sourcemod/gamedata/sdktools.games/game.zpanic.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Zombie Panic! Source */
"zps"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "420"
"linux" "421"
}
"RemovePlayerItem"
{
"windows" "288"
"linux" "289"
}
"Weapon_GetSlot"
{
"windows" "283"
"linux" "284"
}
"Ignite"
{
"windows" "223"
"linux" "224"
}
"Extinguish"
{
"windows" "227"
"linux" "228"
}
"Teleport"
{
"windows" "118"
"linux" "119"
}
"CommitSuicide"
{
"windows" "461"
"linux" "461"
}
"GetVelocity"
{
"windows" "154"
"linux" "155"
}
"EyeAngles"
{
"windows" "145"
"linux" "146"
}
"AcceptInput"
{
"windows" "44"
"linux" "45"
}
"SetEntityModel"
{
"windows" "32"
"linux" "33"
}
"WeaponEquip"
{
"windows" "276"
"linux" "277"
}
"Activate"
{
"windows" "41"
"linux" "42"
}
"PlayerRunCmd"
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{
"windows" "440"
"linux" "441"
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}
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x53\x8B\x5D\x2A\x8B\xC1\x8B\x2A\x2A\x56\x57"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}