sourcemod/tools/installer/GamesList.cpp

575 lines
12 KiB
C++
Raw Normal View History

#include "GamesList.h"
#include "InstallerUtil.h"
#include "InstallerMain.h"
#include <stdio.h>
game_database_t g_games =
{
NULL, 0,
{NULL, 0, GAME_LIST_NO_GAMES},
{NULL, 0, GAME_LIST_NO_GAMES},
{NULL, 0, GAME_LIST_NO_GAMES}
};
valve_game_t valve_game_list[] =
{
{_T("counter-strike source"), _T("cstrike"), SOURCE_ENGINE_2004},
{_T("day of defeat source"), _T("dod"), SOURCE_ENGINE_2004},
{_T("half-life 2 deathmatch"), _T("hl2mp"), SOURCE_ENGINE_2004},
{_T("half-life deathmatch source"), _T("hl1mp"), SOURCE_ENGINE_2004},
{_T("team fortress 2"), _T("tf"), SOURCE_ENGINE_2007},
{NULL, NULL, 0},
};
valve_game_t valve_server_list[] =
{
{_T("source dedicated server"), NULL, SOURCE_ENGINE_2004},
{_T("source 2007 dedicated server"), NULL, SOURCE_ENGINE_2007},
{NULL, NULL, 0},
};
int IsValidFolder(const TCHAR *path)
{
DWORD attr;
TCHAR gameinfo_file[MAX_PATH];
UTIL_PathFormat(gameinfo_file, sizeof(gameinfo_file), _T("%s\\gameinfo.txt"), path);
if ((attr = GetFileAttributes(gameinfo_file)) == INVALID_FILE_ATTRIBUTES)
{
return GAMEINFO_DOES_NOT_EXIST;
}
if ((attr & FILE_ATTRIBUTE_READONLY) == FILE_ATTRIBUTE_READONLY)
{
return GAMEINFO_IS_READ_ONLY;
}
if ((attr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
{
return GAMEINFO_DOES_NOT_EXIST;
}
return GAMEINFO_IS_USABLE;
}
void DisplayBadFolderDialog(HWND hDlg, int reason)
{
TCHAR message_string[255];
UINT resource;
if (reason == GAMEINFO_DOES_NOT_EXIST)
{
resource = IDS_NO_GAMEINFO;
}
else if (reason == GAMEINFO_IS_READ_ONLY)
{
resource = IDS_READONLY_GAMEINFO;
}
else
{
return;
}
if (LoadString(g_hInstance,
resource,
message_string,
sizeof(message_string) / sizeof(TCHAR)
) == 0)
{
return;
}
MessageBox(hDlg,
message_string,
_T("SourceMod Installer"),
MB_OK|MB_ICONWARNING);
}
game_list_t *MakeGameList(const TCHAR *name)
{
game_list_t *gl = (game_list_t *)malloc(sizeof(game_list_t));
UTIL_Format(gl->root_name,
sizeof(gl->root_name) / sizeof(TCHAR),
_T("%s"),
name);
gl->game_count = 0;
gl->games = NULL;
return gl;
}
void AttachGameListToGroup(game_group_t *group, game_list_t *gl)
{
if (group->lists == NULL)
{
group->lists = (game_list_t **)malloc(sizeof(game_list_t *));
}
else
{
group->lists = (game_list_t **)realloc(group->lists,
sizeof(game_list_t *) * (group->list_count + 1));
}
group->lists[group->list_count] = gl;
group->list_count++;
}
void AttachModToGameList(game_list_t *gl, unsigned int mod_id)
{
if (gl->games == NULL)
{
gl->games = (unsigned int *)malloc(sizeof(unsigned int));
}
else
{
gl->games = (unsigned int *)realloc(gl->games,
sizeof(unsigned int) * (gl->game_count + 1));
}
gl->games[gl->game_count] = mod_id;
gl->game_count++;
}
unsigned int AddModToList(game_database_t *db, const game_info_t *mod_info)
{
/* Check if a matching game already exists */
for (unsigned int i = 0; i < db->game_count; i++)
{
if (tstrcasecmp(mod_info->game_path, db->game_list[i].game_path) == 0)
{
return i;
}
}
if (db->game_list == NULL)
{
db->game_list = (game_info_t *)malloc(sizeof(game_info_t));
}
else
{
db->game_list = (game_info_t *)realloc(db->game_list,
sizeof(game_info_t) * (db->game_count + 1));
}
memcpy(&db->game_list[db->game_count], mod_info, sizeof(game_info_t));
db->game_count++;
return db->game_count - 1;
}
bool TryToAddMod(const TCHAR *path, int eng_type, game_database_t *db, unsigned int *id)
{
FILE *fp;
TCHAR gameinfo_path[MAX_PATH];
UTIL_PathFormat(gameinfo_path,
sizeof(gameinfo_path),
_T("%s\\gameinfo.txt"),
path);
if ((fp = _tfopen(gameinfo_path, _T("rt"))) == NULL)
{
return false;
}
int pos;
char buffer[512];
char key[256], value[256];
