2010-06-28 23:48:14 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_HOLIDAY_H_
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#define _INCLUDE_SOURCEMOD_HOLIDAY_H_
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#include "extension.h"
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2014-06-20 05:22:47 +02:00
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#include <ISDKTools.h>
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2010-06-28 23:48:14 +02:00
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2014-06-20 05:22:47 +02:00
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class HolidayManager : public IPluginsListener
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{
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public:
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HolidayManager();
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2010-06-28 23:48:14 +02:00
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2014-06-20 05:22:47 +02:00
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public:
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void OnSDKLoad(bool bLate);
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void OnSDKUnload();
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void OnServerActivated();
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public: //IPluginsListener
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void OnPluginLoaded(IPlugin *plugin);
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void OnPluginUnloaded(IPlugin *plugin);
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public:
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bool Hook_IsHolidayActive(int holiday);
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void Hook_LevelShutdown();
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private:
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bool IsHookEnabled() const { return m_iHookID != 0; }
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void *GetGameRules();
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void HookIfNecessary();
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void UnhookIfNecessary();
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private:
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int m_iHookID;
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IForward *m_isHolidayForward;
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bool m_bInMap;
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};
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inline void *HolidayManager::GetGameRules()
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{
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if (!g_pSDKTools)
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return NULL;
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return g_pSDKTools->GetGameRules();
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}
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extern HolidayManager g_HolidayManager;
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2010-06-28 23:48:14 +02:00
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#endif //_INCLUDE_SOURCEMOD_HOLIDAY_H_
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