sourcemod/core/CPlayer.cpp

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#include "CPlayer.h"
CPlayer::CPlayer()
{
m_IsConnected = false;
m_IsInGame = false;
m_IsAuthorized = false;
m_PlayerEdict = NULL;
}
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
{
m_IsConnected = true;
m_Name.assign(name);
m_Ip.assign(ip);
m_PlayerEdict = pEntity;
}
void CPlayer::Connect()
{
m_IsInGame = true;
}
void CPlayer::Authorize(const char *steamid)
{
m_IsAuthorized = true;
m_AuthID.assign(steamid);
}
void CPlayer::Disconnect()
{
m_IsConnected = false;
m_IsInGame = false;
m_IsAuthorized = false;
m_Name.clear();
m_Ip.clear();
m_AuthID.clear();
m_PlayerEdict = NULL;
}
void CPlayer::SetName(const char *name)
{
m_Name.assign(name);
}