while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
{
if ((pos = BreakStringA(buffer, key, sizeof(key))) == -1)
{
continue;
}
if ((pos = BreakStringA(&buffer[pos], value, sizeof(value))) == -1)
{
continue;
}
if (strcmp(key, "game") == 0)
{
game_info_t mod;
unsigned int got_id;
AnsiToUnicode(value, mod.name, sizeof(mod.name));
UTIL_Format(mod.game_path, sizeof(mod.game_path), _T("%s"), path);
mod.source_engine = eng_type;
got_id = AddModToList(db, &mod);
if (id != NULL)
{
*id = got_id;
}
fclose(fp);
return true;
}
}
fclose(fp);
return false;
}
void AddModsFromFolder(const TCHAR *path,
int eng_type,
game_database_t *db,
game_list_t *gl)
{
HANDLE hFind;
WIN32_FIND_DATA fd;
TCHAR temp_path[MAX_PATH];
TCHAR search_path[MAX_PATH];
unsigned int mod_id;
UTIL_Format(search_path,
sizeof(search_path),
_T("%s\\*.*"),
path);
if ((hFind = FindFirstFile(search_path, &fd)) == INVALID_HANDLE_VALUE)
{
return;
}
do
{
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
{
continue;
}
if (tstrcasecmp(fd.cFileName, _T(".")) == 0
|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
{
continue;
}
UTIL_PathFormat(temp_path,
sizeof(temp_path),
_T("%s\\%s"),
path,
fd.cFileName);
if (TryToAddMod(temp_path, eng_type, db, &mod_id))
{
AttachModToGameList(gl, mod_id);
}
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
void GetSteamGames(game_database_t *db)
{
HKEY hkPath;
DWORD dwLen, dwType;
HANDLE hFind;
WIN32_FIND_DATA fd;
TCHAR temp_path[MAX_PATH];
TCHAR steam_path[MAX_PATH];
TCHAR steamapps_path[MAX_PATH];
if (RegOpenKeyEx(HKEY_CURRENT_USER,
_T("Software\\Valve\\Steam"),
0,
KEY_READ,
&hkPath) != ERROR_SUCCESS)
{
db->listen.error_code = GAME_LIST_CANT_READ;
db->dedicated.error_code = GAME_LIST_CANT_READ;
return;
}
dwLen = sizeof(steam_path) / sizeof(TCHAR);
if (RegQueryValueEx(hkPath,
_T("SteamPath"),
NULL,
&dwType,
(LPBYTE)steam_path,
&dwLen) != ERROR_SUCCESS)
{
RegCloseKey(hkPath);
db->listen.error_code = GAME_LIST_CANT_READ;
db->dedicated.error_code = GAME_LIST_CANT_READ;
return;
}
UTIL_PathFormat(steamapps_path,
sizeof(steamapps_path) / sizeof(TCHAR),
_T("%s\\steamapps\\*.*"),
steam_path);
if ((hFind = FindFirstFile(steamapps_path, &fd)) == INVALID_HANDLE_VALUE)
{
RegCloseKey(hkPath);
db->listen.error_code = GAME_LIST_CANT_READ;
db->dedicated.error_code = GAME_LIST_CANT_READ;
return;
}
do
{
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
{
continue;
}
if (tstrcasecmp(fd.cFileName, _T(".")) == 0
|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
{
continue;
}
/* If we get a folder called "SourceMods," look for third party mods */
if (tstrcasecmp(fd.cFileName, _T("SourceMods")) == 0)
{
game_list_t *gl = MakeGameList(_T("Third-Party Games"));
UTIL_PathFormat(temp_path,
sizeof(temp_path) / sizeof(TCHAR),
_T("%s\\steamapps\\%s"),
steam_path,
fd.cFileName);
AddModsFromFolder(temp_path, SOURCE_ENGINE_UNKNOWN, db, gl);
if (gl->game_count)
{
AttachGameListToGroup(&db->listen, gl);
}
else
{
free(gl);
}
}
else
{
/* Look for listenserver games */
game_list_t *gl = MakeGameList(fd.cFileName);
for (unsigned int i = 0; valve_game_list[i].folder != NULL; i++)
{
unsigned int mod_id;
UTIL_PathFormat(temp_path,
sizeof(temp_path) / sizeof(TCHAR),
_T("%s\\steamapps\\%s\\%s\\%s"),
steam_path,
fd.cFileName,
valve_game_list[i].folder,
valve_game_list[i].subfolder);
if (TryToAddMod(temp_path, valve_game_list[i].eng_type, db, &mod_id))
{
AttachModToGameList(gl, mod_id);
}
}
if (gl->game_count)
{
AttachGameListToGroup(&db->listen, gl);
}
else
{
free(gl);
}
/* Look for dedicated games */
gl = MakeGameList(fd.cFileName);
for (unsigned int i = 0; valve_server_list[i].folder != NULL; i++)
{
UTIL_PathFormat(temp_path,
sizeof(temp_path) / sizeof(TCHAR),
