sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt

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"Games"
{
// Now this is getting ridiculous
"#default"
{
"#supported"
{
"game" "tf"
"game" "hl2mp"
"game" "dod"
}
"Offsets"
{
"EndTouch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"FireBullets"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"GetMaxHealth"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "330"
"linux" "331"
"mac" "331"
}
"PostThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"Reload"
{
"windows" "274"
"linux" "275"
"mac" "275"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"VPhysicsUpdate"
{
"windows" "156"
"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_CanUse"
{
"windows" "258"
"linux" "259"
"mac" "259"
}
"Weapon_Drop"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Equip"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Switch"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
// no longer used
"UpdateOnRemove"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
"#default"
{
"#supported"
{
"game" "cstrike"
}
"Offsets"
{
"Reload"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
}
}
}