"
"linux" "250"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
"PlayerRunCmd"
{
"windows" "403"
"linux" "404"
}
}
}
}