_T("%s\\steamapps\\%s\\%s"),
steam_path,
fd.cFileName,
valve_server_list[i].folder);
AddModsFromFolder(temp_path, valve_server_list[i].eng_type, db, gl);
}
if (gl->game_count)
{
AttachGameListToGroup(&db->dedicated, gl);
}
else
{
free(gl);
}
}
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
RegCloseKey(hkPath);
}
void GetStandaloneGames(game_database_t *db)
{
HKEY hkPath;
DWORD dwLen, dwType, dwAttr;
TCHAR temp_path[MAX_PATH];
TCHAR hlds_path[MAX_PATH];
game_list_t *games_standalone;
if (RegOpenKeyEx(HKEY_CURRENT_USER,
_T("Software\\Valve\\HLServer"),
0,
KEY_READ,
&hkPath) != ERROR_SUCCESS)
{
db->standalone.error_code = GAME_LIST_CANT_READ;
return;
}
dwLen = sizeof(hlds_path) / sizeof(TCHAR);
if (RegQueryValueEx(hkPath,
_T("InstallPath"),
NULL,
&dwType,
(LPBYTE)hlds_path,
&dwLen) != ERROR_SUCCESS)
{
RegCloseKey(hkPath);
db->standalone.error_code = GAME_LIST_CANT_READ;
return;
}
/* Make sure there is a "srcds.exe" file */
UTIL_PathFormat(temp_path,
sizeof(temp_path) / sizeof(TCHAR),
_T("%s\\srcds.exe"),
hlds_path);
dwAttr = GetFileAttributes(temp_path);
if (dwAttr == INVALID_FILE_ATTRIBUTES)
{
db->standalone.error_code = GAME_LIST_HALFLIFE1;
return;
}
games_standalone = MakeGameList(_T("Standalone"));
/* If there is an "orangebox" sub folder, we can make a better guess
* at the engine state.
*/
UTIL_PathFormat(temp_path,
sizeof(temp_path) / sizeof(TCHAR),
_T("%s\\orangebox"),
hlds_path);
dwAttr = GetFileAttributes(temp_path);
if (dwAttr != INVALID_FILE_ATTRIBUTES
&& ((dwAttr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY))
{
AddModsFromFolder(temp_path, SOURCE_ENGINE_2007, db, games_standalone);
}
/* Add everything from the server */
AddModsFromFolder(hlds_path, SOURCE_ENGINE_2004, db, games_standalone);
if (games_standalone->game_count)
{
AttachGameListToGroup(&db->standalone, games_standalone);
}
else
{
free(games_standalone);
}
RegCloseKey(hkPath);
}
void DisplayBadGamesDialog(HWND hWnd, int reason)
{
TCHAR message[256];
UINT idc = 0;
if (reason == GAME_LIST_CANT_READ)
{
idc = IDS_GAME_FAIL_READ;
}
else if (reason == GAME_LIST_HALFLIFE1)
{
idc = IDS_GAME_FAIL_HL1;
}
else if (reason == GAME_LIST_NO_GAMES)
{
idc = IDS_GAME_FAIL_NONE;
}
else
{
return;
}
if (LoadString(g_hInstance,
idc,
message,
sizeof(message) / sizeof(TCHAR)) == 0)
{
return;
}
MessageBox(hWnd,
message,
_T("SourceMod Installer"),
MB_OK|MB_ICONWARNING);
}
int _ModIdCompare(const void *item1, const void *item2)
{
unsigned int mod_id1 = *(unsigned int *)item1;
unsigned int mod_id2 = *(unsigned int *)item2;
return tstrcasecmp(g_games.game_list[mod_id1].name, g_games.game_list[mod_id2].name);
}
int _GroupCompare(const void *item1, const void *item2)
{
game_list_t *g1 = *(game_list_t **)item1;
game_list_t *g2 = *(game_list_t **)item2;
return tstrcasecmp(g1->root_name, g2->root_name);
}
void SortGameGroup(game_group_t *group)
{
qsort(group->lists, group->list_count, sizeof(game_list_t *), _GroupCompare);
for (unsigned int i = 0; i < group->list_count; i++)
{
qsort(group->lists[i]->games,
group->lists[i]->game_count,
sizeof(unsigned int),
_ModIdCompare);
}
}
void BuildGameDB()
{
ReleaseGameDB();
GetStandaloneGames(&g_games);
GetSteamGames(&g_games);
SortGameGroup(&g_games.dedicated);
SortGameGroup(&g_games.listen);
SortGameGroup(&g_games.standalone);
}
void ReleaseGameGroup(game_group_t *group)
{
for (unsigned int i = 0; i < group->list_count; i++)
{
free(group->lists[i]->games);
free(group->lists[i]);
}
free(group->lists);
}
void ReleaseGameDB()
{
ReleaseGameGroup(&g_games.dedicated);
ReleaseGameGroup(&g_games.listen);
ReleaseGameGroup(&g_games.standalone);
free(g_games.game_list);
memset(&g_games, 0, sizeof(g_games));
}