sourcemod/core/logic/sm_simple_prioqueue.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "sm_queue.h"
#include <IDBDriver.h>
template <class T>
class PrioQueue
{
private:
Queue<T> m_HighQueue;
Queue<T> m_NormalQueue;
Queue<T> m_LowQueue;
public:
inline Queue<T> & GetQueue(PrioQueueLevel level)
{
if (level == PrioQueue_High)
{
return m_HighQueue;
} else if (level == PrioQueue_Normal) {
return m_NormalQueue;
} else {
return m_LowQueue;
}
}
inline Queue<T> & GetLikelyQueue()
{
if (!m_HighQueue.empty())
{
return m_HighQueue;
}
if (!m_NormalQueue.empty())
{
return m_NormalQueue;
}
return m_LowQueue;
}
};