sourcemod/gamedata/sdkhooks.games/game.fof.txt

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"Games"
{
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"#default"
{
"Offsets"
{
"CanBeAutobalanced"
{
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"windows" "462"
"linux" "463"
"mac" "463"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"EndTouch"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
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"windows" "112"
"linux" "113"
"mac" "113"
}
"OnTakeDamage"
{
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"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
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"windows" "273"
"linux" "274"
"mac" "274"
}
"PreThink"
{
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"windows" "333"
"linux" "334"
"mac" "334"
}
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"PostThink"
{
"windows" "334"
"linux" "335"
"mac" "335"
}
"SetTransmit"
{
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"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
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"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
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"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
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"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
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"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
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"windows" "60"
"linux" "61"
"mac" "61"
}
"VPhysicsUpdate"
{
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"windows" "158"
"linux" "159"
"mac" "159"
}
"Weapon_CanSwitchTo"
{
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"windows" "267"
"linux" "268"
"mac" "268"
}
"Weapon_CanUse"
{
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"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Drop"
{
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"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_Equip"
{
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"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Switch"
{
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"windows" "265"
"linux" "266"
"mac" "266"
}
}
}
}